wake

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

pasfreak wrote:
THE BF2 wake island, is not welcome here.

making one as big as kashan would require some work, but it would be worthwile seeing that it is realistic and 90% of the map is just water.

Pfft, all the Devs have to do is open the map, click on the outline (when you see the little arrows) and then click and drag out to the size you like. Done, just like that. :wink:



For sure the current wake would not work, a much larger scale verion with limited equipment could work. Basically someone needs to put some time into this and present it to the Devs to critique.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Long Bow wrote:Pfft, all the Devs have to do is open the map, click on the outline (when you see the little arrows) and then click and drag out to the size you like. Done, just like that. :wink:
have you ever done any BF2 mapping?? From that comment I guess not.
Image
Jarven
Posts: 19
Joined: 2007-01-30 17:57

Post by Jarven »

Real life sized Wake island *Drools*

Image
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

yes its about 5x5 kms real life size, and thats not including the water around it fit for a carrier.

to do a modenr wake island well IMO would require the following.

- A PLA Carrier
- A PLA Frigate / destroyer
- PLA carrier based figther and bomber jets
- 8x8 km min size map, really would want it to be a 16x16kms thou to have the sea space you really need for the carrier and dog fights.
Image
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

It's location is 19°18′N 166°38′E. Plug that into Google earth and you'll get a great sat view that you can use for texturing. I reckon that including the reef the island is around 6.5km E-W and 6.1km N-S, so you could probably do it at just under 2/3rds scale to fit it into a 4kmx4km box, but that wouldn't leave much space for offshore, so 1/2 scale (at about 3km x 3km) would at least give you 500m around the outside (or about a km to one side for a carrier).
Image
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Uhh Rhino? I missed the last part of your post there... is a 16km x 16km map feasible? I knew you'd cracked the 4 x 4 (Kashan Desert), but 16 x 16?!
Image
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Red Halibut wrote:Uhh Rhino? I missed the last part of your post there... is a 16km x 16km map feasible? I knew you'd cracked the 4 x 4 (Kashan Desert), but 16 x 16?!
largest map I've crated is a 8x8km map but its really buggy, but there is no reason I can think of why a 16 x 16 map wouldn't be possible, but would be 2x as buggy as a 8x8km map :p

also bare in mind each time you dobel the scale of a map, you 1/2 the quality of the terrain.
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

8x8 should be sean and air batles only , then you dont need to care if the terrain is low detailed :P
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

8 x 8 would be sick.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

vanilla bf2 wake island is an awful map, sorry.

but yea a 8x8 km sea battle or 16x16 sea battle with an island in the middle would be uber :)
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

Just design a completely new map with multiple medium-sized islands, one bigger island (for the mainbase) and the US carrier from Special Forces.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

nah , no islands , just pure ship/plane battles .
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

the only thing is, by the looks of google earth it will be 10x more open then airport which was already pretty much a support/frag fest.

i dont see how there could be all that much cover maybe among the military complexes but capping the airport would be suicidal.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

77SiCaRiO77 wrote:nah , no islands , just pure ship/plane battles .
there wouldn't be much point in calling it wake island there would there? go play the battleships mod for god sakes if all you want is plane/ship battles. You aint going to find any naval warfare in PR.
Image
tekkyy
Posts: 111
Joined: 2007-06-26 14:53

Post by tekkyy »

Is there no hope at all?

I was hoping for an air map once PR finish with the jets in 0.9 or whatever.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

[R-DEV]Rhino wrote:have you ever done any BF2 mapping?? From that comment I guess not.
I think that may have been a joke...

Would be nice to see the Chinese attacking the US on oriental soil though if it were re-done.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

[R-DEV]Rhino wrote:have you ever done any BF2 mapping?? From that comment I guess not.
Uhhm No I haven't, keen obervation, however you failed to observe the :wink: at the end. I was being sarcastic, the one thing I do know is that it would take a fair deal of work to make a PR proper Wake as you said. Sorry for the confusion. :D
Post Reply

Return to “PR:BF2 Suggestions”