Standard Crewman kit

Suggestions from our community members for PR:BF2. Read the stickies before posting.

Should crewman kit become standard, replacing engie?

YES! :D make a common kit more user friendly and easier to attain
8
6%
hellz to the no. keep engie standard, keep crewman requestable.
124
94%
 
Total votes: 132

<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

Lots of people would spawn in as crewman hoping to get in armour and only like 6 people would get in, what then? they have to suicide or get killed to get a decent kit back..
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

Keep it as it is right now just remove crewman's wrench and keep engineer with all mines and explosives. It's a pretty damn useful kit if you know how to use it right ;)
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Just think of the rush for the armour at the start, it's bad enough as it is. The whole grounded APC thing is stupid anyway. Firstly they should be manned all the time, secondly the spawns are gonna get removed anyway, and thirdly it's not that much of a ball ache to get back to main base to get a crewman kit somehow (most of the time at least, you get screwed over sometimes) but with the wrench been removed you shouldn't leave your armour in the %^&ing first place.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Standard Crewman kit

Post by Waaah_Wah »

Holy necro batman! Who bumped this?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Standard Crewman kit

Post by Cyrax-Sektor »

Waaah_Wah wrote:Holy necro batman! Who bumped this?
Someone chose a choice in the poll, thus it has risen from the dead. :o
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Standard Crewman kit

Post by Ragni<RangersPL> »

God damn people... stop voting in so old polls, it's pointless... :|

Can someone lock this? :roll:
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Standard Crewman kit

Post by Tirak »

Actually, one thing has come up that I think is worthy of talking about, the difference between APCs and IFVs, and when you come right down to it, PR only has one upcoming APC, the Stryker. Maybe PR should look into APCs on Militia and Insurgent maps. Just a thought.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Standard Crewman kit

Post by vilhelm123 »

The way i feel about this is most simply put by me saying...

'If it ain't broke, don't fix it'
Lots of love
Vilhelm xx
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Standard Crewman kit

Post by Cassius »

Now that is a landslide victory. Why would you make the crewman kit standard and the engie a kit you need to request ? You get to request the crewman kit where you need it at le tank, genius, stays that way.

Damn didnt realized how ole it was sorries. Kill the zombie (or lock him).
|TG|cap_Kilgore
Image
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: Standard Crewman kit

Post by SGT.JOKER »

Me no think so. Engineer is more useful.
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
Image
Image
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Standard Crewman kit

Post by Scot »

Gaah this is annoying! Stupid necros...
Image
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Standard Crewman kit

Post by Mongolian_dude »

Personally, i dont think you should even be able to request a crewman from a vehicle if its not at the main base.
Its annoying having a squad chase a single marksman around the north village, only to hear an engine fire up and an LAV-25 screaming away, getting distance for one-man-gunning.

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Standard Crewman kit

Post by Conman51 »

[R-MOD]Mongolian_dude wrote:Personally, i dont think you should even be able to request a crewman from a vehicle if its not at the main base.
Its annoying having a squad chase a single marksman around the north village, only to hear an engine fire up and an LAV-25 screaming away, getting distance for one-man-gunning.

...mongol...


very true
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Standard Crewman kit

Post by gclark03 »

If the end goal is to replace the Engineer kit or modify it, I agree.

The way it stands, however, this suggestion would partially defeat the entire purpose of the kit limiting system.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Standard Crewman kit

Post by Ragni<RangersPL> »

This thread is almost 11 months old, just look at the first post, some freakin stupid necro bumped it and now it came back. Why do you keep posting in it? This thread was made after PR 0.6 was released...
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Standard Crewman kit

Post by gclark03 »

This may be true, but it's still a good thread. Lock it if you want - that would be appropriate - but it still warrants some discussion.

Something else that warrants discussion is the huge number of poll necros lately.
Post Reply

Return to “PR:BF2 Suggestions”