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Posted: 2007-09-03 03:40
by <1sk>Headshot
Lots of people would spawn in as crewman hoping to get in armour and only like 6 people would get in, what then? they have to suicide or get killed to get a decent kit back..
Posted: 2007-09-03 11:31
by jayceon515
Keep it as it is right now just remove crewman's wrench and keep engineer with all mines and explosives. It's a pretty damn useful kit if you know how to use it right

Posted: 2007-09-03 12:59
by AnRK
Just think of the rush for the armour at the start, it's bad enough as it is. The whole grounded APC thing is stupid anyway. Firstly they should be manned all the time, secondly the spawns are gonna get removed anyway, and thirdly it's not that much of a ball ache to get back to main base to get a crewman kit somehow (most of the time at least, you get screwed over sometimes) but with the wrench been removed you shouldn't leave your armour in the %^&ing first place.
Re: Standard Crewman kit
Posted: 2008-07-22 18:11
by Waaah_Wah
Holy necro batman! Who bumped this?
Re: Standard Crewman kit
Posted: 2008-07-22 19:32
by Cyrax-Sektor
Waaah_Wah wrote:Holy necro batman! Who bumped this?
Someone chose a choice in the poll, thus it has risen from the dead.

Re: Standard Crewman kit
Posted: 2008-07-22 20:23
by Ragni<RangersPL>
God damn people... stop voting in so old polls, it's pointless...
Can someone lock this?

Re: Standard Crewman kit
Posted: 2008-07-22 22:02
by Tirak
Actually, one thing has come up that I think is worthy of talking about, the difference between APCs and IFVs, and when you come right down to it, PR only has one upcoming APC, the Stryker. Maybe PR should look into APCs on Militia and Insurgent maps. Just a thought.
Re: Standard Crewman kit
Posted: 2008-07-22 23:11
by vilhelm123
The way i feel about this is most simply put by me saying...
'If it ain't broke, don't fix it'
Re: Standard Crewman kit
Posted: 2008-07-22 23:43
by Cassius
Now that is a landslide victory. Why would you make the crewman kit standard and the engie a kit you need to request ? You get to request the crewman kit where you need it at le tank, genius, stays that way.
Damn didnt realized how ole it was sorries. Kill the zombie (or lock him).
Re: Standard Crewman kit
Posted: 2008-07-23 06:22
by SGT.JOKER
Me no think so. Engineer is more useful.
Re: Standard Crewman kit
Posted: 2008-07-23 10:53
by Scot
Gaah this is annoying! Stupid necros...
Re: Standard Crewman kit
Posted: 2008-07-23 12:47
by Mongolian_dude
Personally, i dont think you should even be able to request a crewman from a vehicle if its not at the main base.
Its annoying having a squad chase a single marksman around the north village, only to hear an engine fire up and an LAV-25 screaming away, getting distance for one-man-gunning.
...mongol...
Re: Standard Crewman kit
Posted: 2008-07-24 04:51
by Conman51
[R-MOD]Mongolian_dude wrote:Personally, i dont think you should even be able to request a crewman from a vehicle if its not at the main base.
Its annoying having a squad chase a single marksman around the north village, only to hear an engine fire up and an LAV-25 screaming away, getting distance for one-man-gunning.
...mongol...
very true
Re: Standard Crewman kit
Posted: 2008-07-24 16:04
by gclark03
If the end goal is to replace the Engineer kit or modify it, I agree.
The way it stands, however, this suggestion would partially defeat the entire purpose of the kit limiting system.
Re: Standard Crewman kit
Posted: 2008-07-24 20:51
by Ragni<RangersPL>
This thread is almost 11 months old, just look at the first post, some freakin stupid necro bumped it and now it came back. Why do you keep posting in it? This thread was made after PR 0.6 was released...
Re: Standard Crewman kit
Posted: 2008-07-24 21:24
by gclark03
This may be true, but it's still a good thread. Lock it if you want - that would be appropriate - but it still warrants some discussion.
Something else that warrants discussion is the huge number of poll necros lately.