Posted: 2005-12-18 21:42
Considering that on the most busy of nights, we might, *might* have 32 players on a server, this is simply too far fetched to be feasible. With specific rank requirements, tactics, limitations, clear-cut roles for certain members, specific squad compositions, and so forth.. it's not going to happen, in my opinion, until the mod has a large influx of players to support it.
I've been playing all day today, and no less than four people said something along the lines of "fuck this mod" due to various difficulties they were unprepared for. Sure, we don't want those type of players anyways, and it's good they gave up rather than drag everyone else down.. but regardless, thats four people who won't be a part of the community. Just a minor example.
This is not the kind of thing that is going to draw players. Ladders and leagues and whatnot do attract some attention, but by the same token, a lot of players do not like it. This will drive people away as well, and to claim it wouldn't is sheer fallacy. I know many tactics-oriented players (my cousin comes to mind) whom really like the normal, "get together and play surgically with like-minded individuals" style, without the competitive baggage along with it.
This is the first dissenting opinion, and thus I'm sure I'll get hammered for it. However, I personally do not feel like the PRMM community is ready for this - nor do I feel it will it be in the near future.
I've been playing all day today, and no less than four people said something along the lines of "fuck this mod" due to various difficulties they were unprepared for. Sure, we don't want those type of players anyways, and it's good they gave up rather than drag everyone else down.. but regardless, thats four people who won't be a part of the community. Just a minor example.
This is not the kind of thing that is going to draw players. Ladders and leagues and whatnot do attract some attention, but by the same token, a lot of players do not like it. This will drive people away as well, and to claim it wouldn't is sheer fallacy. I know many tactics-oriented players (my cousin comes to mind) whom really like the normal, "get together and play surgically with like-minded individuals" style, without the competitive baggage along with it.
This is the first dissenting opinion, and thus I'm sure I'll get hammered for it. However, I personally do not feel like the PRMM community is ready for this - nor do I feel it will it be in the near future.