Less "Enemy Spotted" = awesome

General discussion of the Project Reality: BF2 modification.
Ian_Rumsfeld
Posts: 4
Joined: 2007-06-24 09:46

Post by Ian_Rumsfeld »

radio spam is intolerable in bf2v, nice to know that is not the case for pr.6
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

sofad, jaymz, db, egor, KoC, etc... all did some amazing work on this stuff.

I absolutely hate the constant radio spam in older versions of PR (which we inherited from vBF2).

I think it's quite outstanding in v0.6.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Post by Apheirox »

Thanks for the explanation, Sofad!

What I still do not understand, though, is why you created custom sounds - they are custom, right? Or did you simply edit the original files?

I just liked the originals better. It is of course not a big problem, though. It just puzzles me why you would take time to create new sounds.
Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Post by Apheirox »

Ian, if you are still playing 0.5 you really need to get the 0.6 open beta. To put it bluntly, it is in another league entirely.
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

Strategist wrote:Thanks for the explanation, Sofad!

What I still do not understand, though, is why you created custom sounds - they are custom, right? Or did you simply edit the original files?

I just liked the originals better. It is of course not a big problem, though. It just puzzles me why you would take time to create new sounds.
there are ALOT custom sounds in PR! ;)

but if you speak about the radio chatter..

well, i changed the original radio files long time ago from the very clean and mass-market radio chatter files to some more dirty and noisy, more to reality sounding, voiceovers.

roles that use the radio ingame, sql and com, still use these original improved radio voices like they are since 0.4 (or 0.3?? ;) )

the second thing was complete custom british grunt voiceovers, clean and radioed voice.

for 0.6 i did in addition a volume boost for all clear voicefiles that we use much more now in 0.6.


so, wich sounds do you like exactly in original better?
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

well, i dont know how are the military radios , but 3 years ago I was in a patrol car from the police, and i hear the radio , thats was pretty undertandable , even with the sorrounding sounds , but in PR they are very undestandable and "low" (and is way worse if you are in the MEC or PLA).

maybe some edit for the next version?
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

with low you mean quiet?

hmm, maybe we could increase the radio volume a bit, now that we cut the radio chatter amount down by about 80%...
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

yeah , they are quiet . IMO increasing the radio volume will not solve the problem completaly , maybe incresing the voice over the radio , not the distortion , coz.... .well i dont know :mrgreen: , i mean , know that we dont have more radio spam , more cleary sounds will be very welcome :) .
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

I can hear it fine?
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

maybe coz you have english voice only actived.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

well, for me its a pain when im in the PLA , and is worse in the rebels beouse i didnt undestand what they are saying :mrgreen:
Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

solodude23 wrote:Plus I play the 2142 Demo cause my girlfriend likes it and they have the same/similar language. Shut up. I am slowly converting her to PR. In fact I made her come over and play today at my house..hehe.
Is that a future medic in the making? I think we need a female medic model (meaning in-game player character) in PR, and then use a sexy voice :D


-Ghost
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

AtlantaFalcons wrote:Enemy Forces Spotted!
:p
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Post by kristofer »

Next step: taking out the remote scouting by spamming enemy spotted everywhere :)
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

kristofer wrote:Next step: taking out the remote scouting by spamming enemy spotted everywhere :)
that would result in no autospot anymore..
you then have to select manually via RMB the type of enemy you have spottet, and the minimap icon will stay on the minimap and dont move with the enemys real position anymore.. (and it will stay where are you aiming at, regardless if you real "hit" the enemy with your spotting)
Image
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

^ you say that like that's a problem
imo that would be an ideal solution
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

'[R-DEV wrote:Ghostrider']Is that a future medic in the making? I think we need a female medic model (meaning in-game player character) in PR, and then use a sexy voice :D


-Ghost
Here are some funny things they should say:
"I've already checked you out commander."
"You want another physical?"
"Turn your head an cough."
*StarCraft, l0lz*
Post Reply

Return to “PR:BF2 General Discussion”