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Posted: 2007-10-17 20:04
by Swe_Olsson
Seriously mate, ingame you will hear if the guy is wounded by his coughing, ingame you will see that the tank/vehicle is disabled by smoke, or tracked.. i think this is just about enough for people to understand its not in a good condition,, a healthbar.. do you really have that in real life? i dont think so

Posted: 2007-10-17 20:10
by Sgt_Canadian_Floss
If you check on your minimap, lets says your a medic, you can see if the people are injured or not by looking at the little red/orange dots under the blue or green guys

Posted: 2007-10-17 20:25
by 77SiCaRiO77
Swe_Olsson wrote:Seriously mate, ingame you will hear if the guy is wounded by his coughing, ingame you will see that the tank/vehicle is disabled by smoke, or tracked.. i think this is just about enough for people to understand its not in a good condition,, a healthbar.. do you really have that in real life? i dont think so
I saw a lot of disable vehicles without smoke .

Posted: 2007-10-17 21:23
by AnRK
Swe_Olsson wrote:Seriously mate, ingame you will hear if the guy is wounded by his coughing, ingame you will see that the tank/vehicle is disabled by smoke, or tracked.. i think this is just about enough for people to understand its not in a good condition,, a healthbar.. do you really have that in real life? i dont think so
If a surgeon was doing open heart surgery on me I'd be preeeetty unhappy if they didn't know how to determine when they were finished, nevermind a mechanic fixing your car or whatever.

Posted: 2007-10-18 00:22
by 77SiCaRiO77
exactly , btw im talking about this
Image

Posted: 2007-10-18 01:12
by pasfreak
ok well seriously, the issue of NOBODY playing medic at all really bugs me. this has to be fixed first.

the impression of many is that medic is a girly, wimpy kit that just plain sux.
even if it doesn't, that doesn't matter because its not what people think.
second, its not user friendly. how many times have you had a medic stand there and whip out his pack only to find that he's not healing you because he doesn't know how to?
and then when you bleed out, he can't revive you because he doesn't know exactly where to aim.

so in conclusion, medic sux and it needs to be fixed before we do anything else to it. similar thing with engie.

Posted: 2007-10-18 03:04
by agentscar
In real life,crewmen,at least U.S. I know of,are trained to maintain their own vehicles,so PLEASE,PLEASE,PLEASE,give me my wrench back!!! I hate waiting on AFK,or non-teamplay/ingnoring com. engineers or commanders to repair me with supplies,wrench or support truck...

Posted: 2007-10-18 14:17
by Xander[nl]
agentscar wrote:In real life,crewmen,at least U.S. I know of,are trained to maintain their own vehicles,so PLEASE,PLEASE,PLEASE,give me my wrench back!!! I hate waiting on AFK,or non-teamplay/ingnoring com. engineers or commanders to repair me with supplies,wrench or support truck...
Atleast make 'm able to repair it to like 60%. So the tank can atleast survive another hit when falling back, or when tracks are down, be able to fix 'm and drive to an engineer.

Posted: 2007-10-18 16:58
by Swe_Olsson
Hopefully the Dev's will higher the Damage rate of sabots, so from then it will only take a 1 shot to destroy tanks :)

Posted: 2007-10-18 17:59
by Waaah_Wah
You can 1 shot kill tanks in PR already...

Posted: 2007-10-18 18:21
by Swe_Olsson
really, i havnt experienced that alot.. maybe a few times but it needs to do alot more damaged then it already is.. if a sabot hits you from a modern tank your probaly not gonna survive.. its a matter of who sees who first