[Rant]Reduce the amount of hand grenades
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
[Rant]Reduce the amount of hand grenades
Yes, ranting again, second thing on my mind after the solo tanks are hand grenades.
In my opinion, the amount of hand grenades should be reduced from 4 to 2 for Rifleman, 2 for Support and only 1 for Officer, Marksman and Sniper.
The delay should also be longer, maybe 6-8 seconds instead of 4.
I know, the Rifleman is supposed to be the main fighting force, and that there are various reasons, they get more grenades, one of them probably the fact, that you cant spawn a horde of Grenadiers anymore to nub tube the place for you.
Currenty, players use the hand grenades like in vBF2.
People do not think about, when and where are they going to use them, they just throw them around, especially when assaulting a defensive position or CP.
You do all remember, how assaulting Hotel CP on Karkand looks like?
Some narrow alleys and two streets filled with hand grenade explosions all over, untill one party drops down dead.
Well, thats how it looks and plays like right now in PR.
There are a lot of ways to assault a position, airstrike, suppresive fire from armor, or support gun or even approaching the position carefully. Another way to assault a position would to use smoke grenades and throw them on the enemy position (not your own, so you cant see anything).
But no, the fact, that we have Rifleman with 4 grenades and a lot of new players from vBF2, turns this into nade spam fest.
We cant mod players, but we can discourage such actions as grenade spamming.
The amount of them reduced and bigger delay would make you think twice, before you use them.
Also, the fact, that you would have to wait longer to throw one, would mean that someone needs to cover you, as you cant defend yourself.
Not like now, where everybody lays down and pulls out their hand grenades and throws them into one direction, like dummies.
Rant off
In my opinion, the amount of hand grenades should be reduced from 4 to 2 for Rifleman, 2 for Support and only 1 for Officer, Marksman and Sniper.
The delay should also be longer, maybe 6-8 seconds instead of 4.
I know, the Rifleman is supposed to be the main fighting force, and that there are various reasons, they get more grenades, one of them probably the fact, that you cant spawn a horde of Grenadiers anymore to nub tube the place for you.
Currenty, players use the hand grenades like in vBF2.
People do not think about, when and where are they going to use them, they just throw them around, especially when assaulting a defensive position or CP.
You do all remember, how assaulting Hotel CP on Karkand looks like?
Some narrow alleys and two streets filled with hand grenade explosions all over, untill one party drops down dead.
Well, thats how it looks and plays like right now in PR.
There are a lot of ways to assault a position, airstrike, suppresive fire from armor, or support gun or even approaching the position carefully. Another way to assault a position would to use smoke grenades and throw them on the enemy position (not your own, so you cant see anything).
But no, the fact, that we have Rifleman with 4 grenades and a lot of new players from vBF2, turns this into nade spam fest.
We cant mod players, but we can discourage such actions as grenade spamming.
The amount of them reduced and bigger delay would make you think twice, before you use them.
Also, the fact, that you would have to wait longer to throw one, would mean that someone needs to cover you, as you cant defend yourself.
Not like now, where everybody lays down and pulls out their hand grenades and throws them into one direction, like dummies.
Rant off

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Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
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BlackwaterEddie
- Posts: 752
- Joined: 2007-02-01 13:26
Depends what pouch you keep it in, i can get a grenade out of an SDS grenade pouch in less than 5 seconds, dont see why it would take 8 seconds to throw another one.
And people are going to complain regardless of how many grenades people have, think about it this way, every person on your squad throws one at the same position, thats about 6 grenades going off, im sure that person will post up about them as well.
And people are going to complain regardless of how many grenades people have, think about it this way, every person on your squad throws one at the same position, thats about 6 grenades going off, im sure that person will post up about them as well.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
I mean when they have pretty reasonable suspicion of a squad been there. End of the day the only way to get rid of grenade spam, which is of course unrealistic, is to get rid of grenades. It's a problem with players not how the game works.
However on the matter it'd be nice if there was some way of having to "re-load" grenades everytime you wanted to get them out, can imagine it's pretty much impossible to do so though.
However on the matter it'd be nice if there was some way of having to "re-load" grenades everytime you wanted to get them out, can imagine it's pretty much impossible to do so though.
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
Would it not make sense that if you are approaching a enemy held location that you have no intel on except that it is potentialy held by at least one enemy soldier you would want to clear as many threats as possible to aid in securing the area?
2 gernades or 4, I'm throwing one in that room or alley before I storm in. I don't think 4 gernades is leading to a change in tactics. If someone throws a gernade they are vulnerable for 4-5 seconds before they can throw another plus there is a delay before said gernade goes off, advantage to the enemy being engaged if the first gernade wasn't accurate. Plus if that first gernade was accurate the next one coming in that door is of no concern to you as your dead
. I'm always hesitant when using gernades as I know that as soon as I pull the gernade out I'm vulnerable.
Sorry Outlawz I don't see a problem.
2 gernades or 4, I'm throwing one in that room or alley before I storm in. I don't think 4 gernades is leading to a change in tactics. If someone throws a gernade they are vulnerable for 4-5 seconds before they can throw another plus there is a delay before said gernade goes off, advantage to the enemy being engaged if the first gernade wasn't accurate. Plus if that first gernade was accurate the next one coming in that door is of no concern to you as your dead
Sorry Outlawz I don't see a problem.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
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WNxKenwayy
- Posts: 1101
- Joined: 2006-11-29 03:16
How many you would carry depends on what type of mission/combat zone you are in. Just patrolling a MSR or small town? Probably no nades on your person, as IED strikes are none to set them off as secondaries, not a good thing. Heavy city patrols? Depends, how many can you carry? I had 2 personally, some had 4, our PL carried 6, although 2 were incendiaries. Just be glad it requires you to drop your weapon to toss one, we trained to keep our weapon up while retrieving, priming, throwing a nade.
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BlackwaterEddie
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77SiCaRiO77
- Retired PR Developer
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
I think the nades are fine too...I seriously dont see guys nade spamming very often. The things take a while to "relaod" and that is primetime for getting "nade-raped" (when you have a nade in hand and some guy comes around the corner waxing you).77SiCaRiO77 wrote:nades are fine , i like how those thing scared the people , then i can shoot at them when they are running for cover .
When I do see guy nading...its the bunkes on Mestia. That would be a realistic tactic of course. Nades are cheaper than bodies so throw those babies in there. Too many guys ***** cause they rush the thing and wonder why they get TK'd...stop run-n-gunning and you'll be fine. Sure it works, but so does nading the **** out of it.
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
if im coming into the flag chamber on Seven Gates as british im sure as hell going to throw grenades before i go in,
then i'll get punished by the retard that was busy eating rocky road ice cream after i yelled "grenade" over VOIP,
sigh
then i'll get punished by the retard that was busy eating rocky road ice cream after i yelled "grenade" over VOIP,
sigh
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Its fine.

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S.P.C-[Reality]-
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OiSkout
- Posts: 1294
- Joined: 2006-05-14 02:39
I have this trick where if an enemy knows where I am, I hide right at the doorway or crest of the hill. The second he throws it, I charge over and get an easy kill!
But I don't think theres anything wrong with nade spamming. I'm all about throwing nades anywhere I cant get a direct line of fire into.
Hell, in retrospect, I use most of my nades when I'm SL. I don't see why you wouldn't use them, it's probably one of the smartest ideas ingame. There is no true collateral damage(short of playing insurgents and allies) to worry about. Throw frag in, and if there is anyone in there, they'll be dead or tripping and easy to kill them. In essence, nade spamming is a threat-eliminating tactic.
But I don't think theres anything wrong with nade spamming. I'm all about throwing nades anywhere I cant get a direct line of fire into.
Hell, in retrospect, I use most of my nades when I'm SL. I don't see why you wouldn't use them, it's probably one of the smartest ideas ingame. There is no true collateral damage(short of playing insurgents and allies) to worry about. Throw frag in, and if there is anyone in there, they'll be dead or tripping and easy to kill them. In essence, nade spamming is a threat-eliminating tactic.
Sigless.
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
GL's are what's makin me mad really.... i will come over a hill, and be killed by a GL, when really.. how hard would it to be to 3 shot me, and not have to switch to your gun.
i remember playing kyong yin or whatever that china/us map is, and being on top of the roof, and GLing, 4 people as they ran through the gate.
i remember playing kyong yin or whatever that china/us map is, and being on top of the roof, and GLing, 4 people as they ran through the gate.



