Spec ops Sniper?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Morgan
Posts: 826
Joined: 2007-08-27 10:06

Post by Morgan »

Or you could just land the chopper??

Maybe a deployable Commander Asset, a parachute spawn position (like on the Special Forces Map, Warlord) only you spawn higher and is only open for a couple of minutes, representing the planes passing over the DZ for a limited time.
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SGT.JOKER
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Post by SGT.JOKER »

although I would like to use that rifle....I dont really like the idea because of the lone wolfing, that and chances are there will be TK's out the ying yang over the kit by the "IM BETTER THEN YOU" 10 year olds.....
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Eddiereyes909
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Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

Superior Mind wrote:Wouldn't this eliminate the need for the marksman class? Very bad idea.
lets see.

64 player map

64
- 2 snipers
- 2 marksmen
- 2 Spec Ops snipers

Equals 58 now you add in all the other kits and that gravelly takes away all the "Regular" infintry thats needed in a map like , say, Sunset City or Ghost Train (best map ever)


besides Parachutes for a sniper!
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

lets see.

64 player map

64
- 2 snipers
- 2 marksmen
- 2 Spec Ops snipers

Equals 58 now you add in all the other kits and that gravelly takes away all the "Regular" infintry thats needed in a map like , say, Sunset City or Ghost Train (best map ever)


besides Parachutes for a sniper!
Ok no it would NEVER removet hMarksmen or sniper. Here is how many would be advaileb for each team.(64)

Sniper-2
Marksmen-1
SF sniper-1

As u can see it would only replace 1 marksmen kit. Also if u do look at SF stuff teh ycarry M95's but hey who wants 1 of those on every map. And ok remove the paracute but SFC soldiers Have snipers attached to there unit. i like teh idea in my mind but what ever.
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Eddiereyes909
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Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

LtSoucy wrote:Ok no it would NEVER removet hMarksmen or sniper. Here is how many would be advaileb for each team.(64)

Sniper-2
Marksmen-1
SF sniper-1

As u can see it would only replace 1 marksmen kit. Also if u do look at SF stuff teh ycarry M95's but hey who wants 1 of those on every map. And ok remove the paracute but SFC soldiers Have snipers attached to there unit. i like teh idea in my mind but what ever.
so, other than having all those kewl thigies

what advantages does the SF sniper have that a marksmen who stays with his squad wouldn't ?
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
LtSoucy
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Joined: 2007-03-23 20:04

Post by LtSoucy »

he has a quite gun, and can have a longer sprint, and more rounds.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

That SF sniper is a really bad idea...

About the parachutes i like Morgan's idea aswell!

Commander placed parachute spawn on a certain location that will only last a minute or 2 and can only be done only once in each round.

But i think that receiving the parachute based on time on chopper also works.
'Morgan[1CD wrote:;498282']Or you could just land the chopper??

Maybe a deployable Commander Asset, a parachute spawn position (like on the Special Forces Map, Warlord) only you spawn higher and is only open for a couple of minutes, representing the planes passing over the DZ for a limited time.
LtSoucy
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Joined: 2007-03-23 20:04

Post by LtSoucy »

Did u ever try to snipe mosque on Al Basrah?
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

LtSoucy wrote:Ok no it would NEVER removet hMarksmen or sniper. Here is how many would be advaileb for each team.(64)

Sniper-2
Marksmen-1
SF sniper-1

As u can see it would only replace 1 marksmen kit. Also if u do look at SF stuff teh ycarry M95's but hey who wants 1 of those on every map. And ok remove the paracute but SFC soldiers Have snipers attached to there unit. i like teh idea in my mind but what ever.
:rolleyes: Yes, because replacing a squad/platoon level marksman with an SF sniper, rather than one of the snipers makes perfect sense.

I don't support this idea, and if I did I'd say that it should remove 1 of the sniper kits rather than one of the Marksmen kits.

However, bad, bad idea and I hope that it will never be implimented.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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LtSoucy
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Post by LtSoucy »

really?
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Not a good idea. The Mk-12 would be appropriate on a map as the marksman's weapon where the US faction were represented by an SO task force, but to take the place of one of of the kits on a conventional map- no way. Then we get demanded to put in things that are unrealistic for the other factions to placate the whiners who say it is unbalanced just because there isn't anything that performs EXACTLY like it in the other factions.
billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

kit loadout sounds good, but
SF snipers working in a line infantry squad? wtf?

we need squad specialization if something like this would ever work

btw i agree about having less of some limited kits:
1 sniper kit (with 2 nades) should be available only if the team has 26+ players
1 marksman with 16+, 2 maksmen with 26+
only 1 powerful HAT (able to cause alarm or track a tank with nonfrontal hit) on the team no matter what
perhaps another HAT pickup kit could be placed on a few selected maps like kashan

all the other limited kit numbers are fine, imo

shouldnt most players be playing most as rifleman and then medic?
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

SGT.JOKER wrote:although I would like to use that rifle....I dont really like the idea because of the lone wolfing, that and chances are there will be TK's out the ying yang over the kit by the "IM BETTER THEN YOU" 10 year olds.....
How to solve the problem

1. Hack the kid's pc

2. Ruin the system

3. And wuoala..........one kid down ! (and a couple million to go)
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Mongolian_dude
Retired PR Developer
Posts: 6088
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Post by Mongolian_dude »

LtSoucy wrote:Did u ever try to snipe mosque on Al Basrah?
No, because thats the enemies spawn...

...mongol...
Military lawyers engaged in fierce legal action.

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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

i mean like at caches and stuff like that.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

And give them fastropes, so they can jump over the building roof into a window on 45th floor and immediately kill everyone in the room?

Wtf are people smoking these days?
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DavidP
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Joined: 2007-03-23 04:20

Post by DavidP »

Whatever i'm selling them outlawz.
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Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

[R-DEV]xW0LFx wrote:nope not gunna happen
and that makes it official
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Jaymz
Retired PR Developer
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Post by Jaymz »

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