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Posted: 2007-07-30 18:31
by pasfreak
well the problem is with requesting, you have to get to a supply zone, which can be diffucult and/or frustrating at times. This is why you don't see it around a whole lot. Back in 0.5, LOTS of people used them because they just had to spawn with them. I mean, if gren and support are standard in fireteams/squads around the world IRL, then why can't they be regular kits ingame?
and for vehicles, you just get crewman or pilot right next to the thing
how about engie is requestable, but you can request it wherever the commander puts a firebase/bunker, then u can request the kit and build the structure?
Posted: 2007-07-30 18:31
by [T]Terranova7
There's a reason why Grenaider and Support kits were limited, you obviously didn't play PR in it's earlier releases.
Posted: 2007-07-30 18:32
by pasfreak
woops double post
Posted: 2007-07-30 18:36
by pasfreak
Terranova wrote:There's a reason why Grenaider and Support kits were limited, you obviously didn't play PR in it's earlier releases.
well they shouldn't have. the reason people can't lay down suppresive fire in PR is because there is no support/fullauto/lotsoammo to use.
no grenading from long range to demolish squads and people behind cover.
these tactics occur in real life
now we just have a bunch of people with wrenches running around.
I've been playing PR ever since it was first released.
I just think it was a mistake to take out support and grenadier as regular kits. IMO, it wasn't realistic, and IMHO, it needs to be fixed.
Posted: 2007-07-30 18:46
by fuzzhead
You can prety much request a kit wherever you spawn (except squad leader and commander truck)
Spawn at RP, get your kit, good to go
Spawn at Bunker/Firebase, get your kit, good to go
Spawn at Mainbase, get your kit, good to go
The reason you cant spawn as support/grenadier on the spawn screen, is cause NO ONE would use rifleman and everyone would take these kits cause they are superior in most circumstances.
I find it hard to believe you have played PR since the first release and DO NOT recognize these problems??? Anyone from v0.3 could tell you that the amount of support gunner spam was incredible, it was worse than the M4 spam in v0.4....
Posted: 2007-07-30 18:49
by [T]Terranova7
Well if you play PR since it was first released, you should know the support was not only used often, it was used all the time. Combined with insta-proning, the support was (and still is) a monster. On the note of the grenaider; besides the current loadout of smoke, frag and flashbangs, each grenaider kit will soon come with it's own scope in future releases. Practically making it a superweapon. You really think it wise to include these kits on the spawn menu?
In any case the current system is best. It prevents lone wolfs from taking the kits first of all. Meaning players will have to be apart of a squad to use it. If you're playing in a well organized squad with a RP, getting a support or grenaider kit shouldn't be a problem. Almost all squads I've been in, at least one or two players will grab the grenaider or support kits.
Posted: 2007-07-30 19:19
by pasfreak
whatever happened to the join a squad in 30 seconds or you're kicked thing? there shouldn't be any lone wolfs in the game period.
Posted: 2007-07-30 20:04
by billdan
squading up does not do sh*t about lonewolfing
yeah there are SLs that kick lonewolfers in their squad, but on a public server, I guaruntee at least half of the squads will not be serious about teamwork at all and lonewolfers could still spawn with their scoped grenadier kit and attempt to solo. god i remember the mao valley gp30 spamming...
i love the grenadier kit, but i think limited is the way to stay
HOWEVER, the lmg (not gpmg)
should replace the specops on the spawn menu. with .6 riflemen scopes/big maps w/ big viewdistances, im sure it wont nearly be as big a balance issue as it was in earlier releases
btw i agree with the engy limiting+upgrade
glad to hear plans to limit sf and introduce another rifleman

Posted: 2007-07-30 22:52
by Longbow*
billdan wrote:
HOWEVER, the lmg (not gpmg) should replace the specops on the spawn menu. with .6 riflemen scopes/big maps w/ big viewdistances, im sure it wont nearly be as big a balance issue as it was in earlier releases
Yes , speaking of conventional armies unlimited LMG will be okay , as it isn't equiped with optical sight and most of players will choose zoom instead of high cap magazines and firepower . But what about poor militia\insurgents ? They will be raped by M249's .
Posted: 2007-07-30 22:55
by robbo
As they do IRL...
Posted: 2007-07-31 01:14
by Longbow*
robbo wrote:As they do IRL...
But it isn't RL . It is still a game , and a game has to be balanced .
Posted: 2007-07-31 02:41
by pasfreak
this is a problem many don't understand
yes, it is a game
but the more realistic you make it, the more fun it gets! thats the whole point of this mod, right?
we made the jets faster, now theyre awesome
we implemented bleeding
changed the minimap
took out bunny hopping
and made a standard weapon for a side.
and bullet sounds, and its all GREAT FUN
these are all things that beforehand, people feared would "unbalance the game"
the thing is, IRL, and IG, militias and armies alike have many different advantages that are unique yet pitted against each other, make for almost stalemate. this is why Bush's war of terror has been going on for over 4 years now.
Posted: 2007-07-31 03:31
by DOAW
AnRK wrote:Why would he have the Minimi? If you've got a Black guy in your squad surely you'd give him the heaviest most powerful thing you've got?
He's likely not a machinegunner. That is, MOS 0331 (machinegunner). Only machinegunners are generally qualified with the m240, so he's probably an 0311 (rifleman). If I had to guess, I would say you're looking at a rifle squad with an attached machinegun team.
Posted: 2007-07-31 11:14
by Longbow*
pasfreak wrote:this is a problem many don't understand
yes, it is a game
but the more realistic you make it, the more fun it gets! thats the whole point of this mod, right?
Yes , but ... think of non-conventinal PR factions . Insurgents on Helmand Province get raped by British whenever I play this map . The only thing British lack to make insurgents completely unplayeble is a couple of IFV and 1-2 Apaches & unlimited Minimi's .
Those Insurgents don't even have pick-up kits on this map .
Yeah , I know it is single map problem but speaking of insurgents I always think of this map ( completely unbalanced , imo ) .
I only get fun playing GB faction on this map .
Posted: 2007-07-31 11:24
by Xander[nl]
Longbow* wrote:
Those Insurgents don't even have pick-up kits on this map .
They do, near some buildings next to the road you encounter before you reach the river, when you walk from the mainbase towars the other flags.
RPG's, PKM's and SVD's.
Posted: 2007-07-31 11:31
by Longbow*
'Xander[nl wrote:']They do, near some buildings next to the road you encounter before you reach the river, when you walk from the mainbase towars the other flags.
RPG's, PKM's and SVD's.
I guess I'm not the only one who didn't know that . I've never seen any single SVD\PKM on Helmand . Btw , the gun model in BF2 is PK , not PK-M .
Posted: 2007-07-31 12:34
by Mongolian_dude
Hmmm, i do like the idea of engineers being more cherished and protected.
...mongol...
Posted: 2007-07-31 13:33
by Xander[nl]
Longbow* wrote:I guess I'm not the only one who didn't know that . I've never seen any single SVD\PKM on Helmand .
I also didn't know it untill the last time I played it. I saw some brits in one of the houses, so I went there and shot them. When I went outside I saw the SVD lieing on the ground.
Getting an SVD on that map will get u 30+ kills.
But OT:
Isn't it possible to change the basic kits duo to the map?
Engineers are a priority on maps like kashan, but useless on Muttrah City, for example.
So like;
Kashan: Spec Ops, Rifleman, Corpsman, Combat Engineer, rest requestable. [F.E.]
Muttrah: Spec Ops, Rifleman, Corpsman, Support, Grenadier, rest requestable. [F.E.]
Etc.
Posted: 2007-07-31 14:31
by Long Bow
Im confused now. Is this post about limiting the engy or un-limiting the LMG?
The only thing so far I have seen here I like is the picture of the M240. That is a weapon I would love to lock and load in game

Posted: 2007-07-31 16:37
by AnRK
DOAW wrote:He's likely not a machinegunner. That is, MOS 0331 (machinegunner). Only machinegunners are generally qualified with the m240, so he's probably an 0311 (rifleman). If I had to guess, I would say you're looking at a rifle squad with an attached machinegun team.
Was just a stupid joke to be honest heh, interesting to know that you don't have to qualify as a machinegunner to use a LMG though.