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Posted: 2007-07-25 19:14
by bunny
im glad you guys like my idea. I'll let the devs name it hough (provided it gets the unlikely cance to be in the next version).
Posted: 2007-07-25 19:16
by Outlawz7
bunny wrote:wow i already said i can't map i'm suggesting it to the mappers
Welcome to the world of BF2 mapping. Please start learning
here
Posted: 2007-07-25 19:17
by bunny
do i have to? lol ok fine ill see if i can at least get some 3d program and make a rough (very rough) sketch of what i think it will look like. ty for the link
Posted: 2007-07-25 19:35
by 101 bassdrive
I thought bout this idea too, set in the chinese sea with islands like the ones in the james bond movie "the man with the golden gun". thatd be sweet.
I then checked the bf2 mapping programm and found out my pc cant handle it.
so I'll just wait for that 2010 wake island map whichll be just as neat.
Posted: 2007-07-25 22:16
by Falkun
Posted: 2007-07-25 22:27
by bunny
ya something like that
Posted: 2007-07-26 10:27
by ZaZZo
Thought of a quick storyline...
The Chinese has several AA batteries on these islands (name?)
In order to get thier bombers through, the US forces are now advancing towards the islands and preparing for a large scale assault.
Due to the heavy AA presence in the area the US will have no heavy airsupport.
Chinese intel repports are saying that US forces are advancing and will be there in a few hours.
The Chinese commander sets up hasty defences and sends out boat patrols to scout and engage possible enemy scouts.
Might not be that realistic but the best I could think of yesterday while reading the new Harry Potter and driving home.
Posted: 2007-07-26 10:33
by Outlawz7
How about Guam or Midway?
Posted: 2007-07-26 10:36
by ZaZZo
Outlawz wrote:How about Guam or Midway?
BF1942 ftw!

Posted: 2007-07-26 19:32
by bunny
ZaZZo wrote:Thought of a quick storyline...
The Chinese has several AA batteries on these islands (name?)
In order to get thier bombers through, the US forces are now advancing towards the islands and preparing for a large scale assault.
Due to the heavy AA presence in the area the US will have no heavy airsupport.
Chinese intel repports are saying that US forces are advancing and will be there in a few hours.
The Chinese commander sets up hasty defences and sends out boat patrols to scout and engage possible enemy scouts.
Might not be that realistic but the best I could think of yesterday while reading the new Harry Potter and driving home.
thats pretty good. that actually solves the problem of jets and would definitely encourage boat usage. thanks.
Posted: 2007-07-26 20:14
by ZaZZo
bunny wrote:thats pretty good. that actually solves the problem of jets and would definitely encourage boat usage. thanks.
Glad you like it.
Also I've seen some boat combat and Qwai River, first time me and a fella known as Kilted ran into a full boat full of Americans, we owned them after serious boat to boat combat. And I can tell yer boat-boat combat is just amazing. You have a highly mobile SAW on front and to win you need to work as a team, and prioritise targets and stuff.
Another time I played with some guys from a clan I unfortunately forgot the name of.
Well we ran into three enemy boats, made a quick right turn into some sort of bay gunsblazing backwards while we had three enemy boats on our tail. One of them stranded (noob sailor

) but two of them kept following us.
We reached the end of the bay and bailed out, waiting for them to come into our ambush, I dropped a mine and C4 on our boat.
One of the enemies came up bailed out of his boat and started exploring the area, BOOM! And he was gone with his boat gunner.
Then the other came up and killed my mates, and I lagged to death.
But those two battles were amazing.
Posted: 2007-07-27 13:29
by AnRK
While were piling work on the devs they could make a PT boat for us too or whatever the modern equivalent of one would be.
I reckon a map like this would be nice if it was just naval maybe with a couple of transport choppers or something.
Posted: 2007-07-27 13:44
by ZaZZo
We got this guy willing to "build" stuff (model) for the mappers who needs somethign new models
Posted: 2007-07-27 16:00
by AnRK
I'll do it Zaz, I know how paint works! How much more complicated can BF2 Editor be?

Posted: 2007-07-27 16:03
by ZaZZo
True, yeah lets get on TS and do paint work. I know this guy who made a static moose for vBF2 with paint...
Posted: 2007-07-27 19:47
by Waaah_Wah
bunny wrote:Heres an idea: How about a map made largely of water, but the CPs are on small islands (about the range that you can cap a CP in size). One side would start on a carrier and the other on a larger island. This is entirely realistic. When a volcanic island erodes away, some of the higher elevations stay above water. This creates a system of small islands surrounded by shallow water. A map like this would create many dogfights and boat-to-boat combat, something not often seen in BF2. It would probably be located somewhere in the Pacific, near China perhaps. So this would be a good US/Britain vs. China map. What do you guys think?
I kinda like your idea. But then there shouldnt be any armor on tht map.
Posted: 2007-07-27 20:05
by 101 bassdrive
speedboats would be sweet.
Posted: 2007-07-27 20:14
by El_Vikingo
If you're going to haves islands and speedboats, you might aswell include Crockett and Tubs kits.

Posted: 2007-07-27 20:18
by 101 bassdrive

thatd be issued in no time. Id then take the thunder in paradise one.
Posted: 2007-08-03 17:46
by bunny
ZaZZo wrote:Glad you like it.
Also I've seen some boat combat and Qwai River, first time me and a fella known as Kilted ran into a full boat full of Americans, we owned them after serious boat to boat combat. And I can tell yer boat-boat combat is just amazing. You have a highly mobile SAW on front and to win you need to work as a team, and prioritise targets and stuff.
Another time I played with some guys from a clan I unfortunately forgot the name of.
Well we ran into three enemy boats, made a quick right turn into some sort of bay gunsblazing backwards while we had three enemy boats on our tail. One of them stranded (noob sailor

) but two of them kept following us.
We reached the end of the bay and bailed out, waiting for them to come into our ambush, I dropped a mine and C4 on our boat.
One of the enemies came up bailed out of his boat and started exploring the area, BOOM! And he was gone with his boat gunner.
Then the other came up and killed my mates, and I lagged to death.
But those two battles were amazing.
sounds fun. I have never actually been in boat-on-boat combat but seeing a scenario like this you can see why i came up with this idea.