Will PRM port to BF3 easily?
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Not to sound like a **** or anything since I don't do any work for PR, but it's gonna have to move somewhere eventually. The engine is starting to restrict the developers quite a bit it seems, I don't know much (well anything) about coding or owt but it must be starting to irritate them a bit.
I think they'll move though, but only when their ready to do so.
I think they'll move though, but only when their ready to do so.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
What about the crysis editor, anyone in the know had a look at that. Is it any good? I was having a play yesterday and managed to put in a variable gravity field, it was like stepping into a strong wind. Looks to have potential anyhow
I think it'll be alot of effort to redo anything, could EA possibly have the foresight to make the transition from bf2 mod to bf3 an easy one. It seems unlikely
I think it'll be alot of effort to redo anything, could EA possibly have the foresight to make the transition from bf2 mod to bf3 an easy one. It seems unlikely
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14


