Standard Crewman kit
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<1sk>Headshot
- Posts: 893
- Joined: 2007-05-14 21:51
Lots of people would spawn in as crewman hoping to get in armour and only like 6 people would get in, what then? they have to suicide or get killed to get a decent kit back..
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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jayceon515
- Posts: 436
- Joined: 2007-07-24 14:19
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Just think of the rush for the armour at the start, it's bad enough as it is. The whole grounded APC thing is stupid anyway. Firstly they should be manned all the time, secondly the spawns are gonna get removed anyway, and thirdly it's not that much of a ball ache to get back to main base to get a crewman kit somehow (most of the time at least, you get screwed over sometimes) but with the wrench been removed you shouldn't leave your armour in the %^&ing first place.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Standard Crewman kit
Holy necro batman! Who bumped this?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: Standard Crewman kit
Someone chose a choice in the poll, thus it has risen from the dead.Waaah_Wah wrote:Holy necro batman! Who bumped this?
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Re: Standard Crewman kit
God damn people... stop voting in so old polls, it's pointless... 
Can someone lock this?
Can someone lock this?
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Standard Crewman kit
Actually, one thing has come up that I think is worthy of talking about, the difference between APCs and IFVs, and when you come right down to it, PR only has one upcoming APC, the Stryker. Maybe PR should look into APCs on Militia and Insurgent maps. Just a thought.
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
Re: Standard Crewman kit
The way i feel about this is most simply put by me saying...
'If it ain't broke, don't fix it'
'If it ain't broke, don't fix it'
Lots of love
Vilhelm xx
Vilhelm xx
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Standard Crewman kit
Now that is a landslide victory. Why would you make the crewman kit standard and the engie a kit you need to request ? You get to request the crewman kit where you need it at le tank, genius, stays that way.
Damn didnt realized how ole it was sorries. Kill the zombie (or lock him).
Damn didnt realized how ole it was sorries. Kill the zombie (or lock him).
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SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
Re: Standard Crewman kit
Me no think so. Engineer is more useful.
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Standard Crewman kit
Personally, i dont think you should even be able to request a crewman from a vehicle if its not at the main base.
Its annoying having a squad chase a single marksman around the north village, only to hear an engine fire up and an LAV-25 screaming away, getting distance for one-man-gunning.
...mongol...
Its annoying having a squad chase a single marksman around the north village, only to hear an engine fire up and an LAV-25 screaming away, getting distance for one-man-gunning.
...mongol...
Military lawyers engaged in fierce legal action.
[INDENT][INDENT]
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Standard Crewman kit
[R-MOD]Mongolian_dude wrote:Personally, i dont think you should even be able to request a crewman from a vehicle if its not at the main base.
Its annoying having a squad chase a single marksman around the north village, only to hear an engine fire up and an LAV-25 screaming away, getting distance for one-man-gunning.
...mongol...
very true
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Standard Crewman kit
If the end goal is to replace the Engineer kit or modify it, I agree.
The way it stands, however, this suggestion would partially defeat the entire purpose of the kit limiting system.
The way it stands, however, this suggestion would partially defeat the entire purpose of the kit limiting system.
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Re: Standard Crewman kit
This thread is almost 11 months old, just look at the first post, some freakin stupid necro bumped it and now it came back. Why do you keep posting in it? This thread was made after PR 0.6 was released...
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Standard Crewman kit
This may be true, but it's still a good thread. Lock it if you want - that would be appropriate - but it still warrants some discussion.
Something else that warrants discussion is the huge number of poll necros lately.
Something else that warrants discussion is the huge number of poll necros lately.




