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Posted: 2007-08-31 02:22
by Tartantyco
-And while you're at it cut down on the number of clips people carry. 8 clips just negates any kind of re-supply, removing a large amount of the tactical considerations. And 2-3 grenades should suffice.

Posted: 2007-08-31 02:25
by El_Vikingo
I find there's hardly any nade spammage at all, except for when there is 64 players on one flag (Last capable flag). So basically there is no sàmmage, just a couple of people who use them, which makes it seem a lot.

They are also used to flush out positions, which "Nade Spammage" maps, such as Mestia, gives the sensation of this spammage.

Posted: 2007-08-31 03:04
by Tartantyco
El_Vikingo wrote:I find there's hardly any nade spammage at all, except for when there is 64 players on one flag (Last capable flag). So basically there is no sàmmage, just a couple of people who use them, which makes it seem a lot.

They are also used to flush out positions, which "Nade Spammage" maps, such as Mestia, gives the sensation of this spammage.
-Heh, I was going crazy on Mestia today. I'd heard the radio noise that comes from RPs while walking through the forest east of west tower and was trying to locate but every three seconds a grenade went off or a vehicle exploded so I couldn't hear anything. I spent 20 minutes in that place(The D4 grid) and couldn't find the bloody thing! Gah!

Posted: 2007-08-31 11:57
by Gyberg
I dont see the problem... Grenades are realistic, anyone who is assaulting a heavily defended location would use them since any other option would be suicide. And no PR dont have the same issues with nade spamming as vBF2 since people dont spawn as fast. I do not agree.
Tartantyco wrote:-And while you're at it cut down on the number of clips people carry. 8 clips just negates any kind of re-supply, removing a large amount of the tactical considerations. And 2-3 grenades should suffice.
You clearly dont fire you weapon enough, or you clearly dont stay alive long enough. 8 mags is good, enables riflemen to lay down suppressing fire and the amount of ammo is realistic.

Posted: 2007-08-31 22:57
by Tartantyco
and the amount of ammo is realistic.
-No. It isn't.

Posted: 2007-08-31 23:00
by .:iGi:.BLACKWIRE
Sorry, but I disagree! Hand grenades are essential bits of kit whether used properly or not!

Posted: 2007-08-31 23:48
by WNxKenwayy
Tartantyco wrote:-No. It isn't.
Basic combat load per us army regulations is 210 5.56mm rounds for a riflemen. Everybody carries more than that on patrols/raids. I had 10 mags personally.

Posted: 2007-09-01 20:35
by Tartantyco
WNxKenwayy wrote:Basic combat load per us army regulations is 210 5.56mm rounds for a riflemen. Everybody carries more than that on patrols/raids. I had 10 mags personally.
-Well, when the mod changes name to Project Realistic Patrols/Raids Mini Mod you'll have a point.

Posted: 2007-09-01 21:50
by Eddie Baker
Tartantyco wrote:-Well, when the mod changes name to Project Realistic Patrols/Raids Mini Mod you'll have a point.
Watch your tone, as he does have a point, and since our other military advisors have stated the same, that will continue to be reflected in the mod. The primary function of an infantry rifleman is to be the backbone of a patrol, defense or assault, and in the mod they do the same, and thus have more ammunition for their primary weapon than supporting arms troops equipped with the same weapon. We knew the US regs basic load for the M16/M4 is 210 rounds (7 mags) and decided to give them two additional mags. The seven mags reg is based on everyone being issued two of the old style LBE small arms magazine pouches, which held 3 mags each (another being ready in the magazine well) and also had M67 frag grenade pouches on each side of them; 7 mags, 4 frags. The LBV issued in the early 90s before the MOLLE vests also held 6 mags and four frags.

Posted: 2007-09-01 21:57
by Cheesygoodness
[R-DEV]Eddie Baker wrote:Watch your tone, as he does have a point, and since our other military advisors have stated the same, that will continue to be reflected in the mod. The primary function of an infantry rifleman is to be the backbone of a patrol, defense or assault, and in the mod they do the same, and thus have more ammunition for their primary weapon than supporting arms troops equipped with the same weapon.
Actually from my understanding.

The US military operates as this.

Throw as much lead down the lines so your enemy has his head down then have your grenadier or some similar troop put a grenade on them. As such I'd feel perhaps the actually -core- (One designed to neutralize threats.) of the troops would be the grenadier. This information however isn't first hand. A buddy on mine who was a Marine explained the US firefight rules are.

1: Throw more fire at the enemy then the enemy can throw back at you.
2: Grenades are big and explosive for a reason and they are rather effective.
3: Riflemen carry more ammo for a reason. If you burn out all your mags in a fight? You did good and get more off him.

Posted: 2007-09-04 11:19
by Gyberg
Tartantyco wrote:-Well, when the mod changes name to Project Realistic Patrols/Raids Mini Mod you'll have a point.
Just love it when people who dont know shit starts to state random stuff...

EDIT: Tartantyco.... yeah well.... 8 mags is VERY realistic.... If you dont think so.... please tell me why and where you served. What kind of training you have etc etc. Please do tell me....

Posted: 2007-09-04 15:49
by Long Bow
Tartantyco wrote:-Well, when the mod changes name to Project Realistic Patrols/Raids Mini Mod you'll have a point.

Oh no you didn't!?

Sits back and waits for the curtains to lift and the WNxKenwayy reaming show to begin.

Posted: 2007-09-04 17:51
by Outlawz7
How abut a delay BEFORE you throw a grenade?

Because I see it a bit unrealistic for someone to fire off a few shots, then immediately switch to hand grenades and throw them, like he already had them in his hands, when he's supposed to take them out of his pouch and get them ready...

Posted: 2007-09-04 19:04
by Gyberg
Edited earlier post instead, feel free to remove this one....

Posted: 2007-09-04 19:14
by LtSoucy
i only use 2 nades a round if i use any. So i must agree with outlawz

Posted: 2007-09-04 19:30
by BlackwaterEddie
I use about 12, but it depends what im doing, if im assulting an area, i like to throw a couple in just to shake up (or kill) the people in the area, then ill move in and use my rifle, am i not playing correctly?

Posted: 2007-09-04 20:30
by Eddiereyes909
i use them if i need to,

If i need 30 that round then I'm not playing PR..

i use around 4-6 per round.

Posted: 2007-09-04 21:43
by WNxKenwayy
There are a lot less grenades used in PR than in real life for the simple fact of there are so few enterable buildings, the primary use of hand grenades being clearing enclosed spaces before you enter.

BAHAHAHAHA to the twat who thinks he knows what a realistic amount of ammo for a riflemen to carry is. 210 is the absolute bare minimum you WILL have on you no matter wtf you are doing outside the wire, unless its chillin on the FOB which sounds like what you want to do, so go play The Sims or some shit and leave those of us who've done our time and doing it again to make this mod as realistic as we can.

Posted: 2007-09-05 14:21
by Long Bow
....and que curtains the show has now come to an end.

Posted: 2007-09-05 19:55
by LeadMagnet
Gyberg wrote:Just love it when people who dont know shit starts to state random stuff...

EDIT: Tartantyco.... yeah well.... 8 mags is VERY realistic.... If you dont think so.... please tell me why and where you served. What kind of training you have etc etc. Please do tell me....
8...my spotter would carry 10 plus an additional 2 or 3 in his dump pouch if we thought it was going to get hairy. I never bothered the guys on their loadouts as long as it didn't approach the ridiculous (no Steve, you can't carry 6 belts for your C9....).