Spec ops Sniper?

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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Spec ops Sniper?

Post by LtSoucy »

OK i would love to see this kit be made. Give teh spec ops and this spec op sniper both paracutes. Reallly becasue these can both be limited kits only 1 sniper is allowed per a team.

Spec Ops Sniper Loadout(USMC kit loadout)
Knife
Pistol
That marksmen rifle the USMC had in 0.4(surpessor)
Green Smoke
Flashbang
Field Dressing


It would make make it so the people who play spec ops can do more then use slams and stuff they that way can jump out of a helo land near a target and take a postion of covering it so normal troops can move in.


P.S.- i know everyone who played in 0.4 Loved taht Marksmen rifle. :razz:
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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

Could be, but what would you give to the other factions ?
VSS Vintorez may do the trick for the MEC, but what about China and GB ?
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

Good idea!
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

Well if its Spec Ops then for United Kingdom i would suggest either:

G3SG1 as the SAS has used this gun for some time now. could also borrow the MEC marksman model (if its made)
or just use the MK12 Mod 0 thing.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Ok, as long as they don't get parachutes.

I see too much potential for people pulling off crazy stuff with parachutes that would never happen in real life, regardless of the delay and everything.
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supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

Offcourse no parachutes......!
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

Didnt i just sais "NO" parachutes?
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Why no parachutes?? They need to be 10 sec in the air to avoid death anyway..
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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Morgan
Posts: 826
Joined: 2007-08-27 10:06

Post by Morgan »

Surely as Spec Ops are already seen as a "l33t" kit anyway, give someone a kit with a silenced sniper rifle and a parachute you may as well tell them to try and be superman. Most people will think "ZOMGROFLMAOL33THAX!!!111!! I got the Uber spec ops sniperzor kit!!11!!"

I can see your point, it would be an almost invaluable kit when utilised properly but unforunately 99% it would be used as a "superman" kit, the player will get killed and then you've got a 10 minute(for such a good kit they'd have to put a wait on before you could get it again) wait for it.

Good plan in theory, never going to work IMO.
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Probably the worst idea for gameplay i heard in quite some time.

Lets look at the two classic tard/lonewolf kits.

1. SF
2. Sniper
3. marksman (he cant get hold of a SR)

Now combining them?
Allot of players in PR are subject to the glamorised Hollywood enigmas that are 'E-133t SF', navy seals, SAS etc and hotshot sniper/marksmen.
It'd just be a glitzy little addition for those UBER players, that perhaps need a little encouragement in the other direction with a few more restrictions in that area and more focus on other areas, such as assisting rifleman and Company MGs.
There are a lot of 'S-UBER duper' silenced weapons in other mods, like PoE2 for example.

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DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

What are you trying to sneak in the recon class from 2142?
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*spacecadett*
Posts: 337
Joined: 2006-11-23 16:50

Post by *spacecadett* »

NO, please
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Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

bad idea
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Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

very bad idea, no offense. but this is just a bad idea.

I didnt know any faction used specops snipers along side infantry during a real battle
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

We already have it in if you have'nt noticed. It's the Milita Scout he just does'nt have a scope nor explosives which was a wise choice in order to stop solo'ing. This would't work well for conventional armies because A. They use satellites for reconissaince. And B. Spec-ops sniper or "Recon" Would only encourage solo'ing, Because of having everything that he needs to be a one man army.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

once again a discussion about parachutes...

In my opinion the best way to do it would be:

- 30 sec of engine start on the choppers (already used)
- 30 sec in air with parachute so you won't get injured on the landing (already used)
- Parachutes are given to any player that is at least 10 to 15 minutes on a chopper on the air, without leaving it or dying. (if that's possible.)

I think that would do the trick as it ain't that easy to keep the chopper in the air for that long on most of the maps (against a good team) and most people don't really want to wait that long either.
Superior Mind
Posts: 161
Joined: 2007-02-15 01:55

Post by Superior Mind »

Wouldn't this eliminate the need for the marksman class? Very bad idea.
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