Yea, this is a matter of having different operators for different operations. Kind of like how rangers are used in "Insurgent Camp" in America's Army. I think you misunderstood, Ghostrider.'[R-PUB wrote:BrokenArrow']This is a seperate thing from balance, its more of an authenticity change. I don't think that there is a real special ops class in a military organization, when they are used it would usually be a whole spec ops unit. However I'm sure that the C4 will still be in the game.
Class limiting or limit revives?
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Armand61685
- Posts: 427
- Joined: 2005-05-06 09:14
My PR ingame name is Pvt.Nouri.
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Ghostrider
- Retired PR Developer
- Posts: 2585
- Joined: 2006-01-04 02:56
Maybe...but since these are suggestions, then they should be more detailed, or be more clear...I dont know..n/m me -.-'[R-PUB wrote:Armand61685']Yea, this is a matter of having different operators for different operations. Kind of like how rangers are used in "Insurgent Camp" in America's Army. I think you misunderstood, Ghostrider.
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F.N.G.
- Posts: 145
- Joined: 2006-01-03 02:15
I think taking out spec ops class would be pretty good. I also think that his abilities(C4) should be given to another class. (engineer perhaps?)
It could work like this: lock up the M16/203 kit(Squad leader kit) until you choose to be squad leader. The 203 rounds should have smoke rounds to choose from also.
All other assault kit holders should just have M16s with frags. Also maybe one RPG-7 for MEC or AT4 for US. I dont know what China would use. Also, in my unit and most others, the rifleman is who carried extra ammo for other classes, such as SAW gunner or AT guys. Riflemen have the lightest loadout and that was used to the companies advantage. I'm not saying to let them drop supplies like support. But maybe a nerfed version. Like only being able to drop one ammo bag every once in awhile. with more than one rifleman you're squad should be with ammo most the time. Riflemen could be used as assistant gunners for the valuable LMG gunners and AT guys.
Medic: Our Corpmen never carried M16s. Only pistols. I'm not saying to drop the rifle. I'm just saying. All I know is that the medic SHOULDN'T be able to revive the whole squad within a matter of 15 seconds. and you shouldnt be able to have a squad of medics.
LMG (AKA support no longer): Loadout: Knife. SAW. Frags. The LMG kit is a force to be reconed with. He brings much firepower to the squad and that should be his job, not ammo *****. Hes got enough to carry, without carrying AT rounds (which are freakin heavy)
AT: Pretty good the way it is. Dependant on other members of the squad, like he should. But also a class to be feared by any vehicle.
Engineer: Should be the repairer and destroyer of all. Loadout: Knife. Shotgun. Handy wrench. AT mines. C4.
Sniper: The lone wolf. pretty good the way it's set up. Just limit the amount allowed on the server at one time.
This got alot longer than I intended. I know many will disagree, but I think this would make every member of the squad valuable and stop the support and medic "whoring", because the Rifleman kit will be much more versitile.
It could work like this: lock up the M16/203 kit(Squad leader kit) until you choose to be squad leader. The 203 rounds should have smoke rounds to choose from also.
All other assault kit holders should just have M16s with frags. Also maybe one RPG-7 for MEC or AT4 for US. I dont know what China would use. Also, in my unit and most others, the rifleman is who carried extra ammo for other classes, such as SAW gunner or AT guys. Riflemen have the lightest loadout and that was used to the companies advantage. I'm not saying to let them drop supplies like support. But maybe a nerfed version. Like only being able to drop one ammo bag every once in awhile. with more than one rifleman you're squad should be with ammo most the time. Riflemen could be used as assistant gunners for the valuable LMG gunners and AT guys.
Medic: Our Corpmen never carried M16s. Only pistols. I'm not saying to drop the rifle. I'm just saying. All I know is that the medic SHOULDN'T be able to revive the whole squad within a matter of 15 seconds. and you shouldnt be able to have a squad of medics.
LMG (AKA support no longer): Loadout: Knife. SAW. Frags. The LMG kit is a force to be reconed with. He brings much firepower to the squad and that should be his job, not ammo *****. Hes got enough to carry, without carrying AT rounds (which are freakin heavy)
AT: Pretty good the way it is. Dependant on other members of the squad, like he should. But also a class to be feared by any vehicle.
Engineer: Should be the repairer and destroyer of all. Loadout: Knife. Shotgun. Handy wrench. AT mines. C4.
Sniper: The lone wolf. pretty good the way it's set up. Just limit the amount allowed on the server at one time.
This got alot longer than I intended. I know many will disagree, but I think this would make every member of the squad valuable and stop the support and medic "whoring", because the Rifleman kit will be much more versitile.
Free your mind, and your *** will follow.
F.N.G.
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Harven
- Posts: 78
- Joined: 2006-01-08 06:29
I can see limiting classes to maps/squads and such... I think SF should be left in there because.. something take a special force
...
And I'm not sure spawning as a generic soldier and getting a kit from a supply depot would be wise.. As this would have people TKing and just standing around waiting for someone to die so they can take the kit.. and of course fight over it.. much like the jets/choppers ... "If I can't have it no one will" so they shoot and/or blow it up...
And I'm not sure spawning as a generic soldier and getting a kit from a supply depot would be wise.. As this would have people TKing and just standing around waiting for someone to die so they can take the kit.. and of course fight over it.. much like the jets/choppers ... "If I can't have it no one will" so they shoot and/or blow it up...
