Posted: 2007-12-18 14:32
Spotter= SL= move/attack markers= distance to target!OwnRize wrote:
The only thing what I miss maybe is that we cannot know the distance from your location to that of the enemy. But notting is perfect.
Spotter= SL= move/attack markers= distance to target!OwnRize wrote:
The only thing what I miss maybe is that we cannot know the distance from your location to that of the enemy. But notting is perfect.
read stuff before you reply I really couldnt care less if you dont think my suggestion would work gonna be useful and make your own?NYgurkha wrote:i still hold the thought that snipers are really useless in PR right now, and doing what your proposing is too much work for something that really is absolutely broken (and really not that important)
Dont say teamwork and combined arms when you obviously dont have a clue about what the two words mean but here I'll explain for you. Combined arms is what lets you play in jets, tanks and as infantry ( :-O including the sniper) Teamowrk would mean the useful implementation of these combined arms to have maximum effectiveness in warfare....PR is based around squad based/combined arms game play from what i have seen, not spec ops, 1337 covert ops behind enemy lines.
Kits are just fine atm. Me and my friend we a few days ago sniping. I went as spoter (rifleman) and he had a sniper kit. While I was spotting and locating new targets with him he took out those who could be a danger for the others and I was informing the other squads and the commander trough chat. Sniping within PR is fine. BUt what other people said: Most of them don't know how to use it and use it in a team.
The only thing what I miss maybe is that we cannot know the distance from your location to that of the enemy. But notting is perfect.
Adapt or fail forever
I'd use the soflam or some sorta rangefinder*spacecadett* wrote:Spotter= SL= move/attack markers= distance to target!
gazzthompson wrote:i support this suggestion, people talk about using the sniper kit properly, now properly would be u get 0 kills all round 0 deaths all round. u hide on a flank and spot enemy units trying to flank round or spot firebases, RP's ect. but this is the bf2 engine and the fact is you CANT ! u try hide in a grass covered forest but no u stick out like a sore thumb. having a deployable (and destroyable?) hide would able snipers who want to use the kit properly to observe and recon which tbh is impossible at the moment because ppl in the bf2 engine stick out soooooo bad.
yea it will be abused, but the kit is being abused now. and the person who said;
it should be one of the most emphasised kits for change in future! its a kit with great potential but has not yet received the attention to get that potential.
Ever toughed not to be always on a top of a hill? Don't you know the "background" trick? Simple things to keep in mind not to get spotted when you are sniping.because ppl in the bf2 engine stick out soooooo bad
i do know i never get on top of a hill with a big siloet i know the 5 S's ect ect, but even if u hide in a forest people at range will see you easy. maybe a hide that could draw distance like trees do but could give concealment some how ? but no cover from fire and make it destroyable.OwnRize wrote:Ever toughed not to be always on a top of a hill? Don't you know the "background" trick? Simple things to keep in mind not to get spotted when you are sniping.
Sadist_Cain wrote:I'd use the soflam or some sorta rangefinderanyhow if this is reality you wouldnt have a Garmin there to put your move marker down on... It'd definately be a TomTom
![]()
I was hoping they'd set fire to the minimap anyway? that thing gets in the way so much
well thatll do for some militias but not really for the us, uk or any other army*spacecadett* wrote:The soflam is broken, try it out and see.