seems you cant mention anything bout snipers these days without a load of **** about how you're trying to exploit them and make them better
READ The idea is that a sniper wont be able to work at all unless he gets his rifleman to spot with him and make a hide, when the hides ammo is expended he cant get any anywhere else, he has to move, with his spotter in his team to set up another one.
He cant get ammo anywhere but there, and he needs it in the first place to get ammo.
So how is it exploitable to make a duracell bunny unable to join a server request a sniper kit and bugger off to be davey crockett in the woods by himself. The fact that a couple of guys who play together (one of whom tests PR) Know how to use the kits properly makes absolutly no arguement, I'm talking about the guys who dont use a kit due to a language barrier or some sort of mind block that makes the ignorant to common sense "uuuhhh why do I need a spotter with me??" I cant be bothered to explain why (in a thread like this...) every time, itd be much better if he just needed to have it.
ok so what if we leave snipers acting as rambos charging up to an apc for ammo in the middle of combat. only snipers I know of that are allowed to work alone are the SAS. It's ridiculous how There's a kit that is of no teamwork merit whatsoever unless its used by two devoted teamplayers and you can do that in ANY game. Yet any suggestions towards sniper kits are met with this same brick wall.
Snipers work in pairs, snipers operate from hides in REALITY. It is Project REALITY and its focus is on TEAMWORK, two words that currently dont mix with a sniper who just picks up and and runs to the hills with his n00b cannon. thats not how things work or are ever allowed to work irl so the game should have some sort of system to make it so.
Also the new spotting system greatly limits the abilities of soldiers to communicate enemy positions.
Thats what a sniper is used for! Communicating enemy positions! you cant take that away from them, then its going to be even woooorse :'(
Dont give a dam if you and your buddies can get together and talk to each other to spot enemies as soon as a new guy/none teamplayer/non english/no mic walks in it all falls apart, and theres usually several of those on each server, mention a spotter to them theyll just stare at you and never grasp why they need one (unless they need to have one

). give them a spotter kit with laser designator and a radio to communicate armour positions to the CO and infantry positions to the SL then theres a reason for a spotter and then finally a sniper and his spotter can actually contribute to the team by doing what?
:O well by working together (because they cant do anything but. They need their hide as they only have a few rounds)
By spotting enemy armour targets on teamwide radio (important targets communicated very quickly up the chain of command)
Spotting less important infantry targets for his SL and team operating far on the ground (again with the new spotting system information on the enemy seems like it will be scarce, therefore communicating it back to the CO will be very important, more often than not a squad will be to engaged to contantly provide updates on enemy movements... well hmmm whats a sniper for?)
and on the odd occaision that it is required the spotter could use his laser dez maybe for a JDAM or something along those lines... (then again maybe not) you could have a way of limiting their requests or letting the CO know that the request is from a sniper team. this way a CO can decide hmm maybe I wont give it to them because my squads need it more.
Dont care how great experienced players who know each other can get together and play in their solid community, you could do that in counter strike if you really wanted to. the point is to make it so that snipers are totally uneffective unless used properly (which they never bloody are! half the time youve got a lotta newbies and maybe some language barriers and always a lack of microphones, so it isnt always perfect!)
This way it dosnt matter if youre a squad from a load of different frigging planets

you cant snipe unless you use a spotter and construct a hide, only then will you be able to arm up (only with an extra couple of clips bear in mind, if that..) you can be effective for a short period of time before the ammo is gone and you HAVE TO move like real snipers do. jeeeez how does that let anyone camp a spot??? giving them an assload of ammo a free sniper kit plus unlimited resupplies dotted across the map, thats how you can frigging camp.
Christ I'm not offended if you dislike my thoughts on what a hide should do but this is an important thing that needs sorting (if you dont wanna have to make a hide etc etc. then be a marksman) why is no one interested in that? why not contribute some of your own thoughts as to how we can make a sniper work effectively for the team as a pair with a spotter, without being able to constantly camp, alone, with endless ammo everywhere.
Great that there are guys who want to, choose to and can play sniper and spotter like IRL in 0.6 However right now you have nowhere near the teamwide communcations snipers have in relation to the standard grunt irl and in 0.7 a rifleman spotter will be next to useless without any Q spotting, no teamwide radio and therefore a constant reliance on the SL for spotting and getting ANY info (even a tank dot) to the team (isnt he busy enough?) As for SLs being spotterstis good and close, but they dont have the Ghilli and its just another locked squad with 2 loners in it, never good.
Perhaps theres your standard guy who just likes getting the sniper kit and buggering off alone. with the system hell be outta ammo and pretty much screw in no time...
Lets pretend maybe another guy who dosn't wanna play in the team will follow him for a hide. Ok so off they go alone ( :O :O :O the l33t campers them!), they set up a hide. ooo they radio in a tank approching from behind enemy lines. Squad 4 needed to know this cos they got a H-AT... tank takes a hit and is pushed back.
Sniper shoots engineer approching the tank (he has to be far away from CPs with his hide, so he cant charge in and attack thatd be silly).
Game goes on a lil, snipers spots enemy squad far ahead in the trees. calls it in to the SL who has two choices: to attack the hostiles himself, or let the CO know. SL chooses to attack, the sniper spots the squad sneaking behind them and can use
squad (not team) radio to let his guys know whats coming (all of this is happening with the spotting, no words) SL requests the APC support of another squad.. it dosnt happen tis a pub game after all
oh and the two lone wolfies have all of a sudden started to seriously contribute to the team not by choice but by requirement of the way the kit works (the only way with some folk) and it is an enjoyable result for all involved. as for those being sniped do you think that real squads whine about "camping snipers" NO (well yes, but its more frantic shouting then whining) a sniper is usually a hard dug in enemy who is difficult to overcome has the ability to call in support, provides foreward recon for the bigger army and is a real obstacle and a threat to all of your forces. Not only does a sniper have the ability to pin down infantry forces with great effectiveness and render entire squads useless with two shots to the medic and SL he is also and extremely large problem for the enemy. As the enemy come under fire from a sniper they now know that Potentially all of their forces have been spotted, uh oh

(what a sniper can do, not a lone rifleman ambling around alone). A sniper isnt a twat who decided he wanted to play with the cool scope today by himself, which is what he is and more importantly is allowed to be in most games.
You can make a mod called project reality, yet any mention of increasing realism seems met by a brick wall, especially when snipers are concernced, its **** the way sniper work right now!

Saying I'm wrong my Idea wont work and is too exploitable, ok abandon it. What I think I'm gonna go do now is join the army, pick up a sniper kit without any training walk out into a field by myself and headshot some Insurgents I shall then bravely run into town to gather ammo off of an enemy car or perhaps with some luck a passing rifleman will throw me some ammo!

.
Obviously we can't make every player go to sniper school to use that kit However we CAN make snipers do these things in order to have any real effectiveness:
- work in pairs
- provide important and (in 0.7) scarecly available reccies ( Right click Q spots on enemy armour for the team from the spotter, right click infantry spots for the squad from the Sniper)
- call in heavy fire support up the chain of command if need be
- set up a hide from which they will grab spare magazines and keep back a field medic kit
- move positions across the battlefield without staying in one place for too long
Seems too dam wierd that everyone is so happy in a reality mod with a sniper kit that is never used properly, already hugely exploitred by vanilla newbies. and aside from the fact of it having some large teamplay benefits and fun when your online with some buddies when its used properly, there is NOTHING to make anyone use it properly, so folk never do.
Anyone please fancy making a useful suggestion as to how we might be able to have a system that forces the more realistic employment of the sniper kit? (preferably without wasting a squad SL and without locking yourselves away from all other squads... as lone wolfs tend to do

)
Bearing in mind that realism is a sniper hide setup, working in a pair, radio communication, and the ability to provide recon that your average soldier cant. (lots more than that but I think those are fair guidelines for this game, SUGGESTIONS?

)
Any
SUGGESTIONS as to how this can happen anyone? I've made mine and seem to have been totally closed down without any thought to the potential.
Its like setting up a tent with all your gear putting down your bipod and saying "yeah ill snipe everyone from here" .....
If thats what you're gonna do with it then great. wont be long until you die from someone seeing your tent and someone useful can use the kit properly, of course right now you dont need a tent, so no one sees you

.
They should demand getting support from one other person, not some "item" that is placed on the field because hes a sniper.......
Snipers dont rely on People for ammo, theyll have their "Item" that in theory theyve carried for miles to be able to use it as an ammo source. A snipers spotter dosnt usually stick by him, hes at another vantage point where he can view the snipers vapor trials more effectively + giving another vantage on the enemy. Also his laser designator can draw attention, so Youd rather the sniper wasn't there too.
Added to the fact is that two brokeback mountain snipers hugging next to each other are easily spotted.
It discourages relocating your spot if you have been spotted, something you should do after you take fire or engage someone in CQB
and if having your only source of ammo and you primary location discovered won't make you move then what will? OK so you work as a brilliant sniper wtf are you doing involved in CQB? if thats the case MOVE. you can put another hide up on a different hill.
Imagine the people who are just going to camp X hill with a freaking tent
so you cant handle two guys apparently scared to move their hide to another hill even though itll be outta ammo soon, on a hill called X? what kind of squad are you?
If you know theyre there with their hide, take out their hide and their means of ammo (who knows maybe theres a time limit till they can have another SUGGESTIONS!??) kill them both, do the job of eliminating the sniper threat like real fegging squads have to!!
Or do you just prefer a lone camper whos got an infinate ammo supply to rearm off of all over the map? who's spawning on his spotter sl or apc (gone in 0.7 maybe?)
In a good game a decent sniper will move, hell dissappear for some time, then when his hide is back up hell be back in action and you'll know because there will either be a squad somewhere that cant move (awesome for the guys who need to come in and help, intense for the pinned down squad

) or for some reason the other side seems very wise to your troop locations and you cant seem to pick a way past them

.
However in current games snipers will run around the hills like an aimless gimp.
If your a sniper and your taking multiple shots and getting hit from afar repeatedly and you need to run to X location OVER AND OVER to heal / rearm then your doing something wrong or the area is too hot....
You need the dam thing there in the first place to get any ammo, the healing aspect is when you do take hits you have a means to get back to a higher state of health than a lone poofter plaster offers, to then move and relocate your hide and therefore your sniping location.
NOT just sprinting to another bloody hill, in a bad situation you scrap the hide annihilate all trace of its presence and pull back along your defensive route, current snipers find a spot and hold on for as long as poss.
If I hear one more "sniper or spec ops should have X more gear / this option / parachutes / more weapons / a dm rifle and a sub machine gun / spec ops grenades back / c4 back" I swear.... the kits are fine >.<
If I hear one more arrogant Civvie gamer mentioning how a kit he obviously has no real clue how it operates in real life is fine for a
PROJECT REALITY modification to a game I'm going to go insane. Just for the record spec ops is a piece of junk, the SLAMs (they can blow a tank track and should be able to in PR) are useless and I cant wait to see how theyll make it
effective for 0.7, instead of just an exploit. As for grenades, too many of them we need less, much much less.
SMGs? bugger off... thats all I know what I'm talking about when I talk about the reality of a kit obviously FAR more than you do and I get my information from a very reliable source.
This would put a huge emphasis on the sniper class, a class which neither needs or deserves emphasis. There are a lot of neat ideas out there, but they all must be viewed within the framework of a balanced, enjoyable game
Excellent an intelligent suggestion. I dont think the class needs an added emphasis, admittedly this will happen in the first case. however soon enough loners will learn its a kit that cant be used alone, and pairs will learn to employ hides wisely as the snipers ammo will mean youll only be able to effectively sight, track and engage perhaps two targets (armour + infantry?) before needing to relocate the hide. Plus the hide should only give enough health to restore the sniper from a moderate bleed (as opposed to very light as offered by 1 dressing, light being 2 dressings) so if the sniper does take a bad hit and has to run he might be able to get to his "medic kit" (NO not a real dam medic kit before one of you says it) before he bleeds to death. time to relocate.
With this requirement for teamwork I think the hype will soon go more towards the teamplayers and away from the loners who just wanna run and gun (mr ryan who keeps looking for the barrats anyone?)
i suggested a 2 man sniperkit once but everyone was all like who wants to be a snipers ***** a.s.o
Another guddun. true what rifleman would wanna be a snipers *****? unless that rifleman can get a cool spotter kit and use a funky looking radio in a badass camo hide to communicate enemy positions to the TEAAAM and help out his SL by giving him more eyes. How many ppl in 0.7 are gna be saying "Squadleeeeaaader can you spot this enemmmmyyyyyyy"? this sniper will take a load off their shoulders.
Bringing me with regards to the 2 man sniper squad thing with SL as spotter. I see no reason why with my system (of course with a lot more
COMMON SENSE suggestions) a sniper team can't operate in a full squad acting as specialist (simple forthought if you have a specialist in your squad already dont encourage everyone to team up in APCS and grab H-AT at the same time. too much) plus its a pain in the *** when you have two guys in a locked squad, not communicating, exploiting the sl spawn and the sniper kit on a hill.
Quote:
Originally Posted by Sadist_Cain View Post
rifleman could request a spotter kit:
Ghilli suit
High Zoom scope (barret style, something more powerful than the snipers scope)
binocs
2x field dressings
Small side arm (maybe pistol, maybe summin meatier)
with this idea bolted on to the hide, i give it a big fat no.
snipers are realistic, but how they are used in game are not and your ideas give far too many options for the sniper to be exploited
OK would be helpful if you said how it can be exploited? and maybe make your suggestions as to how to avoid this.
I agree snipers are not effectively used in game however I have yet to find an ******* (who isnt warned on our server at least...) big enough that they simply refuse to play as a team without "gentle" persuasion.
Those who dont always have good reason, be it a language barrier, the disease of noobism and not RTFM (I've just had a great game with a guy who didnt RTFM but he listened and learned, awesome round)
what makes you thing a snipers hide would change gameplay, if the current system dosent work for the supersniper kids out there, why should this be any diffrent?
granted it would help the few that can and know how to use this kit, but its alot of changes for a handfull of people...
i think, the reason nobody cares about this kit is that it isent all that great, most of the stuff the sniper can do can be done by a rfileman or spec op or somthing similar, i just think the game was built more to be a good teamwork mod while emploring as many reality aspects as possible, while not completly ruining gameplay.
instead of a sniper mod.
this is not a flame, its a healthy discussion, right?
OK and to close.
I apologise for any hostility I may have run away with. It dosn't come in my nature and sometimes just happens when I type and essay like this to explain myself in extreme depth as none seems to understand my point. I am going over my post to remove any nastiness that may have bled through my fingers too much
I'm definately after a healthy discussion

hence why I'm so frustrated at nearly everyone closing down my idea without even chiming in their own thoughts of how we can get this to work or even what these exploits are, someone plz tell me? so we can discuss how to overcome them
I absolutly agree, no one cares, the kit isnt that great and that atm most of the snipers jobs can be done by rifleman (especially taking view distance into account) Any more justification for a discussion to improove its effectiveness in a team game?
Like you said its a teamplay mod with as much reality as poss instilled into the engine. so the guy who dosnt want teamwork will be dead much quicker than atm when he gets the sniper kit, in my experiance your average l33tist will get bored and follow the squad around to get a chance of some action, cos it aint happening no more if he uses the sniper kit like that

Again on the teamplay aspect only teamplayers will be encouraged to use the sniper kit, resulting in when there is eventually enough folk (some kit limiting tweaks perhaps...) on the server and a full squad does happen to have a couple of chaps getting a sniper kit + spotter they will be very effective.
I mean not to make it as a sniper mod, I mean to make snipers as ineffective as poss unless used properly... "dude I've got hardly any ammo wtf"
You need a hide to get your sniper rounds
"how?"
Get a rifleman, he can then be your spotter and you can sight big targets for everyone then
"sweet

"
Either no one will want to be his rifleman and hell die as a sniper with no ammo, leave the server cos hes a gimp, or follow the squad to be useful. Or he'll get a rifleman and what would have been another bloke alone in the hills doing some cross country jogging with a rifle now turns into A sniper with a spotter who can spot targets and kill important infantrymen (after all the spotter is the one with the optics strong enough to tell you who is what rank) (kit)
OK I know most of you havn't made it this far, those of you who have WELL DONE!! please christ dont brickwall this one again, if you think this can be exploited explain why, think how the exploint can be removed or see if someone else can.
At the end of it all You
need Pilots for your aircraft, APCs
need a "trained" crewman, you
need teamwork and squads for the squadleader none of these things work without the above. Snipers need to have spotters, and when on a mission often NEEEEEEEED a hide.
Regardless of what you think my thoughts will have on gameplay the sniper class needs some attention (that dosnt mean making it better for the idiots who already occupy it) to make it work in a team based kit and to make it more testiment to real life sniper work and to just not be another toy for the idiots who like to also play PR flight sim on Kashan the rest of the time
Again apologies if Somethings I've said have come off as hostile but how about we try to make this work? This community will go tits up as a team based reality mod if every mention of change is picked apart because of insignificant details straying away from the bigger picture.
And
THANKYOU 
to those who have taken the time to read my excessively long post, forgive the longness but As you can see I'm beginning to reach the end of my tether with constant "Everything's fine as it is" if the human race was always like this we'd still be in caves.

Im sure I would have been met with a lot more positivity if it was summin about the UBER NEW CHALLENGER " Yay :Roll: I get more excited hearing about the spotting changes and the reality being braught in more
