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Posted: 2008-01-10 00:29
by BloodBane611
This was a stupid post, forget it.
Posted: 2008-01-10 00:30
by Cp
77SiCaRiO77 wrote:maybe changing the vehicle colitions of the runway to make the edge more "flat" , so the plane can climp again .
[R-DEV]Rhino wrote:It is much simpler to edit the model which I'm planning on doing.
There, you had your answer in the post above you
In the meantime, I suggest reversing up on the runway again if you go of it, It wont always work but it seems like the plane flips less often.
Posted: 2008-01-10 01:07
by unrealalex
I've been able to get the plane back on the runway by going perpendicular on it.
It's still a pain often though. also maybe remove a bit of the wall surrounding the taxi entrance? I think the wings often clip them
Posted: 2008-01-10 01:35
by Rhino
unrealalex wrote:also maybe remove a bit of the wall surrounding the taxi entrance? I think the wings often clip them
ye, think im going to lower them a little, they are there too stop nubs wanting to take off strait from the spawn, and too give some cover if tanks deiced to open up at ranges.
Posted: 2008-01-10 02:27
by Expendable Grunt
[R-DEV]Rhino wrote:you seem to forget when dealing with qinling your dealing with 4x4m grid squares here... It is much simpler to edit the model which I'm planning on doing...
Oh. Ok. Sorry.
Posted: 2008-01-10 02:47
by ralfidude
ok im just glad it will be fixed, thanx alot.
Posted: 2008-01-10 07:03
by nedlands1
I have had my jet do multiple barrel rolls, on the ground, when coming off the taxiway. Sure enough, the jet did not survive the experience.
Posted: 2008-01-10 07:08
by unrealalex
Would be nice if some of the trees near the runway were turned into stumps too

Posted: 2008-01-10 07:14
by nedlands1
unrealalex wrote:Would be nice if some of the trees near the runway were turned into stumps too
Would be nice to have them as destructable objects so the first n00b who takes off and crashes clears the path for the rest of the gang.

Posted: 2008-01-10 08:22
by Expendable Grunt
nedlands1 wrote:Would be nice to have them as destructable objects so the first n00b who takes off and crashes clears the path for the rest of the gang.
\o/
A winrar is him.
Posted: 2008-01-10 18:16
by ralfidude
Well i had the "pleasure" of flying the j-10, and it sucked.... due to its one engine it sux. I mean jesus, i would not lift off the ground and i surely got knocked up by one of the AA trees. Its like it had a fat *** or something... it was just bad... any way of clearing some of the trees for the j-10 rather than the eurofighter that can take off no problem?
Posted: 2008-01-10 23:27
by Alex6714
If you can't taxi, take off and land you need practice! J-10 I find is the hardest but a little time in a local server will do it. Remember things like backing up before take off for that extra space. Land the J-10 a bit slower than the EF. Do it a few times and you will get the hang of it. Also, I highly recommend a joystick!
Posted: 2008-01-11 01:29
by BloodBane611
No one is going to have a perfect approach EVERY time. Even experienced pilots mess up approaches, and any changes that can reasonably be made to help pilots is a good idea.
Posted: 2008-01-11 01:39
by Rhino
BloodBane611 wrote:No one is going to have a perfect approach EVERY time. Even experienced pilots mess up approaches, and any changes that can reasonably be made to help pilots is a good idea.
why if its wrong, you open up the throttle and climb, then go around again

Posted: 2008-01-11 03:36
by ralfidude
i dunno, its a 50-50 shot of either doing it right or getting that unfortunate server lag which happens alot on such a big map... which will make u crash. The j10 is touchy... i have joystick and a bit of lag hit and i was scratching both wingtips on the runway as i was taking off, lol, funny but i didnt make it ofcourse due to the j10s fat ***, lol, my mistake ofcourse but still, those AA trees are a pain at the end of the runway, there could be a pocket space for them. BUT the biggest issue is just the falling off of runway thats gonna be fixed so i thank u very much.
Posted: 2008-01-11 07:33
by lion551
Expendable Grunt wrote:I think the easiest fix is to leave the runway as is, and raise the exposed ground around it. In this way, the runway fills in a "ditch", and doesn't collide with the terrain at all.
i like that idea, or they could always just get rid of the grass and make the whole runway area concrete with taxi markers like a international airport

Posted: 2008-01-11 09:21
by Safekeeper
...And I wish some people would give straightforward answers instead of posting a picture with no explaination other than an irrelevent wish.
Er... read the already existing posts? Your question's been answered already in this thread.
Posted: 2008-01-11 10:51
by BabaGurGur
[R-DEV]Rhino wrote:why if its wrong, you open up the throttle and climb, then go around again
Yes, after lowering my engines to 30%, flying at 400 mph on qin, and my plane going a bit to the right, you expect me to make a recorvery off that
Posted: 2008-01-11 13:21
by Alex6714
BabaGurGur wrote:Yes, after lowering my engines to 30%, flying at 400 mph on qin, and my plane going a bit to the right, you expect me to make a recorvery off that
Don“t get that slow then?
Posted: 2008-01-11 15:20
by Masaq
Anyway, Rhino has spoken, the model is to be changed.
Locking to cut the "I can't fly" posts - if you need help taking off or landing, post elsewhere. Like the many threads on the subject already. (Try searching).