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Posted: 2008-01-20 17:49
by BloodBane611
The best will be if the ironsight it self moved right, left, up and down. So if you manage to get it on target it will hit it.
Weapon sway (which is what you are describing) is not possible with the BF2 engine. I believe this is the only reason that it hasn't been implemented.
If you want the numbers about damage and accuracy in .7, look at this thread:
https://www.realitymod.com/forum/f10-pr ... post583163
Posted: 2008-01-20 17:53
by +SLO+igorsniper14
Everything is ok...Just sniper rifles should be more accurate!
Posted: 2008-01-20 18:00
by Longbow*
BloodBane611 wrote:Weapon sway (which is what you are describing) is not possible with the BF2 engine. I believe this is the only reason that it hasn't been implemented.
If you want the numbers about damage and accuracy in .7, look at this thread:
https://www.realitymod.com/forum/f10-pr ... post583163
I think weapon sway is possible, but way too hardcoded. They did it in BF2142, and it uses the same engine (modified though)
Posted: 2008-01-20 21:09
by Thyreus
This poll is very biased.
Posted: 2008-01-20 22:10
by BloodBane611
Yeah, smoke has that problem with polls. Seriously, this poll is messed up.
I think it needs an animator to do it for each and every weapon.
Fun. I don't know where I heard it was hardcoded, but this is an improvement over that.
Posted: 2008-01-21 00:49
by SMOKE911
KP wrote:As someone said, the rifles themselves may be more accurate than they are in PR ATM. However, factor in stress, fatigue, the fact that other people are firing at you, the fact that you've just run 200 metres to get to cover, and I'm sure that your accuracy will be less-than-perfect. That's what the deviation is all about. Also, this has been discussed to death before.
Then tell me this... Why does deviation affect weapon accuracy, rather than be shaky from running around so much? I don’t know how many times I have to get this through peoples head. I understand all the factors of the game ok. Now listen……
When you run and try to aim, you get stressed and are less accurate at the beginning. Now, why do you aim at a target perfectly and miss by a mile. That should not happen. Now, what should happen is the fact you are stressed and tired from running, you should be shaky from the affects of the adrenalin. Not have the weapon itself inaccurate. I just need that explained…. I don’t need another person saying anything about deviation again.
Its plain and simple. It is not realistic to have deviation affect weapon accuracy. It should affect players movement and aiming. Is the BF2 engine able to use those type of affects. If not, its not PR fault. I am just trying to explain a point.
Posted: 2008-01-21 02:04
by Sabre_tooth_tigger
Yep the weapon is shaky for a second and a half after you stop running and its missing the animation. The gun looks dead still but its not
Simulate shooting a gun realistically
Posted: 2008-01-21 04:27
by mr_bad4u
First off, I want to thanks the PR’s developer for this awesome mod.
I noticed there are many complain about the realism of the recoil and weapon accuracy in PR. The following are my suggestions...
The crosshair (or the iron sight) should represent where the gun is pointing. Therefore, the bullets should always hit dead center of the aiming sight. To simulate shooting a real gun, when in aiming mode, breathing effect (shakiness that usually used to simulate sniping scope) will make it challenging and fun for the shooter. The player should be reward with less shakiness as it is in real life. In addition with the recoil simulation, I think this would make it very realistic.
A player then would rely on his skill of coping with the breathing (shake) and the recoil as in real life instead of praying for the random spray to hit his target.
This also solves the problem with the sniper being inaccurate. Breathing simulation should be increased, but make the bullet hit dead center of the crosshair (with gravity simulation or not).
The crosshair should always represent where the gun is pointing; thus the bullet should travel exactly where the gun is pointing.
If anyone ever played America's Army, you would know what I am talking about. They simulate this very well.
Again this is just a suggestion; I have no intention of challenging the realism of PR. I felt it is an obligation for everyone that play PR should takes time to give feedback as the developer did their part by making an awesome mod for us to enjoy.

Posted: 2008-01-21 05:44
by BloodBane611
To simulate shooting a real gun, when in aiming mode, breathing effect (shakiness that usually used to simulate sniping scope) will make it challenging and fun for the shooter. The player should be reward with less shakiness as it is in real life.
The problem isn't making this happen, it is animating this. If you want to animate it feel free, but right now there are not a lot of animators around who are willing to do such a huge amount of work. The current system simulates this, without requiring the animations.
Posted: 2008-01-21 06:17
by Swe_Olsson
Run, Stop , 2 Seconds , Shoot ( 1 round ), 200meters, Target Down, the G3 is one powerful weapon and if used correctly deadly as ...
Posted: 2008-01-21 16:09
by KP
SMOKE911 wrote:Then tell me this... Why does deviation affect weapon accuracy, rather than be shaky from running around so much? I don’t know how many times I have to get this through peoples head. I understand all the factors of the game ok. Now listen……
When you run and try to aim, you get stressed and are less accurate at the beginning. Now, why do you aim at a target perfectly and miss by a mile. That should not happen. Now, what should happen is the fact you are stressed and tired from running, you should be shaky from the affects of the adrenalin. Not have the weapon itself inaccurate. I just need that explained…. I don’t need another person saying anything about deviation again.
Its plain and simple. It is not realistic to have deviation affect weapon accuracy. It should affect players movement and aiming. Is the BF2 engine able to use those type of affects. If not, its not PR fault. I am just trying to explain a point.
Search is your friend.
https://www.realitymod.com/forum/f18-pr ... cally.html
https://www.realitymod.com/forum/f200-p ... bad-2.html
Posted: 2008-01-21 16:31
by Wasteland
KP pretty much hit the nail on the head. Weapon sway can't be accomplished with the BF2 engine. Sorry bro. Locked.