The Apache Helicopter

General discussion of the Project Reality: BF2 modification.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

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Back on topic people.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Hotrod525 wrote:Well... it will be more realistic if Radar on it can work....i dont know if you can tweak it to show only armor cause in fact....thats why the longbow radar is made for... anyway you can add that tweak on eveery army chopper... i mean mec have a civilian chopper whit FLIR... FLIR can detect every thing... from infantry to Armor... China too got a civi copter whit FLIR....

It will be So Much more realistic... its P.R. it got to represent that too :D :D :D :D :D
Except FLIR doesn't return 50 contacts in one sweep. In fact, it returns no contacts at all. It's a camera you have to point at something. Hell, in real life, they don't always lock on reliably, and so targeting is done manually a lot of the time.
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WNxLT7
Posts: 351
Joined: 2007-03-27 13:59

Post by WNxLT7 »

I want a chocolate *****!!!!!
wait for 0.7
theres a new class called DEV and thats all they come with.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

The apache is allready overpowered when used properly. I doubt the tv missile really works that effectively in real life nor do a crew normally have infinite free ammo. Its the players who need upgrading :p
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

WNxLT7 wrote:wait for 0.7
theres a new class called DEV and thats all they come with.
Here's the kit symbol:

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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

I think before you even talk about radar the gun on the Ah 64 needs to be fixed, if anything it should be more like a faster firing havoc gun than the cobras gun.

seriously the 30mm cannon on that thing is bad *** why put the cobras gun on it when you could have just put some thing more like the havocs. another thing that needs adjusting is the apaches speed, its far to high. over all if you ask me you removed a realistic helo from the game and replaced it with a real model modded to fantasy.
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

A realistic radar requires a realistic radar system and guess why that wont work. ;) I'll give you a little hint "hard".
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

MAINERROR wrote:A realistic radar requires a realistic radar system and guess why that wont work. ;) I'll give you a little hint "hard".
-core pr0n is distracting the Devs too much, leaving too little time for them to work on complex PR problems? :razz:
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

what i meant was that they'd have to implement a whole new gamecomponent ... a radar system is something complicated.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

The apache gun might be more powerfull, I havent tested it but I saw a game video that suggested that
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Post by Hotrod525 »

Sabre_tooth_tigger wrote:The apache gun might be more powerfull, I havent tested it but I saw a game video that suggested that
i agreed look at this :

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is not looking powerfull enought for ya :-P
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Yep you dont even need the gun to kill someone with one of those I think :shock:
Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

yeah that pics nice too bad the apache in pr doesnt have a gun thats anything like that...
its just the cobras gun(in pr) as near as I can tell its exactly the same. Fire rate is to high damage and effect wise it isnt similar to what the apache really has.
Juba
Posts: 194
Joined: 2007-04-29 19:57

Post by Juba »

But the gun is the cool part of the Apache, all attack helos have the TV guided rockets.
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

Speaking of ******...it would be awesome if you made a ***** pickup, and made it so you get to hit people with it. And if you kill someone with a ***** they get a 3 minute spawn time. Haha.
M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Post by M4nicMin3r »

Hotrod525 wrote:i agreed look at this :

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is not looking powerfull enought for ya :-P


FEKING HELL!!!!!!!!!!!

Is that whats used for the machine gun ammo? if so jeeeeezuz H wassisface
Ingame name frazzb0b : All round good guy and minge-itsu master.
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Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
kf_reaper
Posts: 369
Joined: 2007-08-08 19:08

Post by kf_reaper »

i know on the super cobras rocket pods vertiack angels can be aimed only by an feu degreas
Ich will Munition, auf der Stelle!
Nein nein, Ihr macht alles falsch, feuert einfach weiter!
"is that is wrong please let me know the right spelling"
lets give the commander a 500ft air burst 15K tactical nuke. COME ON IT WILL BE FUN!
SEE ----->

Xfire: srreaper0016
Ryan_c1979
Posts: 25
Joined: 2007-04-18 14:25

Post by Ryan_c1979 »

That's interesting, I didn't think the rocket pods could be aimed at all, But that makes sense. I actually thought I head somewhere, that the pilot operates the machine gun?

Anyway I just wanted to ask, is the apache meant to be that quiet?
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