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Posted: 2007-11-18 17:28
by zangoo
what are your computer specs and settings?
it could also be that my internet cant hold anymore people, srry guys i am trying to run this on a 5mb/512kb connection so it is good for 5 people.
if anyone would like to host this on a server i think that would really help.
Posted: 2007-11-18 17:31
by Masaq
Intel E6750 2.66Ghz, 4Gb of PC6400 RAM, 7900GTX and 8MB/s ADSL, running everything on full. Load time was equivilant to Kashan on normal, or OGT/EJOD.
I'm not sure it's a network related thing- it seemed to load fine. I may reinstall BF2 and PR anyways (I've been getting the VOIP bug) so I may try a fresh install of everything, see if that works.
Posted: 2007-11-18 17:37
by zangoo
no i think it is my server
Posted: 2007-11-18 18:02
by Masaq
Yeah, loaded the map up here and it's fine.
I say fine, the 4km view distance plays hell with my graphics card- I get a fine FPS, but the damn thing overheats with the strain and I get massive clipping errors. Could probably be solved by toning down the graphics settings, but I'd rather not.
The jets handle fine, although the massive view distance means you can see right to the edge of the map and beyond even from the centre of the map, so you get that hideous "no fly zone" division really clearly. It also makes it damn difficult to work out what's what on the map, because you can see *everything* lol.
I'd suggest that the 4km view distance makes it impossible to play for anyone on a low-spec rig, and that a 2km distance wouldn't be too bad a compromise. All the jets handled very nicely- especially the A-10, felt much more like I imagine that it should. Didn't get to see how the AA stuff works, as I was playing it locally so didn't have anyone to shoot.
I'm willing to try setting it up over a Hamachi virtual LAN if someone wants to see how it goes.
I'm also a bit worried that in such a small space with such massive view distances, it'll take ALL the skill out of flying - as you'll be quite able to see who's taking off via radar the second they lift up and hit them immediately. Once a team has established airpower, that'll be it for the other side (even more so than currently).
Posted: 2007-11-18 18:03
by 77SiCaRiO77
downloading and joinnging the server .
Posted: 2007-11-18 18:54
by zangoo
well, some people with low spec computers have been playing, they say they get fine fps but have to turn the settings down. but i think that at 2500m view distance would be fine too. also aa will be better, increased range and missiles that hit, it would make the planes stay up higher and only come down if the area is clear. why over virtual lan, you can connect right to a lan game.
Posted: 2007-11-18 18:58
by Eddiereyes909
zangoo wrote:well, some people with low spec computers have been playing, they say they get fine fps but have to turn the settings down.
thats me, and im running fine with no lag.
Posted: 2007-11-18 19:07
by Masaq
Yeah my problem isn't that the card can't handle the processing - my FPS drops to 50-odd at worst - but that the 7900GTX gets cranky and shitty after a year or so and starts to play silly buggers, especially when it gets warm. Massive texture splitting and clipping errors - nasty rents all over the screen.
Posted: 2007-11-18 19:59
by Alex6714
[R-MOD]Masaq wrote:I'm willing to try setting it up over a Hamachi virtual LAN if someone wants to see how it goes.
When are you thinking of? If I get it downloaded and working, I would be happy to try it out. Flying is what I like best....
Posted: 2007-11-18 20:02
by pasfreak
i think a big issue with aircraft on kashan is that people
1. dont know how to taxi
2. don't have to taxi anyway.
they just take off right out of the hanger.
and they should taxi.
Posted: 2007-11-18 20:03
by CAS_117
pasfreak wrote:i think a big issue with aircraft on kashan is that people
1. dont know how to taxi
2. don't have to taxi anyway.
they just take off right out of the hanger.
and they should taxi.
You're gonna like this...
Posted: 2007-11-18 20:03
by Kahuna
Had a good go at it earlier with some of you guys, I'm impressed. I had to turn all the settings down, as it lags like crazy when I look over the hills [P4 running at 4.1 GHz, SLi 7800GTXs and 2GB DDR2 800]. Other than that, it was great fun.
~K
Posted: 2007-11-18 20:55
by zangoo
i think that the lag was cus of my internet not cus of the view distance, or mostly cus of my internet.
Posted: 2007-11-18 22:14
by 77SiCaRiO77
IMO ciew distance need to be dropped to 1000 or even less , the map is not enough "big" to handle such long view distance .
Posted: 2007-11-19 00:07
by Hanniz
Is there some way to switch between my normal PR mod and this "mod"?
Would really like to test this out, but dont want to fiddle to much with different files back and forth.
Posted: 2007-11-19 00:25
by zangoo
it is in the instructions but they are kinda hard to understand so here is what you have to do.
when you are done following the instructions you should have 3 files.
bf2
pr edit( this is the original)
pr(this is the one with the changes)
when you want to play online you just switch the original to pr and the one with changes to pr edit.
about the view distance i am going to try out 2000m with 32 player ksahan, i think with the choppers not going to 2000m in the air it should look fine, but better then the 1000m view distance.
Posted: 2007-11-19 03:13
by Tweaky
As per my first test and review of this WIP mod, I have a few comments.
-Taxiing seems a tiny bit too fast, might want to slow it down only a tiny bit. (it is just very responsive for side-to-side movement)
-I like that the jets need to use most of the runway to take off.
-F16's turning ability is so poor it bugs me. It feels like I am turning an oil tanker. IMO, it should turn like the Mig currently does in the mod, and the Mig then made a tiny bit more maneuverable. The F16 is just so dumb to have to turn so slowly... it feels as if something is holding it down.
-A10/SU bombers are nice. The power of the drop bombs are realistic now, but man would that be annoying to be wiped out by one of those online. If the A10 were to have such powerful bombs, I'd honestly take some other armaments away to make it fair. Or possibly only allow 2 of those bombs to be used for the entire life of the bomber... and you could not reload them, ever. Else... just put it all back to normal.
-AA missiles fired from aircraft is pretty easy. The range of locking on is really ridiculous I think, too far (2000 meters!). If the map was bigger, I'd support to keep the higher range, but we don't have a big map.
-Firing AA from the ground is really easy to take down a plane. Flares seem to be ineffective most of the time, and about 80% of the time I hit air targets in one shot... was so easy. Was nice to see that a plane actually got killed or severely hurt by AA... it was just too easy. If the missiles had a lower hit probability, it would be nicer.
-I agree on points about the map view distance. I have a good system, and run everything on full here... and no fps problems. But I can without a doubt say that people will have issues with the map being so visible. Was awfully nice to see things in the distance, but it kind of spoils enemy advances/strategies for flanking. And the fact that you see map boundaries

Also for the fact that BF2 alone has many view distance optimizations for vehicles... so some things you wont even see until you are say... 800-900 meters away.
----
All in all, i think this was still good fun, and the quality of flying aircraft in PR just went way up in my opinion. Just needs some kinks worked out.
Posted: 2007-11-19 03:49
by CAS_117
You're pretty much right in most things and I plan to do something about them.
A) Planning to remove Aim-120, AA-12 BVR missiles. Like the missiles are being shot at ridiculously short ranges to begin with. What I plan to do is reduce the fuel lifetime and increase range for the aim-9 and aa-11 IR missiles which will be closer to reality. As for the BVR radar mode, I might just add bombs or something.
B) As for accuracy, the ranges the missiles are being shot at are extremely low, and theres almost no way for them to miss TBH. Modern missiles have massive ranges, 3D thrust vectoring, off bore sight aiming and are becoming harder and harder to spoof. Countermeasures should work at either long range, or in less than ideal firing positions, but NOT if he has a perfect shot. If you have a guy parked at six O clock, EJECT. Planes usually fly right into missile envelopes at medium altitude. I want the whole idea to be not getting shot at in the first place. I'm working on a threat warning receiver for jets, but its a WIP. TBH I made them overpowered on purpose and wanted to scale them back with subsequent patches.
C) I'm gonna soup up the F-16 don't worry. The MiG will probably not change much, but when we reduce the view distance to like 2000m then I'll probably increase the turn rate a bit.
D) I wasn't really aware of the bombs strength actually. It's ok because we will eventually replace all dumb bombs with JDAMs anyways. I'm working on a multi-function display system to make targeting sort of realistic. But you can see falling bombs so you can get out of the way if you see them. Not really a valid tactic but its that or a Mk-83. If we make SA-2 and patriot batteries commander assets, then eventually we will have AGM-88 ARGMs and KH-31 ARMs implemented.
What you get when you use lockon and falcon 4 as reference materials

Posted: 2007-11-19 06:20
by 77SiCaRiO77
maybe you can change some thing to this :
view distance : 1000 m
radar view distance: 2000 m (you see the litle boxes for planes 1000 m before you see the plane)
radar guided misils lock range :1400 ?
IR misils: 900-800
also, stingers and sa's should not be that efetive againts fighters , and yeah i agree that nos AA misils are too powerfull.
remeber , this is not RL , dont try to make distance "real" for a map of 4x4 km .
Posted: 2007-11-19 06:29
by CAS_117
remeber , this is not RL , dont try to make distance "real" for a map of 4x4 km .
wouldn't dream it

.
But there's no reason we can't get close.