Squad Specialization

Suggestions from our community members for PR:BF2. Read the stickies before posting.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

Id like to see some Para kits put in air spetialization or something...............there goes the thread !
[img][/img]Newly ordered sig !


BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

That might be a good idea, that way the Air specialisation squad could have infantry kits with parachutes, giving the overall army a fast attack parachute force for taking out enemy positions quickly.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

The lack of DEV responce could mean a few things:

THEY ARE WORKING ON IT!




THere are are other things it could mean but considering them would dampan my hope and i dont feel like doing htat today! :razz:


If we continue to ignor other possiblities, lets hope that becuae 0.7 is nto goign to be released for a long long long long long long time, they will some how manage to find time to attempt it.

WUHOO I AM HAPPY AND IT IS BASED ON SPECULATION, SICK SPECULATION!
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

Jonny wrote:So are destructible buildings, rally points, commander assets, etc.
Whats your point?
I'm pretty sure that you are not able to edit anything to do with squads at all... That's just based on the fact that 8 man squads, no VOIP between squads etc. isn't possible.
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

Like it !!! :D

Like it !!! :D

litlle edit:

The paratrooper would have:
body armour
knife
Pistol
Scoped rifle 1+2 mags
2 frag nade
parachute

Paratroop officer:
body armour
knife
pistol
scoped rifle 1+3 mags
2 slams
2 flashbangs
parachute

Paratroop medic :
body armour
knife
pistol
carbine 1+2 mags
2 smoke
2 signal smoke
6 field dressings

paratroop QCB :
body armour
knife
pistol
carbine 1+2 mags
2 nades
2 flashbangs

maybe the ac130 can be moddeled now :)
Last edited by arjan on 2007-08-27 19:31, edited 1 time in total.
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

i was thinking of something like this, but what i was thinking wouldn't be possible without access to the engine
Image
billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

you may be right but 3 magazines seems an awful lot like suicide. i was thinking 6 mags (for 5.56) and 4 mags (7.62) for paratroopers. and also, any well-armed military would issue mostly iron-sight (or small reflex sights if you get the kind funding that the us military does) carbines or folding-stock assault rifles to their paratroopers, not full-length scoped assault rifles as suggested.
why would airborne officers have demolition capabilities beyond frag grenades??!! im sure they have airborne engineers...

for paratroopers to be created, new maps and possibly new game modes would be required. unless we can get 128 players on a server, there just aren't enough players to simulate an airborne assault coupled with a main assault force. I don't see paratrooper factions coming any time before v1.0 is released...

remember that .7 will have limited SF kits with (i think)parachutes and frags.
|TG-69th|Mix0lydian in-game
Maverick--113
Posts: 125
Joined: 2007-02-09 02:02

Post by Maverick--113 »

Maybe the paratrooper could spawn with 1 + 2 mags of rifle ammo, but can then resupply to get like 1 + 6 amount of ammo. That way, they can fight like a normal rifleman after they get to the rally point and resupply.

Probably hardcoded....
Democracy is two wolves and a lamb voting on what to have for lunch, liberty is a well armed lamb contesting the vote.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

No rally points!
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Maverick--113 wrote:Maybe the paratrooper could spawn with 1 + 2 mags of rifle ammo, but can then resupply to get like 1 + 6 amount of ammo. That way, they can fight like a normal rifleman after they get to the rally point and resupply.

Probably hardcoded....
There's pretty much never going to be paratroopers in game as far as I've heard.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Stick with the main point of the suggestion rather than going off down your own quests for paratroopers guys :P
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Precisely. Also no AC-130's will be in game ever by the sounds of it.

I think the way of using officer kits to limit what kits can be used in a squad is very good though (If another way of designating isn't possible). I don't however think their should be a spec ops squad for numerous reasons stated by developers and military advisers/people who know alot of **** about the military i.e. Bob. Also I think there should be the possibility of having 2 types of armour squad. So perhaps:

Infantry - Usual kinda stuff, no Crewman/Pilots

Mech. Infantry - Usual kits + 2 crewman so 1 Tank/APC can be operated

Armour - Has a crewman-officer kit plus 1 additional crewman place (depending on how the tanks are going to operate in subsequent releases). Perhaps make this through the FH2 system that was mentioned in a thread I made (the devs said they were working on a squad level equivalent). Basic premise for this would be so Armour pieces would be in separate squads so it's easier for the commander to communicate and coordinate them.

Air - Has a pilot-officer kit + one other pilot place, similar setup to armour squad

The armour and airs idea are kinda controvertible based on other peoples ideas of collaborative squads, so feel free to poke holes in them.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

AnRK wrote:I don't however think their should be a spec ops squad for numerous reasons stated by developers and military advisers/people who know alot of **** about the military i.e. Bob.
Care to explain a little further?
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Well I've heard from numerous people on numerous occasions that spec ops divisions and regular army divisions don't work together.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

But they still do similar things, the picture used in this suggestion for the Special Forces section is of a Navy Seal patrol in Ramadi, Iraq. Not only does it show that the Navy Seals (and many other Special Forces groups) are patrolling the streets just like the regular army are doing, and to say that the groups arent working together is a bit strange, you look at many infantry divisions and the support they receive (or the support they provide) is from (or for) Special Forces units.
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Not only that, but Special Forces could be realistically
portrayed in Project Reality, but four and a half complete
squads might have to be filled first before the
specialization becomes available.
Image
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Post by ryan d ale »

I would just like to say in reference to the original post that this is the...........BEST IDEA EVER.

This will ENFORCE people to do thier jobs and use the kits properly. Don't you hate it when there's an 'armor' squad but someone else took the tank (probably on thier own too).

It would create a more organised battlefield to no end, it needs to be implemented as soon as possible. I mean after all this is NOT an aesthetic suggestion, it is GAMEPLAY based and it has to be the single biggest and most important change that could ever take place.

I honestly think this is more important than fixing 'Insta prone' and the time we got a release with the M4 fixed (can't remember version number - was a while ago).
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Image
Indy Media
Post Reply

Return to “PR:BF2 Suggestions”