Weapon Accuracy

Suggestions from our community members for PR:BF2. Read the stickies before posting.

Are PR weapon accuracy perfect with single shot all the time?

Yes, they shoot perfectly accurate and it is as realistic as it gets.
10
15%
Yes, I think they shoot quite realisticly and accurate.
33
50%
I don't now. I guess its ok.
8
12%
No. They might be accurate sometimes, but not as realistic as it can be.
8
12%
No. They are unaccurate and not realistic at all.
7
11%
 
Total votes: 66

SMOKE911
Posts: 19
Joined: 2008-01-19 21:11

Weapon Accuracy

Post by SMOKE911 »

I have found that the weapon accuracy is not quite as good as I expected in a realistic mod. All guns should be perfectly accurate with single shot, especially sniper weapons.

Is it just me, or do you think so too?
MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Post by MarineSeaknight »

I think the weapons are a bit too inaccurate, but I do not agree with your call for "perfect accuracy". Bullet deviation was implemented by the DEVs on purpose, because it is more realistic. In real life, it is very hard and takes tremendous skill to have a perfectly placed shot.

Sniper and Marksman Rifles on the other hand, I feel are bugged. They were supposed to be modified to implement bullet drop, but now aren't even hitting even if you aim above your target.
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Rudd
Retired PR Developer
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Post by Rudd »

quoted from SMOKE911
https://www.realitymod.com/forum/f18-pr ... as-pr.html

I am focusing the realism of project reality and found that the recoil and weapon accuracy is not realistic at all. I feel the game should focus more on weapon accuracy and recoil. In the military, soldiers are trained to reduce recoil and accelerate accuracy.
Dangerously close double threads.

A good answer is from the G3 thread
Originally posted by [R-MOD]Masaq And you have plainly missed the fact that PR recoil isn't controlled by the player's avatar/character.

YOU, the PLAYER, are supposed to control it.

If you're spraying shots everywhere with the G3, it's because you're the untrained and do not know how to properly fire nor compensate for recoil, even when in a prone of crouched position.

Why can't people get this simple fact? Seriously, it's very simple:

RECOIL IN GAMES DOES NOT LOOK REALISTIC BECAUSE PLAYERS ARE SUPPOSED TO CONTROL IT.
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SMOKE911
Posts: 19
Joined: 2008-01-19 21:11

Post by SMOKE911 »

Dr2B Rudd wrote:Dangerously close double threads.

A good answer is from the G3 thread
I am glad you involved the G3. The G3 is, in my opinion, the most inaccurate riflemen weapon in the game. I hear a lot of complaints about that weapon in fact. I understand where the "recoil is controlled by the player" but how that is emulated is a totally different story. If the recoil is going to be emulated by controlling the weapon by mouse, then how is it to say that the recoil itself is realistic. Again, people are only focusing on one specific point about the recoil. Though I like the point that the player has to control recoil, the recoil still needs fixed up itself. Each weapon has its own type of recoil. In the game, recoil is based of random recoil movement. I am sure there is a coded pattern, but its not realistic.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

There is no such thing as a perfectly accurate gun. Even if a weapon is bolted to a steel beam it will not fire straight to where its pointed to. There will be a certain amount of deviation associated with the design of the weapon itself. Massed produced combat assault rifles are pretty poor quality when it comes to this...lowest bidder. The G3 is, from what little evidence I've seen, pretty accurate in RL...possibly more so than the other 5.56 weapons, but it's hard to say...also most people that have fired one say it kicks like a mule. In-game it's too inaccurate imo and I'm sure they are evaluating these things.
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

Do a simple test. Fire an a static object from 50m. Use Binoculars and see how many hit. Do that 10 more times. Now do the same with any other rifle in the game.

Does the G3 match up at all?

Now try it on an enemy soldier and see how many shots it takes to take down someone with the G3 apposed to any other assault rifle in the game. Single Shot.

Does the G3 match up at all?

You will find in both cases that it's probably sub-par. They balanced the guns. They just nerfed the G3. They just need to tweak it ever so slightly back into the positive range is all.
icehollow
Posts: 128
Joined: 2007-05-19 13:50

Post by icehollow »

SMOKE911 wrote:I have found that the weapon accuracy is not quite as good as I expected in a realistic mod. All guns should be perfectly accurate with single shot, especially sniper weapons.

Is it just me, or do you think so too?
I voted yes, not because the accuracy/recoil at the moment is realistic (because anyone will tell you it isnt) but rather because this new accuracy has forced people to stop playing like dickheads to some degree, which is a very good thing. Besides laser point accuracy is not something I want in a realism mod, high dispersion simulates the franticness of real firefights and we now have proper supression to some degree, no more insta proning and headshotting the SAW gunner who's been in a stable and better position for the last 2 mins supressing you.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Som1 has to post some RL numbers to validate this thread...
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

It's a huge improvement compared to 0.6. Now imagine you are a soldier wearing 30kgs of gear jogging 2km. Then you see the enemy and lay down and immediately shoot with some laser accuracy. Now that isn't realistic as well?

There is deviation now, which is absolutely awesome. If you want to shoot accurate. Wait 1 1/3 second before firing each shot. You will be shooting accurate as hell.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

I find the G3 still gives more damage than most other rifles. Maybe it's just a placebo effect but I feel the 7.62 has a far greater effect and least in injuring someone compared to the 5.56 M16s etc.

With regards to recoil since when has it ever been controlled for anyone automatically irl? lean into your weapon to compensate if youre going to fire on full auto (just push the bleedin mouse foreward as you fire)

As for single shot point n click accuracy... You've never fired a weapon before, If you had then youd know that you can shoot a coin quite happily at around 25-40 metres with an accurately zeroed rifle.
Go back to the range again tomorrow (early morning perhaps?) condensation, humidity, heat, wind, rain, wearing a different coat all of these things will totally change the accuracy of your weapon.

This is the difference between a skilled shooter and a non skilled shooter, since we cant simulate all of these effects in PR and have players develop the skill to make accurate shots at long ranges despite changing position, don't complain because you have to hold the rifle for 2 seconds before you fire.


Just wanted to get my mini rant in before this gets locked
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SMOKE911
Posts: 19
Joined: 2008-01-19 21:11

Post by SMOKE911 »

Sadist_Cain wrote:I find the G3 still gives more damage than most other rifles. Maybe it's just a placebo effect but I feel the 7.62 has a far greater effect and least in injuring someone compared to the 5.56 M16s etc.

With regards to recoil since when has it ever been controlled for anyone automatically irl? lean into your weapon to compensate if youre going to fire on full auto (just push the bleedin mouse foreward as you fire)

As for single shot point n click accuracy... You've never fired a weapon before, If you had then youd know that you can shoot a coin quite happily at around 25-40 metres with an accurately zeroed rifle.
Go back to the range again tomorrow (early morning perhaps?) condensation, humidity, heat, wind, rain, wearing a different coat all of these things will totally change the accuracy of your weapon.

This is the difference between a skilled shooter and a non skilled shooter, since we cant simulate all of these effects in PR don't complain because you have to hold the rifle for 2 seconds before you fire.

Just wanted to get my mini rant in before this gets locked
And you are so right there. But again, PR does not have any type of weather. I think that would be quite hard for the Dev. Team. Everything about aiming and accuracy has to be focused on other disadvantages, like range and height differences. There will never be a perfect simulation in BF2, but it can be close.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

As someone said, the rifles themselves may be more accurate than they are in PR ATM. However, factor in stress, fatigue, the fact that other people are firing at you, the fact that you've just run 200 metres to get to cover, and I'm sure that your accuracy will be less-than-perfect. That's what the deviation is all about. Also, this has been discussed to death before.
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which in turn makes everyone in the area safer.

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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

KP wrote:As someone said, the rifles themselves may be more accurate than they are in PR ATM. However, factor in stress, fatigue, the fact that other people are firing at you, the fact that you've just run 200 metres to get to cover, and I'm sure that your accuracy will be less-than-perfect. That's what the deviation is all about. Also, this has been discussed to death before.

Agreed. But still, the G3 and the sniper rifles need to be tweaked. One for balancing and realism, the others 'cause they are buggy. But you're right, discussed to death before, so i'll better shut up now^^
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

i like the current system although some weapons might be just a little too inaccurate. What i absolutely dont like though it the automatic fire on the g3, i mean compare it to the ak-47 that also fires a 7.62 mm round and the difference is so incredably big. Im not sure but i dont think the recoil is that severe.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Well... one thing is for sure. There is no such thing as "perfect accurate weapon".
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

imo weapon recoil is fine
the only guns that need tweaking for better accuracy are the G3 and Marksman/Sniper.

The G3 WOULD create tighter groups than an M16 but not by much.

just Maybe the devs had the M16/L85 have better accuracy because irl US Marines and Royal Marine Commandos are better trained and have higher marksmanship standards than say, Iranian/Pakistani/etc army soldiers?

irl i would take a Marine rifle infantry platoon over an Iranian/Pakistani/etc army rifle platoon anyday. given that they fought a "fair fight" (no one has a terrain/surroundings-related advantage)

If the G3 was given better accuracy in a patch, could it take perhaps 1/2 more sec than the m16/l85 to reach "perfect" accuracy to simulate the awkwardness of the rifle's weight and size.

then again, i've never fired a G3/hk91
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

markonymous wrote:What i absolutely dont like though it the automatic fire on the g3, i mean compare it to the ak-47 that also fires a 7.62 mm round and the difference is so incredably big.
g3 and the ak-47 do NOT fire the same round.
g3: 7.62x51
ak-47: 7.62x39
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Valtasar
Posts: 656
Joined: 2006-06-18 09:50

Post by Valtasar »

The best will be if the ironsight it self moved right, left, up and down. So if you manage to get it on target it will hit it.
Sorry for my English :roll:
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

The average pubber is a one cell organism and needs much help in his path to ultimate glory, if you are good at animating you might want to be positive about this and volunteer your services
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