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Posted: 2008-02-10 14:09
by Thyreus
Sounds like a very nice idea, which could possibly contribute a lot to getting people to react more realistically on being fired upon, seeing as just laying down and firing back will be even harder than it is currently.

Posted: 2008-02-10 14:42
by burghUK
after watching kemp in afghanistan i think the 1`st or second episode when bullets were flying over his head it WAS VERY CLEAR that they were..

we need a very loud swishing nose when bullets fly over head as the only thing alerting us atm is when one lands at your feet.

if i heard a swishing noise id be right down in the dirt before you could say taliban.

Posted: 2008-02-10 14:47
by BabaGurGur
crAck_sh0t wrote:after watching kemp in afghanistan i think the 1`st or second episode when bullets were flying over his head it WAS VERY CLEAR that they were..

we need a very loud swishing nose when bullets fly over head as the only thing alerting us atm is when one lands at your feet.

if i heard a swishing noise id be right down in the dirt before you could say taliban.
They have effects like this in CS 1.6 Servers where if your being shot at you hear sounds, example, a whizzz sound and if your near a wall, a richochet sound, and I know, if it can be done in CS 1.6, it can be 100x better in PR.

Posted: 2008-02-10 15:01
by darkNight
Agree Agree Agree! :mrgreen:

Posted: 2008-02-10 21:33
by Jaymz
Jonny wrote:I dont know what the DEVs are trying to do with suppression, but this would be better than blurred screens when hit.
The author of the FH2 suppression effects was made an [R-CON] a week or so ago, so our own suppression shader effects are in testing.

Posted: 2008-02-11 01:13
by Death_dx
Well I can see 2 ways to justify the blinking 1) air current moving due to the bullet that hit you. 2) kevlar flying into your eye after being shot.

Don't really like the black screen thing, but I'll take it in lieu of a better effect, as I'm miffed at being shot by two idiots despite having shot both of them first (shot first one twice, second runs over the hill, shoot him and he caps me).

Posted: 2008-02-11 01:35
by Sadist_Cain
I think the sheer impact would definately knock the wind out of you anyhow and I do believe blinking is just a relflex anyhow, you'll blink under all sorts of situations just as pure reflex following a shocking impact or something (Like being shot? :P )

Posted: 2008-02-11 22:58
by Leo
I like the idea, but a blurring and darkening of the screen like in Rainbow Six: Vegas or a reddning of the screen like in SMOD would be nice.