Street Changes

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Yeah street has to go. Ive given up on dreams of tight urban maps, i see now that they are doomed to fail in online gaming.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

JustMe wrote:All ya'll on freakin drugs? smokin 2 much crack? its one of best mapps here. I do agree too many people & it sucks though, i like to join it with 6 on 6 no more than 8 on 8 IMO.
That's exactly why it's ****, unless it's a clan match, it's *never* played with 6 vs 6 or 8 vs 8, it's played full blown 32 vs. 32 and if Dice ever made 128 players working, it would probably be played with 64 vs. 64 too

It was even worse in 0.5, when it was an Xtract map with GB vs. Insurgents that had a Mercenary kit, which everyone whored due having a SCAR-H as its rifle. And tear gas spam into GB main in 0.4.

http://www.youtube.com/watch?v=Bj2zW7rLj4s[/youtube]
Image
JustMe
Posts: 278
Joined: 2007-09-25 19:35

Post by JustMe »

Outlawz wrote:That's exactly why it's ****, unless it's a clan match, it's *never* played with 6 vs 6 or 8 vs 8, it's played full blown 32 vs. 32 and if Dice ever made 128 players working, it would probably be played with 64 vs. 64 too

It was even worse in 0.5, when it was an Xtract map with GB vs. Insurgents that had a Mercenary kit, which everyone whored due having a SCAR-H as its rifle. And tear gas spam into GB main in 0.4.

http://www.youtube.com/watch?v=Bj2zW7rLj4s[/youtube]
well just because it sucks with a ton of peep there, doesnnt mean the mapp sucks, it oughta be shut down at about 12 peep , maybe 16 (actaully 16 is a little crowded)) but i love the mapp, just not too many or its nothing but a nade fest & really does suck then.
Image
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Post by Epim3theus »

It really sucks when there are guys on who know how to aim with the GL, there is no running away from grenades.
If you haven't been fast enough in the beginning of the map and you didn't cap flags, or reached certain points on the map, you're pretty much screwed. You will have to attack and be on the move agianst easily defendable points on the map and just be rape bait for the grenades. To many bottlenecks.
If you can read this the ***** fell off.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

JustMe wrote:well just because it sucks with a ton of peep there, doesnnt mean the mapp sucks, it oughta be shut down at about 12 peep , maybe 16 (actaully 16 is a little crowded)) but i love the mapp, just not too many or its nothing but a nade fest & really does suck then.
Yes, the map is very detailed and feels very realistic with all the trash, crates and the ambient sounds, but we are discussing gameplay, which sucks balls or should I say grenades?
Image
Jagular
Posts: 806
Joined: 2007-09-17 20:29

Post by Jagular »

This map for Cws/clan matches for 6v6 (8v8 max)
So any greater number of players turns it to deatmatch arena
But this map not sucks :)

ot:
About GL, =WNP= and .:iGi:. - those situation on market was ~70% result of Luck spell on zlo-Chuma :D
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
Image
Setting up servers: game/web/mail/other win&nix/bsd
JustMe
Posts: 278
Joined: 2007-09-25 19:35

Post by JustMe »

Epim3theus wrote:It really sucks when there are guys on who know how to aim with the GL, there is no running away from grenades.
If you haven't been fast enough in the beginning of the map and you didn't cap flags, or reached certain points on the map, you're pretty much screwed. You will have to attack and be on the move agianst easily defendable points on the map and just be rape bait for the grenades. To many bottlenecks.
^^^thats called gettin ur *** kicked, dont let them get you in that hole, happened to me alot i know what you mean. But you can counter, GL's on both sides.
Outlawz
Yes, the map is very detailed and feels very realistic with all the trash, crates and the ambient sounds, but we are discussing gameplay, which sucks balls or should I say grenades?
Yeah i realize that, but this is just a tad differnet, no vehicles, pretty much squad of guys against a squad (or way it should be) and i just like it, i think it takes teamwork to keep from getting smacked around like a child.
I love the big mapps, vehicles, love it..... just a change i would hate to see the option taken away. i mean why not just if ya dont like it, dont play it?

counter the nades, we do it all the time...
Image
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

I truly hate that map. I usually disconnect when it comes up with more than 20 players. No need to tweak it, leave it for clanwar matches. I have no idea what made server admins put that up on their servers. Then again, a nice citymap would be a good one to have. (I can't wait to see the new Muttrah City)
"The torture never stops."
Post Reply

Return to “PR:BF2 Suggestions”