[Rant] Armor needs to be more restricted in operating

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[uBp]Irish
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Post by [uBp]Irish »

77SiCaRiO77 wrote: -proper damage : if you are in a 2manned-tank , and you hit FIRST the solotanker , he sould be dead or very damaged , right now if you shoot , the other just turn the turret and kill you .

i dont see this at all.... tanks should be the same regardless of crew number.( before going into differences between tanks ala t-90 vs. abrams)
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77SiCaRiO77
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Post by 77SiCaRiO77 »

'[uBp wrote:Irish;471924']i dont see this at all.... tanks should be the same regardless of crew number.( before going into differences between tanks ala t-90 vs. abrams)
yeah , im not suggesting to make a tank less armored if is solomanned

what im sugesting to to make shoot more powerfull , aso , you only need one ro two shoots to kill a tank , instead of the 2-3-4 that normaly take .


and also i dont see anything wrong with having diferet tanks for each faction .
Outlawz7
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Post by Outlawz7 »

It does take 2 shots, just dont shoot the front side, which takes 5 and is the most obvious and protected... :roll:
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[uBp]Irish
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Post by [uBp]Irish »

i dont see a problem with having different tanks for each faction either.

i know (since i used to be tank leader for my clan and would waste hours testing this ****) that if you shoot a tank in the turret it takes atleast an extra round - 2 more rounds to knock it out than if you hit them in the back/side skirts... but that's pretty much basic knowledge now.
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billdan
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Post by billdan »

does 1 sabot to the rear destroy/disable a full-hp tank?
imo it should
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Outlawz7
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Post by Outlawz7 »

2 hits to back of turret, back of the tank and side armor....
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77SiCaRiO77
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Post by 77SiCaRiO77 »

even the weak cannon of the t90 can defead (in teory) the front armor of a m1a2 , and an m1a2 can really defead un one shoot a t90 from any angle .

so yeah , more powerfull cannons make me happy and also add more realism to the tank blattles :mrgreen:
Trigz07
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Post by Trigz07 »

This is going to be funny. I all in for taking the wrench out but when the tank get's shot/ immobilised. The driver will just go out kill the other guy and run away leaving the tank behind. So no more spawn.
youm0nt
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Post by youm0nt »

Woops, haha, yup, I agree!
Last edited by youm0nt on 2007-08-30 00:28, edited 1 time in total.
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Zaknafein
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Post by Zaknafein »

youm0nt wrote:I didn't read all the posts in the thread, just skimmed it. I have an idea, how about a tank can be driven/gunned unless a minimum of two people are in it? So that means two crewmen will always have to be in the tank for it to be workable.
That was in the first post and Outlawz' suggestion to the problem. ^^
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VipersGhost
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Post by VipersGhost »

Solo tankers is for wankers...I agree with Outlawz here.
ReaperMAC
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Post by ReaperMAC »

Solo tankers should be less effective than two/three manned tanks. Not the other way around (as Irish described it).
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<1sk>Headshot
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Post by <1sk>Headshot »

I agree with Outlawz. It seems to me in general that Outlawz wishes to change the way tanks function in the game, while Irish just wants to make the most of what the system is just now, if you understand me.

Solo-tankers should be out the game IMO. If the 1337 solo tankers can't use VOIP and communicate with a driver or armor squad then they should go play teh_n0 $k!11$ $010 74nk mod.
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[uBp]Irish
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Post by [uBp]Irish »

you kick out solo tankers, i kick out solo helo pilots.
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[SyK]K22
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Post by [SyK]K22 »

i agree i think that there should be to people to operate. Use Voip it helps. I allso think that if someone goes alone they should have to do this. have the driver enter on top of the front not he turret. Then to switch to guner he has to get out and get in on top of the tank. Cause the driver and turret are not conected.
El_Vikingo
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Post by El_Vikingo »

A chopper pilot can't switch to the gunners position, he can neither do this ingame, because the helo will drop.
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billdan
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Post by billdan »

'[SyK wrote:K22;472064']have the driver enter on top of the front not he turret. Then to switch to guner he has to get out and get in on top of the tank. Cause the driver and turret are not conected.
excellent idea...is it possible?
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Outlawz7
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Post by Outlawz7 »

77SiCaRiO77 wrote:even the weak cannon of the t90 can defead (in teory) the front armor of a m1a2 , and an m1a2 can really defead un one shoot a t90 from any angle .
Not really, T90's cannon is 125mm, whereas M1A2's is 120mm

You can switch seats in a chopper, but who's gonna fly then? :p
What attack choppers and tanks have common - they can be operated solely by one person.
But, the pilot cant switch to gunner and use his gun and missiles, because then he would crash.
But if a tank does that, he has no problems.
Beside, when he wants to escape and of course it takes him much longer and he gets killed. :roll:


Tell me, Irish, if you like soloing tanks, but not soloing helicopters, then tell me, how can you communicate with a heli gunner, whereas you dont want to have another guy to drive/gun in your tank?


Basically, I'd like to see tanks to have a plan, have a crew, that communicates inside the squad and with the team.
Not one village idiot grabs a Crewman and goes hunting for kills with his tank across the map, like a sniper...
Last edited by Outlawz7 on 2007-08-30 07:26, edited 1 time in total.
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Outlawz7
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Post by Outlawz7 »

Also, another thing is the land mine and C4 drop sound.
I'd like that to be removed.
Why?
1.) You plant an explosive carefully, not throw it down like its now.

2.) If you were in a tank and I placed C4 on you, there would be no way, you could know that!
But at the moment, they do, because they can hear a 3 Kg of C4 drop from inside a tank with 100mm+ thick armor plating.
Simple solution would be to remove the sound.
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macho_borrito
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Post by macho_borrito »

I also agree with outlawz.

To me the argument is 1 part realism, 1 part gameplay.

1) realism , IRL tank are not operated by 1 guy. But that's whell known.

2) gameplay, I personally think that things should be like : every upside has it's down side (like medic can heal but has no scope so on so on.....

Yes a tank is verry powerfull but as it is now. It's verry fast, verry strong pantser, Both medium and long range powerfull weapon (main cannon and coax), verry long range, It's hard to get effective weapons as infantry (light AT doesn't work , heavy at you can only get with help of a teammate (the commander or an apc driver). you need multiple c4 to take it down.But also it's a 1 man weapon now. They respawn pretty quick. And no doubt there are more upsides of armor

And allthough i dislike it cause im an infantry person. I'm cool with armor being hard to take out (except on wide open areas then i can get my bollocks in a twist sometimes) because they are just to powerfull and no effective weapon but still.

I just can't think of even the slightest downside of using armor.
Thinks should be powerfull when its hard to use them. (like in a two man tank crew where you need coordination, communication and the like.) i have no problem with a "class" that's really strong as long as there are some slight disadvantages at some points.

Kind regard,
Macho borrito
Into the proces of becomming a Groundtroop officer
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