Airfield runway

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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Airfield runway

Post by ralfidude »

On the map with the Eurofighters, the airfield runway i see is elevated. It looks cool and all but there is a slight, or major problem really. Well as good of a pilot as i am and all, it does happen from time to time that under some weird coincidence i manage to fall off the runway and land up on the grass. A couple of times it happened because of the server lag which everythign froze and when it came back up i was already on the grass. Well its rather impossible to get back on the runway because there is no gradual slope to get back on top. When u push the stick forward in tax mode to try and get back up, as soon as the front wheel touches the runway slope the eurofighter starts doing horrible unforgivable things, and somehow manages to flip upside down and blows up... Needless to say it creates a nuclear explosion sized hole in the runway which helps nobody. Any way of adjusting this by either making gradual slopes for fallen eurofighters?
BabaGurGur
Posts: 197
Joined: 2007-12-07 14:18

Post by BabaGurGur »

Dont taxi on that runway, if you must, use the taxi runways to take off
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there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Post by ralfidude »

lol, well thats no solution at all, lol too many infantry on the roads there to take off. Il Tk about 7 ppl just to try and take off, and another 8 to land.
s3v3ndust
Posts: 150
Joined: 2007-10-27 03:26

Post by s3v3ndust »

also the barriers around the strip could be extended a little further for take off "on kashan and a couple other maps ", i know if you taxi out and get up enough speed you can lift off easily, but landing is the tricky part sometimes.
Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

It has something to do with the runway looking really weird from far away when its not elevated
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

You do have to be very careful which is pretty frustrating, the thing that gets me more is I keep clipping my wings on the runway entrance, but I guess that's better then driving into the grass.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

When its not elevated it blends in with terrain at a distance, meaning it looks like dirt is all over the runway
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Post by ralfidude »

ok i understand the elevation, its a good idea, but is there a way to make the edges a bit more smooth, like a ramp like, so if it happens again that one of the wheels falls off the damn runway its possible to just get back in and not completely destroy the eurofighter?
bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

Couldn't it just be made wider?
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

I think the easiest fix is to leave the runway as is, and raise the exposed ground around it. In this way, the runway fills in a "ditch", and doesn't collide with the terrain at all.
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DeePsix
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Joined: 2007-07-29 19:22

Post by DeePsix »

I like the runway, but i'd say just lower it elevation wise a touch to it's not as dramatic when you fall off the runway. Or raise the Non-Runway surfaces. I think it should only be a little "bump" so you know your off the tarmac. BF2 Physics are not forgiving.
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Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

The runway looks neat and stuff, I had a different problem. When I put my command post right in front of the abandoned building I had no route to get the spawning trucks out of the airfield area. It's not a big thing, I could have put it somewhere else -- though that was my first time on the map -- but I still think that the area shouldn't be hermetically closed from the parking lot.
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Rhino
Retired PR Developer
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Post by Rhino »

Expendable Grunt wrote:I think the easiest fix is to leave the runway as is, and raise the exposed ground around it. In this way, the runway fills in a "ditch", and doesn't collide with the terrain at all.
you realize that defeats the entire point of razing the runway in the first place? :lol:
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MarineSeaknight
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Post by MarineSeaknight »

[R-DEV]Rhino wrote:you realize that defeats the entire point of razing the runway in the first place? :lol:
So what is the actual point of having a raised runway? To look neat? I tend to think that runways should be... "pilot-friendly". After all, who else uses them?
Rhino
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Post by Rhino »

MarineSeaknight wrote:So what is the actual point of having a raised runway? To look neat? I tend to think that runways should be... "pilot-friendly". After all, who else uses them?
I wish people would use the search function....

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MarineSeaknight
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Joined: 2008-01-08 16:12

Post by MarineSeaknight »

...And I wish some people would give straightforward answers instead of posting a picture with no explaination other than an irrelevent wish.

I actually could not determine anything about the depth or raising of the runway by looking at that picture. Some parts of the taxi-ways look pitch black--I don't know if they're supposed to be like that.

However, after reviewing some posts for a clearer understanding, I've realized that this is the same type of runway that is used on Kashan: that is, most of the sides of the actual pavement for the runway are at a 90-degree angle and do not allow jets that accidentally wander off the runway back on. There are only certain parts of the runway where the sides of the pavement are at a slope that allows jets to taxi onto.
Rhino
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Post by Rhino »

MarineSeaknight wrote:...And I wish some people would give straightforward answers instead of posting a picture with no explaination other than an irrelevent wish.

I actually could not determine anything about the depth or raising of the runway by looking at that picture. Some parts of the taxi-ways look pitch black--I don't know if they're supposed to be like that.

However, after reviewing some posts for a clearer understanding, I've realized that this is the same type of runway that is used on Kashan: that is, most of the sides of the actual pavement for the runway are at a 90-degree angle and do not allow jets that accidentally wander off the runway back on. There are only certain parts of the runway where the sides of the pavement are at a slope that allows jets to taxi onto.
and I cant be bothered to sit here explaining to you what the problm is when its 100% obvouise from that pic when there is nothing for me to gain, and the only thing you would gain from it is a slight increase in knowledge as to why it was done and do nothing with the knowledge.
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Expendable Grunt
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Post by Expendable Grunt »

[R-DEV]Rhino wrote:you realize that defeats the entire point of razing the runway in the first place? :lol:
/facepalm.

No.

The runway is still RAISED UP OFF THE GROUND UNDER IT.

The ground around it is raised, and does NOT create the flickering issue seen in the pic above. It does, however, create the illusion that the runway is flush to the ground.
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Rhino
Retired PR Developer
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Post by Rhino »

Expendable Grunt wrote:/facepalm.

No.

The runway is still RAISED UP OFF THE GROUND UNDER IT.

The ground around it is raised, and does NOT create the flickering issue seen in the pic above. It does, however, create the illusion that the runway is flush to the ground.
you seem to forget when dealing with qinling your dealing with 4x4m grid squares here... It is much simpler to edit the model which I'm planning on doing...
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77SiCaRiO77
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Post by 77SiCaRiO77 »

maybe changing the vehicle colitions of the runway to make the edge more "flat" , so the plane can climp again .

of course that can make some odd results , like wheels inside the concrete , etc :p .
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