Street Changes

Suggestions from our community members for PR:BF2. Read the stickies before posting.
asianator365
Posts: 45
Joined: 2007-06-03 20:27

Street Changes

Post by asianator365 »

I think that street would be a much better map if it was widened a little bit (another street to the north and south) and if the coallition forces had a blackhawk that had some decent gatling guns on it (not like the kind in Vanilla BF2). If more of the buildings had an accessible interior, the combination with the blackhawk would make the map much more interesting and enjoyable.
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

asianator365 wrote:I think that street would be a much better map if it was widened a little bit (another street to the north and south) and if the coallition forces had a blackhawk that had some decent M240s on it (not like the kind in Vanilla BF2). If more of the buildings had an accessible interior, the combination with the blackhawk would make the map much more interesting and enjoyable.
fixed it for you ;)
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

You should see Street 64 for single player.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

Theres alot of places you can get even with the Bounds :wink:

Butt, I agree street needs to be widened so there isen't just 1 Area where you can place a Rally Point. Having a blackhawk in it is a bit silly since its just going to be a flying rpg magnet
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Servers running Street with 64 players should burn.

I mean wtf, the map is meant for 16 players and it's already a spam fest 12 vs. 12 and there's tons of other PR maps, yet everyone wants to play in this 300x100m hell?

This map needs to go for good, if you only play PR for this spampoop, you might as well go play Karkand.
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jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

Totally agree. This Shitty map has no place in PR. It's even worse than 32 size karkand infantry only with 64 people playing it. If Mao Valley wasn't good enough for PR how can Street be?
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

asianator365 wrote:I think that street would be a much better map if it was widened a little bit (another street to the north and south) and if the coallition forces had a blackhawk that had some decent gatling guns on it (not like the kind in Vanilla BF2). If more of the buildings had an accessible interior, the combination with the blackhawk would make the map much more interesting and enjoyable.

BHD much?

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

street blows.
i no this idea has already been posted and everything but this would be a big leap for pr mean fastroping in a blackhawk is comen with urban eviroments and heck in the game joint task force when u get reenforcements they fast rope so y should bf2 be differ this would half to be a thing were its limited to blackhawks and maybe the merlin but they would only carry a few ropes
*spacecadett*
Posts: 337
Joined: 2006-11-23 16:50

Post by *spacecadett* »

street is a great map for small infantry fighting but as outlaws said who in their right mind has this map running on a 64 player server especily a frequently populated one!
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Street is nice to populate a server. We used it as a 'server populater' on the T&T server. I think admins should change the map as soon as the server is getting a bit too full for Street.
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

street is a nice map for 4x4 while waiting for more friends to join, specialy on our brazilian community
www.joinsquadbrasil.com.br
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

brummy.uk wrote:Street is nice to populate a server. We used it as a 'server populater' on the T&T server. I think admins should change the map as soon as the server is getting a bit too full for Street.
So did iGi, but we switched to something bigger like Helmand or Phoenix as soon as both team reached over 15 players as it started to get spammy.

Problem comes, when you are already in a populated server, just played Ejod or Kufrah, then you see Street loading up... :|
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blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

I think street is fine even with 64 players, *As long as the tickets are 100-100*. The only problem is when they run it 300-300. Street with 64 players at 100-100 tickets would only take like 5 minutes, so it wouldn't be a problem.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Post by Jedimushroom »

HELLmand is just as bad as street in my opinion, anything smaller than Pheonix (which I hate too) should go really.
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Street should not be in any servers map list, It should only be changed to it manually by admin after a restart.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I leave any server that switches to street. Street doesn't promote teamwork, in fact it promotes noobishness, and just turns into a mess. It definitely does not belong.

*Qualifier* It is good when you have a very small number of people on the server, but it shouldn't ever be used above 25ish players. Its like having boxers fight in a closet.
[R-CON]creepin - "because on the internet 0=1"
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

When I brought this up in .5 no one really commented on it...Street needs to be expanded to the rest of the map it posseses.
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JustMe
Posts: 278
Joined: 2007-09-25 19:35

Post by JustMe »

jayceon515 wrote:Totally agree. This Shitty map has no place in PR. It's even worse than 32 size karkand infantry only with 64 people playing it. If Mao Valley wasn't good enough for PR how can Street be?
All ya'll on freakin drugs? smokin 2 much crack? its one of best mapps here. I do agree too many people & it sucks though, i like to join it with 6 on 6 no more than 8 on 8 IMO.

its just different ,I dont want to play it everytime like the karkland whores.

but my wish list would be expand it a little, maki it a t shape or something, but if they leave it alone it will be A ok with me too........
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JustMe
Posts: 278
Joined: 2007-09-25 19:35

Post by JustMe »

BloodBane611 wrote:I leave any server that switches to street. Street doesn't promote teamwork, in fact it promotes noobishness, and just turns into a mess. It definitely does not belong.

*Qualifier* It is good when you have a very small number of people on the server, but it shouldn't ever be used above 25ish players. Its like having boxers fight in a closet.
I've had shatty teammates, and then i've been in some killer games where teamwork was more like "the best" than i've ever played on any other mapp. its there, just not everygame like any other mapp
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.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

brummy.uk wrote:I think admins should change the map as soon as the server is getting a bit too full for Street.
I absolutely agree Brummy.
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