Killing Civilians: Tactical?
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MoZo1
- Posts: 33
- Joined: 2006-06-26 14:36
Wanted to write the same, but I've tested it, and it doesn't work. I've killed civils up on a rope on a tree in the middle of the desert spoting my nearby squadmembers, up on a ladder doing the same, trying to drive a car through me (I've headshoted this one), and the result is the same: +10 tickets for the enemy, +60 sec spawn for me. But how the heck could I knife a civil up on a ladder or rope? No enginier with a rope on that map, so I can't even pick it up. T_TDr2B Rudd wrote:Never shoot a civ.... unless he's on a rope or ladder- civilians not touching the ground lose the protection of the ROE![]()
1: If you run at him with a knife, he will turn around verry verry fast!
3: Where is your squad's damn medic!!! If you are using no tactic, you can't have any tactical reason to kill a civil.
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boltcatch
- Posts: 45
- Joined: 2008-01-14 06:31
I disagree. If you're spotted in an awkward spot, you will often lose the whole squad, if you're near the city or a cache. Whether or not you do, you're losing TIME, and time costs lives. You need to get those caches as fast as possible; when you fail to get the cache, your team is losing tickets while you hump back to where you were. If there is any advantage in shooting them, light them up.Heskey wrote:I'd say that's good basis to shoot; provided the RP is in a VITAL location, and not just there for the sake of being closer to the combat.
That's kinda one of their primary roles, so this should be no ground to shoot him - Just move out of sight, and hunt the hunters.
The loss of 1 ticket from dying is preferable to the enemy gaining 10 tickets from you retaliating; of course, if he's in range to chuck stones at you, you're in range to knife him!
Absolutely.
Furthermore, most people get pretty bored getting gunned down and waiting to respawn over and over again, so if you're getting mobbed, they aren't likely to keep it up.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Civilians are also for cooperating with the Brit team, like in the .6 beta days, and like some of them do IRL. Which no-one seems to do, ever. I almost got kicked from a server for cooperating with them.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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boltcatch
- Posts: 45
- Joined: 2008-01-14 06:31
That reminds me of a post that I wanted to make - I think you should be able to cooperate with the Brits without getting booted. Just think of the fun you'd have running around in the city, trying not to get capped by your outraged teammates. 
What if Civilians had some sort of Q menu option to expose caches they're standing on top of to the Brits? You'd have to find out who the snitch was, and shoot em.
What if Civilians had some sort of Q menu option to expose caches they're standing on top of to the Brits? You'd have to find out who the snitch was, and shoot em.
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Natala
- Posts: 179
- Joined: 2007-05-27 14:13
What type of civi would ever complain about being shot?SGT.JOKER wrote:You forgot reason 5
5: You want to see the person playing as the civi complain about being shot
I always get a kick outta that![]()
Run over, knifed.. sure,
When my mates and I play civi and somebody shoot us, we cheer like crazy, 10 tickets to us! What is there to complain about? ^.^
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Knifing is supposed to represent "handcuffing/arresting" the civis.
Last edited by Natala on 2008-02-02 15:14, edited 1 time in total.
"If you pwn and you know it, clap your hands!"
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Natala
- Posts: 179
- Joined: 2007-05-27 14:13
In reality you would killing civilians if you or your squad-members were in danger.crAck_sh0t wrote:if im behind enemy lines i always shooot nearby civis if they see me. its a matter of life and death all it takes is for him to type the letters of the squares and we could have alot of insurgents spraying at us.
In the game however, one or four squad members dead = 4 tickets, one civilian dead = 10 tickets to the enemy. If you shoot a civilian the big dead circle will tell anybody in radius, that somebody just died over in so and so square, and in PR it just takes the civi in voip going "Somebody just shot me over at ****", after he is dead to alert everybody to your location.
Never any reason to shoot a civilian, if they spot you, time to re-allocate.
"If you pwn and you know it, clap your hands!"
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
Even purely tactically, in PR, civilians are just as easily bypassed than excessive time taken to "arrest" them. If you can arrest them quickly, or use a "snatch" landrover to chase them down to arrest all fine. However, when mobile, its just as easy to mount up and move on. VOIP and team chat makes any killing in PR utterly usless, that is unless you a man with an assault rifle is scared of a rock.
You are dying in PR and you think oh well sod it.. kill him. Do you really want another 30 secs on the spawn time? No thanks.
Discovery of rally point? Not worth it.
About the only time there is a reason to do it is a truck or car with a civilian driving it. It may have IED's strapped to it. No penalties for civvy driving deaths.
You are dying in PR and you think oh well sod it.. kill him. Do you really want another 30 secs on the spawn time? No thanks.
Discovery of rally point? Not worth it.
About the only time there is a reason to do it is a truck or car with a civilian driving it. It may have IED's strapped to it. No penalties for civvy driving deaths.
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::Major_Baker::
- Posts: 406
- Joined: 2006-11-22 01:06
i think you should take it a bit furthur--if the same team member kills more than say, 5 civilians, he is kicked from server to simulate his *** being locked up and charges brought against him. As it is, nobody cares about killing civlians.
i no this idea has already been posted and everything but this would be a big leap for pr mean fastroping in a blackhawk is comen with urban eviroments and heck in the game joint task force when u get reenforcements they fast rope so y should bf2 be differ this would half to be a thing were its limited to blackhawks and maybe the merlin but they would only carry a few ropes
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ghost-stalker
- Posts: 11
- Joined: 2008-04-09 19:46
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Frosty_Mc0wnage
- Posts: 10
- Joined: 2008-04-30 13:08
Not sure if this is the right place to post this but i think Civvie murder penalty should be ramped way up. Recently died 5 times is 10mins as civilian. Frankly whatever the punishment is (3 tickets right?) should be ramped upto 10. And perhaps make the gains for an arrest even higher, say 8 tickets?
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Been in many squad that just kill that civillian he's standing right in front of an insurgent. What i love is to really aggro the tank crew running infront of the turret and so on not a real tactic, but whatever.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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JayGar
- Posts: 10
- Joined: 2008-05-27 22:49
Re: Killing Civilians: Tactical?
Normally, I avoid killing civilians. Maybe if the insergents could attach C4 to them and make them suicide run...damn, that would be awesome.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Killing Civilians: Tactical?
Agreed. Need to make civilians far more important in the map, right now they are almost a sideshow as n00b brits just shoot them.Frosty_Mc0wnage wrote:Not sure if this is the right place to post this but i think Civvie murder penalty should be ramped way up. Recently died 5 times is 10mins as civilian. Frankly whatever the punishment is (3 tickets right?) should be ramped upto 10. And perhaps make the gains for an arrest even higher, say 8 tickets?
Need a way to make them 'bleed out' without actually bleeding out so we can damn well catch the buggers and do the job properly.
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Howitzer
- Posts: 648
- Joined: 2008-01-20 17:49
Re: Killing Civilians: Tactical?
What about those who jump in front of APC's to get killed by the coax...
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
People are too trigger happy and just want to shoot everything.Howitzer wrote:What about those who jump in front of APC's to get killed by the coax...
I had a guy spawning back as civi on a RP when my squad killed him as an insurgent and I said "civi, civi" to warn them and already took out my knife to arrest him and the two squad members looking at him just shot him on spot.
I was once standing on a road sign and a Scimitar came and started shooting at me and wounded me, then realized only a civilian could get on a such a spot. After 2 minutes of bleeding out (not really gonna save them the punishment for their own stupidity) the Scimitar just shot me again and killed me.
So people seem not minding the long spawn time as long as they can shoot stuff
Also, the 10 tickets Insurgents get for dead civies don't matter now as Ins side has got 9999 tickets anyway
Last edited by Outlawz7 on 2008-05-28 05:36, edited 1 time in total.
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Killing Civilians: Tactical?
I think it may be time for "extreme makeover: insurgency edition".



