Militia unique deployables

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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

Not sure if that AAA is sarcasm or no...damned lack of tone in text.

Tho that would be more a mapper/map testing thing :)
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jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

What about Anti-Personnel mines? The Bouncing Betty kind I mean (I know, not exactly deployables, but I figure I'd throw it in anyway since it would be kinda unique).
The fox hole idea sounds pretty good, but, as small as it may be, there isn't a lot to hide it in on Mestia, there aren't that many bushes and not a lot of grass either (which is pretty much the way it is in a real forest).
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Harrod200 wrote:I don't think Insurgents should get anything, after all they're supposed to be a poorly organised rabble who have just picked up a gun to fight the invaders. A Militia though has some organisation and should at least be able to use what they have on hand (cars etc) to hinder the enemy.
Roadblocks with couches, cars and tires? (Think of Black Hawk Down movie ;) )
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Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

Insurgents should just get Roadblocks and maybye a spawn car.

Anyway, instead of AA guns can't they have set up Heavy Machine guns?, since i doubt the militia has a bunch of AA to waste.
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

Hm, how about spider holes or those tunnels the Viet Cong used? Basically get what appears to be a hole with something covering it, so in reality you can't go in it, but it looks like you can. Can represent a spawn point or resupply point(though there are caches already).

Though I don't know if the Russian rebels actually used that sort of stuff.

I don't know if insurgents need anything, but militia sure do. Insurgents already have civvies, not to mention a different game type. Militia is just like a really shitty army who is overpowered by the enemy's requestable kits, range, and firepower. Nothing fun about being dominated. Unless you love bdsm.
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

^ anything below ground-level is a no-go, to my knowledge. Like holes.
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

hx.bjoffe wrote:^ anything below ground-level is a no-go, to my knowledge. Like holes.
Myself wrote:appears to be a hole with something covering it, so in reality you can't go in it, but it looks like you can.
Ahem ...
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

Fux, sorry cabron
Harrod200
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Joined: 2007-09-07 12:08

Post by Harrod200 »

lol, thats pretty much what I was trying to say, a hole that looks usable, but infact is merely a solid object.
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j5mello
Posts: 15
Joined: 2006-11-09 05:01

Post by j5mello »

you want the tunnel/shovel combo from BF:V but less noticeable...
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