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Posted: 2008-02-13 10:23
by Billy_Crook_Foot
I am not sure about this one Masaq. Perhaps if your squad members are always visible because it is a very important feature to keep a squad together. Squad leading is a pretty busy task as it is and reducing visibility/coordination elements could possibly lead to unneccessary frustrations.

Sure, it's a nice idea to influence individual players but SLs still require useful tools to help them keep the squad effective.

Putting everything through VOIP is a nice idea and all that but it's a cumbersome system when you are forced to use a virtual "radio" to talk to the guy next to you on the same "frequency" as the commander who can steamroll your conversation with instructions of his own.

So, with respect, I'm not head over heels in love with the suggestion. The only caveat I would suggest is to allow your squad to remain on the map at all times - or at least on the SLs map. This is pretty much what Ghost1800 is indicating above.

Posted: 2008-02-13 17:47
by Masaq
Billy_Crook_Foot wrote: So, with respect, I'm not head over heels in love with the suggestion. The only caveat I would suggest is to allow your squad to remain on the map at all times - or at least on the SLs map. This is pretty much what Ghost1800 is indicating above.
Absolutely - I'd prefer to see that myself, on reflection.

Posted: 2008-02-13 20:41
by Sadist_Cain
Indeed

But when it comes to other squads locations I only want to know a really rough bearing on their location every 30 secs or so

Kinda generous to simulate a pretty constant update on the other squads locations on the battlefield still but reducing it to SL markers will add a good effect.

Instead of it being "oh yes squad 1 are all within the flag radius they're capping now"

It would change to... "hmmm squad 1 are around the dam but I dno if they're on the flag... Squad 1 come in?.. Squad 1?? NOOO WE@VE LOST SQUAD 1 THEY'RE DEAD NOOOOOOOO!!!!!!!!" :'( and so forth :D

Non teamplayers hate these sorta suggestions because their definition of teamplay is having constant updates on what everyone else is doing, so they can do what they want.
Rather than relying on the others in the team to tell you what they need

I'm shutting up now before I go off on another tangent

Posted: 2008-02-13 21:13
by joselucca
great idea.
and i fully agree with the above comment about non team players.

Posted: 2008-02-14 04:01
by BloodBane611
This would require some very creative coding, so feasibility is an issue. But I'm not a real coder, so maybe it's possible? I can tell you that there is no easy way of doing this, as I don't think the map positions are even open to the pythons. But I'm pretty inexperienced, and there's so many python commands that it's impossible to look through them quickly and really know what's going on as a non-coder.

Posted: 2008-02-14 06:55
by 00SoldierofFortune00
Another "realistic" suggestion which seems ok in theory, but would be horrible ingame. Do this and how are you suppose to have coordination between squads? Don't say commander because half the time the commander isn't even competent and it would basically screw SL's like myself who try and help or move with other SL's and their squads.

This is not real life either like I have been saying. In RL, you have chain of command, GPS, and you know where you are going. This game moves far to quickly to replicate reallife and if there is a delay, then you can basically kiss sticking with your squad and armor support goodbye.

It is already hard enough to stay with your squad unless they are within 10 feet of you because the nametags don't show up and the minimap is gone. And if you do stay too close to each other, you are AT/Ambush/Tank Fodder.


If you want to slow down our "third eye", because the minimap is basically our senses ingame, then why not just get rid of everything all together and get the most realistic feeling ever? (sarcasm)

Have fun getting seperated from your squad, lacking squad coordination, finding reinforcements, and running nowhere.


Since 0.7 day one until now, I have noticed that my squadmates have a hard time staying together, even when they all have mics and are teamplayers and it makes exact tactics differcult.


Unless you play SL 24/7, most people wouldn't know how hard it is to actually keep a squad together while moving, let alone attack in the place he wants them to from the direction he wants them to without getting split up.

Posted: 2008-02-14 08:08
by R.M.S.1.3
Personally, I'm all for adding a slight delay, but removing friendly units all together is regressive. Sure, it isn't exactly like reality to have every friendly unit on the map being updated in real time (or is it...not too sure to be honest), but in reality, there are briefings before the mission, where everybody is completely attentive and dedicated to the goal, because their lives hang in the balance, as does the future of their country.

Conversely, in PR, everybody is seated comfortably in their home in front of a computer for 3 (more or less) minutes before a round starts mainly jabbing away with their squaddies after putting together a basic gameplan. In reality, all units know where they and others should be, and if they stray from that plan without just cause (ambush etc.) they face severe punishment. In PR you just get away from your squad and may or may not get yelled at by your SL and kicked from the squad for being a 'nilla noob. You also may or may not "die" in game, where you will then just "spawn" back after a certain number of seconds.

The simple truth is, there isn't always complete communication and cooperation between SL/SMs/CO, and the map gives a bit of redundancy to the situational awareness that would be there from the chain of command in reality. Let's all try to remember, we aren't soldiers (although some used to be/will be) and are playing a game.

There has also been a strange phenomenon that I've noticed over the past few months. If something isn't hardcoded, it should be immediately and completely converted to reflect total reality. It seems like the days of 'minor sacrifice in realism for gameplay' are long gone with the most recent suggestions. Here's hoping this one gets tossed out.

Posted: 2008-02-14 16:42
by Masaq
Okay, I've had a long day at work so here's a brief set of replies to each of your points.
00SoldierofFortune00 wrote:Another "realistic" suggestion which seems ok in theory, but would be horrible ingame. Do this and how are you suppose to have coordination between squads? Don't say commander because half the time the commander isn't even competent and it would basically screw SL's like myself who try and help or move with other SL's and their squads.
Coordination between squads -> Part of Commander's role.

Sorry, but why should the defining (limiting) factor of gameplay be that good players can't work out that if they want a good commander than they have to take the role themself or ensure somebody else competent does? Commander is the most important role on the battlefield in 0.7, and will only become MORE important as PR progresses (is my hunch).

If you let an idiot take the commander position, you're going to be led by an idiot. Simple.

If you let an idiot take charge, how does that stop you using Team Chat to co-ordinate? And in what way does a map delay (or not having EVERY squad member ON the map) stop you doing that? You're co-ordinating with the squad leader, not each and every squad member.

00SoldierofFortune00 wrote: This is not real life either like I have been saying. In RL, you have chain of command, GPS, and you know where you are going. This game moves far to quickly to replicate reallife and if there is a delay, then you can basically kiss sticking with your squad and armor support goodbye.
In game:
-You have a chain of command. CO -> SL -> SM.
-You have GPS (which is *only* the ability to accurately position yourself on a map. You can do that by pressing M)
-You know where you are going; you have move markers and VOIP.
-The game speed is slowing down with each new release; (0.6 excepted).
-Again, good team-chat and CO VOIP communication should keep units together where needed.

00SoldierofFortune00 wrote: It is already hard enough to stay with your squad unless they are within 10 feet of you because the nametags don't show up and the minimap is gone. And if you do stay too close to each other, you are AT/Ambush/Tank Fodder.

I'm sorry but I utterly reject this. It's maybe different to using a minimap but it's still easy. You press M, you take a look, and bingo, there they are. It takes what, 3-5 seconds? And that's if you're using the easy easy way. Do it the natural way and you just do it instinctively - you have a move marker, you're starting off from the same locations - of course the squad move together. Turn around every now and again, see where your buddies are.

00SoldierofFortune00 wrote: If you want to slow down our "third eye", because the minimap is basically our senses ingame, then why not just get rid of everything all together and get the most realistic feeling ever? (sarcasm)
Why is the map your in-game senses?! You have eyes - use them to see what's on your screen. You have ears - listen to what's going on around you. In reality you can't see/tell the exact locations of 32 people in a 17km^2 area, even if you are in constant radio contact with them. Nor can you realistically do it even if they're continually giving you their exact positions via GPS.

In short, the map provides you with FAR more information for your VIRTUAL enviroment than a real human gets in a REAL enviroment.

00SoldierofFortune00 wrote: Have fun getting seperated from your squad, lacking squad coordination, finding reinforcements, and running nowhere.
I'm sorry, but that's a hilarious statement. That's exactly what people said about removing the minimap. Guess what? I have masses of fun.
00SoldierofFortune00 wrote: Since 0.7 day one until now, I have noticed that my squadmates have a hard time staying together, even when they all have mics and are teamplayers and it makes exact tactics differcult.
So play with different squadmates? Seriously, if they're struggling with it then don't play with them. It's not difficult to stay together in 0.7, you just have to have a few more braincells switched on; think a little more about what others are doing and where they're going.

00SoldierofFortune00 wrote: Unless you play SL 24/7, most people wouldn't know how hard it is to actually keep a squad together while moving, let alone attack in the place he wants them to from the direction he wants them to without getting split up.
I play SL almost exclusively. I love it, I can keep a squad (of complete random newbies) together just fine, and get them to attack exactly from where I want them to.

I just use "MOVE" and "ATTACK" markers a lot; even if we're just running 30m.

Posted: 2008-02-14 17:09
by Sadist_Cain
[R-MOD]Masaq wrote: I play SL almost exclusively. I love it, I can keep a squad (of complete random newbies) together just fine, and get them to attack exactly from where I want them to.
Ditto

Players actions define the game, it shouldn't be random feeds of fantasy data constantly streamed on screen deciding what your squaddies do it should HAVE to be the SL

Too many people play PR for themselves, I play it for me but for others too, I want my squad to feel that atmosphere rather than just shooting anything that moves and I can have plenty of fun with the rejected N00bie,

I find studdorn experienced players are more of the problem because they'll begger off alone because they know as much as me (about the battle) and they'll decide what they're going to do rather than asking what they should be doing

Posted: 2008-02-15 00:39
by ender[fdn]
I like this suggestion as a compromise vs. the total removal of friendly locations from my original thread.

However, I would like to argue that the times between updates should be higher, maybe 2x-3x what Masaq has suggested.

But in principle, this seems like a really cool concept. Now if a dev can weigh in on the feasibility front...

Posted: 2008-02-15 00:58
by Artnez[US]
if i remember correctly, the map delay was actually a bug that turned into a feature.

the bug was a result of removing the minimap.

in vBF2 when you hit the "M" key, the minimap on the top right kind of "transforms" into the large minimap. it resizes and moves across the screen quickly. most people don't notice it because the transition is so smooth.

when they removed the minimap, they didnt literally remove it -- they just made it invisible. so now when you hit the "M" key, the minimap still does the same animation but it's invisible... which causes the delay.

the delay between minimap-to-map has always been there and is exactly the same in vBF2. the difference is you can see the map expanding in a fluid way so your eyes focus on the map quicker.

as far as your suggestion, i think it's cool but i also think it's not worth the effort. most people check the minimap just to see where everyone is real quick and then close it. ie:

- if you're a squad leader, you bring up the map and see that squad 2 is attacking the eastern flag. that's all you really need to know, what the general position of the other squads is.

- if you're a squad leader, you may also bring up your map to see where your squad mates are. often times i'll bring up the map, click on a green dot and see the name of that player so i can tell him to move a little bit more west or follow us. helps me keep track of who is slacking in the squad.

- if you're a commander, all you want to make sure of where your friendlies are.

so generally i think people use the map as an at-a-glance tool anyway.

Posted: 2008-02-15 04:34
by 00SoldierofFortune00
[R-MOD]Masaq wrote:Okay, I've had a long day at work so here's a brief set of replies to each of your points.


Coordination between squads -> Part of Commander's role.
One thing everyone who plays this game should know, is to never depend on a commander. There are far too many times when the commander lacks a mic or is just an idiot and doesn't care and nothing gets done. I would much rather depend on my squad and the other squads in order to get everything done, although a good commander is always a plus. Unless a good commander can be hardcoded, suggestions that advocate relying on one extensively should be thrown out IMO.
Sorry, but why should the defining (limiting) factor of gameplay be that good players can't work out that if they want a good commander than they have to take the role themself or ensure somebody else competent does? Commander is the most important role on the battlefield in 0.7, and will only become MORE important as PR progresses (is my hunch).

If you let an idiot take the commander position, you're going to be led by an idiot. Simple.

If you let an idiot take charge, how does that stop you using Team Chat to co-ordinate? And in what way does a map delay (or not having EVERY squad member ON the map) stop you doing that? You're co-ordinating with the squad leader, not each and every squad member.
Yea, because we really have a say in who the commander will be? I cannot and will not play CO 24/7 and there are not good CO's 24/7, so the "don't let an idiot take charge" argument is just plain wrong.

And the SL cannot physically tell every single squadmate where to go. He gives a general direction and it is very helpful when you can see where they all are so that you control over your squad.

And if you do not know where the rest of the team is, that basically eliminates armor or convoy style tactics, ambushes with other squads(you cannot talk to the other SL's remember), and it lessens your awareness as a whole. You think in real life people will not have a general idea of where friendly units are? No. They are briefed thoughly beforehand and we have GPS today.



In game:
-You have a chain of command. CO -> SL -> SM.
-You have GPS (which is *only* the ability to accurately position yourself on a map. You can do that by pressing M)
-You know where you are going; you have move markers and VOIP.
-The game speed is slowing down with each new release; (0.6 excepted).
-Again, good team-chat and CO VOIP communication should keep units together where needed.
-You know just as well as I do that the CO isn't always there.
-The GPS allows you situational awareness and this is especially important with SLs.
-You don't always know where you are going. I base where I am going on where the rest of the team is going, and if the whole team is going towards 1 cache, than why should my squad? And flags are not seen 300M away either or certain land features.
-If the CO even talks and is competent, then you get some coordination going, but this game will never be ArmA or really slow, no matter how you cut it, so it would just end up being a mess to have coordination.




I'm sorry but I utterly reject this. It's maybe different to using a minimap but it's still easy. You press M, you take a look, and bingo, there they are. It takes what, 3-5 seconds? And that's if you're using the easy easy way. Do it the natural way and you just do it instinctively - you have a move marker, you're starting off from the same locations - of course the squad move together. Turn around every now and again, see where your buddies are.
That is when you are *NOT* in combat. You enter the city in Basrah or the town in Kashan and there are a million objects and barriers which cover your squadmembers nametag and if you pull out the minimap all the time, it takes you away from the fight. The one thing that the old minimap had was that it replicated situational awareness. I am not saying to bring it back, but you will never have real life situational awareness ingame and even with the best of tactics(like in the tournament), you will still get seperated in battle unless you are all ontop of each other.



Why is the map your in-game senses?! You have eyes - use them to see what's on your screen. You have ears - listen to what's going on around you. In reality you can't see/tell the exact locations of 32 people in a 17km^2 area, even if you are in constant radio contact with them. Nor can you realistically do it even if they're continually giving you their exact positions via GPS.

In short, the map provides you with FAR more information for your VIRTUAL enviroment than a real human gets in a REAL enviroment.
This is where many people will disagree with you.

You can NEVER replicate real life senses. If someone goes around the corner, you do not know he is around the corner and you cannot hear him on the other side of the corner ingame. In real life, you have yelling and mics. If you try to tell someone your location ingame, how the hell are they suppose to know where you are? "I am next to the rock around the corner!" "What rock?" What we have as the minimap now is basically a fraction of the senses you have in real life.

And if you do try to play this game extremely slowly and realistic and call out locations ingame to make up for a minimap, you will end up being RPGed from around a corner or run over, or naded and shot up half the time.

We also have radios, mics, maps, and actual plans laid out beforehand in real life, so the minimap is what replicates those and actually gets you to where you need to be.




I'm sorry, but that's a hilarious statement. That's exactly what people said about removing the minimap. Guess what? I have masses of fun.


That is different though. The minimap wasn't removed completely like it is being advocated now and the players on it. I also find it harder for my squadmembers to stay together, even if they are veterans or have mics, and trust me, I am no stranger to SLing.


So play with different squadmates? Seriously, if they're struggling with it then don't play with them. It's not difficult to stay together in 0.7, you just have to have a few more braincells switched on; think a little more about what others are doing and where they're going.
I don't know what game you are playing, but I can guarentee you that your squad will end up split up in urban battle half the time. On a huge map like Kashan, it is easy to keep a squad together because everyone is easily visible, but play on the urban maps or maps with extreme terrain and you will see how telling out locations becomes useless.

And I doubt you play with a squad which is 100% coordinated all the time, so it isn't a valid argument IMO. Not everyone is on the same page 24/7 and they have to think quick to keep from the 30 second respawn, and orders or yelling isn't always going to work because we are not in a professional military and these people have never been through bootcamp before. They are just playing the game to have fun.



I play SL almost exclusively. I love it, I can keep a squad (of complete random newbies) together just fine, and get them to attack exactly from where I want them to.

I just use "MOVE" and "ATTACK" markers a lot; even if we're just running 30m.

See how that goes in battle and once you make contact. It is easy to do when no one is around, but if you have a street or area full of enemies, that kind of thing is thrown straight out the window immediately. That is where the hud and minimap always came into play, especially in urban combat.

Posted: 2008-02-15 04:36
by 00SoldierofFortune00
'Artnez[US wrote:;609884']if i remember correctly, the map delay was actually a bug that turned into a feature.

the bug was a result of removing the minimap.

in vBF2 when you hit the "M" key, the minimap on the top right kind of "transforms" into the large minimap. it resizes and moves across the screen quickly. most people don't notice it because the transition is so smooth.

when they removed the minimap, they didnt literally remove it -- they just made it invisible. so now when you hit the "M" key, the minimap still does the same animation but it's invisible... which causes the delay.

the delay between minimap-to-map has always been there and is exactly the same in vBF2. the difference is you can see the map expanding in a fluid way so your eyes focus on the map quicker.

as far as your suggestion, i think it's cool but i also think it's not worth the effort. most people check the minimap just to see where everyone is real quick and then close it. ie:

- if you're a squad leader, you bring up the map and see that squad 2 is attacking the eastern flag. that's all you really need to know, what the general position of the other squads is.

- if you're a squad leader, you may also bring up your map to see where your squad mates are. often times i'll bring up the map, click on a green dot and see the name of that player so i can tell him to move a little bit more west or follow us. helps me keep track of who is slacking in the squad.

- if you're a commander, all you want to make sure of where your friendlies are.

so generally i think people use the map as an at-a-glance tool anyway.
I agree. Like I said, it is about awareness and you cannot replicate that ingame no matter how coordinated or good you are.

Posted: 2008-02-15 10:18
by ZaZZo
If the name-tags would show up further away, this could work.

Posted: 2008-02-15 11:34
by Sadist_Cain
double post bugger

Posted: 2008-02-15 12:09
by Sadist_Cain
00SoldierofFortune00 wrote: You can NEVER replicate real life senses. If someone goes around the corner, you do not know he is around the corner and you cannot hear him on the other side of the corner ingame. In real life, you have yelling and mics. If you try to tell someone your location ingame, how the hell are they suppose to know where you are? "I am next to the rock around the corner!" "What rock?" What we have as the minimap now is basically a fraction of the senses you have in real life.
Replicating situational awareness dosn't start with providing 26 other players locations on a map at a glance accurate to a centimetre

Dude do you play PR? We have VOIP = Mics we also have the abilitie to Shout important info (Reloading, medic, fall back, advance etc.) I don't know how you can say having a birds eye view of everyones location near you within 200M is a "fraction" of real life sense

If you can't hear the guy the other side of the corner in game then you have something bad with your sound. There's been many times where my whole squad has dropped stright down in the woods of OGT because we've heard rustling and enemies talking/moving etc.
More so in the urban maps because the clump of their boots stands out much more

What you're talking about here is quick and simple navigation of making sure each soldier has a specific job and keeps themselves where they are needed to be. You can as quickly as shooting Fire down attack, defense and move markers that everyone can use to help give their position

Use landmarks, not "the rock around the corner" try "about 10m east of the school building behind a wall!" that's better
And if you do try to play this game extremely slowly and realistic and call out locations ingame to make up for a minimap, you will end up being RPGed from around a corner or run over, or naded and shot up half the time.
Rubbish. An RPG will only shoot you if he sees you so there's 1 point secondly, he'll also (if he's smart) only shoot if it's a juicy target. (so don't make yourselves one) people will rarely waste a nade on a single moving target if you keep spacings it makes nades a lot harder to use and if you stay aware the bloke shouldnt get close enough to throw one

If you get shot up half the time then you're doing something wrong

We also have radios, mics, maps, and actual plans laid out beforehand in real life, so the minimap is what replicates those and actually gets you to where you need to be.
WE HAVE ALL THAT IN PR IF PEOPLE WOULD JUST DO IT!!! instead of this bullshit attitude of "ohh hwe all know that half the time a commander is stoopid so why bother listening"

I don't know what game you are playing, but I can guarentee you that your squad will end up split up in urban battle half the time. On a huge map like Kashan, it is easy to keep a squad together because everyone is easily visible, but play on the urban maps or maps with extreme terrain and you will see how telling out locations becomes useless.
If the only way you can keep a squad together is to have them on a wide open flat featureless piece of land so you can see where they all are and clump them together then I feel for you.
And I doubt you play with a squad which is 100% coordinated all the time, so it isn't a valid argument IMO.
99.8% of the time I'd say T&T SLs Newbie squads are on the ball and working hard together
yelling isn't always going to work because we are not in a professional military and these people have never been through bootcamp before. They are just playing the game to have fun.
That's the fun... A good game is stressed out everyone is shouting over VOIP the medic is going crazy keeping his eye on everyone along with his SL, supporting fire going apeshit... Then all of a sudden the round is over and win or lose your heart is pumping and your physically exhausted.

It's fegging hard work but dam rewarding at the end, Most SLs are too nice to Order people what to do in game, As an SL you should make those 6 people do what they need to do, but make it FUN whilest they do it, that way no matter wtf they do its fun and that means you can have them very disciplined without them knowing





See how that goes in battle and once you make contact. It is easy to do when no one is around, but if you have a street or area full of enemies, that kind of thing is thrown straight out the window immediately. That is where the hud and minimap always came into play, especially in urban combat.
Best bit of advice, it is easy to do when no one is around so do it alllllll the time. I'll still make a squad approach a flag in full on formation even if we're 99% sure no one is there. The 1% time there is someone, or we know there will be someone. All my boys are in position like they have been before and they've been itching on their trigger so they're ready

I'm lost now, too many quote

Basically I'm confused... I've never seen such coordination and teamwork in pubby games since after 0.7b.
Sword and shield tactics in use with armour and people actually agreeing to do them!
my most favorite part is something NO ONE used to do for me in 0.7... take the minimap of them and they're singing like lil Canaries...

"OK now lads lets go, what are your directions? get locked down, Sadist_cain SL on the north north east side watching the main road"

"Teknesh, East side, main entrance"

"Mr. N1ce, western side covering the hills"

" Heskey, support gun south side "

"Exorch, Medic available, watching north western side"

"Good stuf fellows you guys who aren't on a covering angle lay down and look south west for me, I need nowhere else, just south west closed down"

And that's a typical defensive conversation...

when attacking it's give or take with the medic but it isnt hard to split into two teams with an auto rifleman + optics (or the SL himself) providing overwatch whilest the other half move for the flag.

Leadfrog.. I don't know dude, just do something!

I'm sure we've played before and I know you're a decent guy so this ain't a flaming but you seem to have lost your way with 0.7 man, pop on the server and check out what me and Masaq are talking about, we do tend to do things very differently

Posted: 2008-02-15 15:18
by AnRK
I kinda suggested some of what Madasq said in the OP before but I'll let him off :p Basically I mentioned the prospect of having all the icons from maps removed other then for armour and squad leaders/commander and them having to update their position somehow.

What I think would be cool on top of that is to have movement markers for each squad available. So when you looked at the map it would look kinda like this;

Image

Dunno if it's possible to have all the move markers on screen at the same time though. Decided to leave the armour off cos those ATC icons are stupid.

Posted: 2008-02-15 22:01
by Artnez[US]
I think one thing that has been mentioned is real life training.

When you join PR and have and make a squad, you're playing with these people for the first time usually. Some people have friends that play PR, I know I don't and neither do most people. So when you get a commander or a squad leader or squad members - these are all people who rarely or never played with before.

In real life, an infantry squad gets to know each other really well. The squad leader knows all of the guys under him by first name bases, knows their personalities, their weak points, their strong points and gets really close to them.

These squads will run drills together while not on mission. So there are maneuvers that they know by heart. These maneuvers are used in battle.

If a squad member does not follow his CO's orders, he will be court martialed and probably sent to military prison (in some countries he will be executed). So obviously everything you say as a squad leader and commander in real life is taken very seriously by the people who are under you. They MUST listen to you.

In real life, commanders are usually older men who have been through real combat, have years of experience in leading men and are tactical geniuses (or at least very good with tactics).

Obviously this can't be recreated in PR.

Let me give you an example of how important squad member information is for me on the map.

Yesterday we were playing the Gulf of Oman map and were MEC on defense. Our team won the round with 15 minutes (US couldn't take a single flag). We took out a few APCs and a bunker, plus a handful of infantry.

I was the SL.

When we started the round I asked 1 person to spawn at main and bring up the Heavy AT. I needed at least one medic and one person with an ammo bag to help the heavy AT when he comes along.

Then ROOSTERSNIPER joined our squad. He didn't have a mic and went straight for the sniper class. I asked him not to use sniper. He said OK. Once the first wave of US attacks came in, I checked the map to see the status of our men and I noticed that ROOSTERSNIPER was 500 meters from our location. He got kicked from the squad.

Knowing up to the second info like this is very important because I can't rely on the communication of these guys sometimes.

Also the things that real infantry are trained to do for months in real life we have to put together in a few minutes before the round starts. That's hard to do with people you don't know.

Posted: 2008-02-15 23:15
by 00SoldierofFortune00
Sadist_Cain wrote:Replicating situational awareness dosn't start with providing 26 other players locations on a map at a glance accurate to a centimetre

Dude do you play PR? We have VOIP = Mics we also have the abilitie to Shout important info (Reloading, medic, fall back, advance etc.) I don't know how you can say having a birds eye view of everyones location near you within 200M is a "fraction" of real life sense
I have been in the past 4 PR Tournaments and all as a SL or NCO. Yelling, reloading, over a mic is pretty much useless because there is a delay which is why the reloading button was put into the comma rose. And you can shout medic all you want which is what I always hear people doing, but how is the medic suppose to know where you are? You can't use simple logic and realize that in this videogame, you cannot hear people running towards you or where they are yelling from?

And it is not realistic to the "T", but neither is a lot of stuff in PR. Something are just necessary. The commander is usually an idiot and other SLs do their own thing, so I rely on myself to link up with other SLs in order to attack and because I know where they are, I don't have to always go help their members out if they do not need it. Without a minimap, you would have no idea of who is where, which is briefed throughly in real life and you also have radios, walkee talkies, GPS, and other features in real life which are not ingame. SL to SL chat is not ingame either, so tell me how in the hell am I suppose to provide support or go a different route without a minimap?
If you can't hear the guy the other side of the corner in game then you have something bad with your sound. There's been many times where my whole squad has dropped stright down in the woods of OGT because we've heard rustling and enemies talking/moving etc.
More so in the urban maps because the clump of their boots stands out much more
Are you even playing the same game I am? You are hearing things or you or your squad is moving and hearing their own steps because you cannot hear people running in PR/BF2. That is the ambient sounds most likely or yourself. You don't even have to actually walk to hear yourself, you can just turn in place and it will make a sound that only you hear. Footsteps were not implimented in this game like they are in CSS. You can stand out in the middle of nowhere and still hear those so called "boots" you are talking about because like I said, half the time, they are from yourself or ambient.

And even if by chance you could hear enemies walking, they would have to be right next to you and you and your squad would have to be practically motionless in order to hear them and I question what you have said reguarding you using it to your advantage. That is just plain not true.
What you're talking about here is quick and simple navigation of making sure each soldier has a specific job and keeps themselves where they are needed to be. You can as quickly as shooting Fire down attack, defense and move markers that everyone can use to help give their position

Use landmarks, not "the rock around the corner" try "about 10m east of the school building behind a wall!" that's better
It's simple when you are walking far away from combat and you are not getting shot at, but once you make contact, there isn't enough time to always use move markers because people are moving to stay alive and not get naded. And each soldier cannot stay where he needs to be because they don't know where they need to be. This is not a professional army and the guys are strangers to each other half the time.

And considering that most of the static objects in PR look the same, you cannot use the "about 10M east of the school building" jargon. Especially in urban areas. The minimap is the only thing that keeps squads together there and everywhere.



Rubbish. An RPG will only shoot you if he sees you so there's 1 point secondly, he'll also (if he's smart) only shoot if it's a juicy target. (so don't make yourselves one) people will rarely waste a nade on a single moving target if you keep spacings it makes nades a lot harder to use and if you stay aware the bloke shouldnt get close enough to throw one

If you get shot up half the time then you're doing something wrong
That response was rubbish, sorry. You know just as well as I do that if a guy with an RPG sees someone or their shadow, they are not going to stop and think to shoot. They are going to fire. I have been hit and seen people hit far many times when walking around a corner and running into an insurgent the instant they see each other, so your response is not truthful. and second, if someone is smart, they will nade you if they don't shoot you first because you are likely with someone else and nades are an easy kill cus of blast radius. I don't know where you heard the "don't waste a nade on a single target" argument, but that is bs and you are more likely to die ingaging with a gun than you are throwing a nade and staying back.

And I am not getting shot up half the time. My squads know how to operate and I know how to shoot and play this game, but the point is,



WE HAVE ALL THAT IN PR IF PEOPLE WOULD JUST DO IT!!! instead of this bullshit attitude of "ohh hwe all know that half the time a commander is stoopid so why bother listening"
Your living in a fairytale. The only people you can communicate effectly with in PR is your squad and the commander. If the commander is an idiot, your squad is basically distanced from the other squads. If your commander is competent but the other squads are idiots, you are still on your own. It is a lose lose situation either way you cut it, so don't give me that response because it is just plain false.


And secondly, there are no radios in PR. You have mics, but they are only between your squad and not other SLs. If we had radios, we would be able to communicate with other squadleaders ingame, but that is not true and the ingame chat is useless.



If the only way you can keep a squad together is to have them on a wide open flat featureless piece of land so you can see where they all are and clump them together then I feel for you.
I never said that, so don't put words in my mouth. I find it funny that you can sit here and say that a squad can stay together in urban combat when they have to be spread out to even survive and not get naded. Once that first bullet comes at them, they are going to either chase down the insurgent or soldier or seek cover and that is when the squad splits up.

99.8% of the time I'd say T&T SLs Newbie squads are on the ball and working hard together
That's a bs number and you know it. Just because squads work together does not mean they always do their job or there aren't idiots in the squad. A squad can all have mics, but they have never played together before, so they might all have differing tactics from one another. One guy might chase down an insurgent while around wouldn't and telling him to not do it in the middle of a game and him asking "why?" happens plenty. The game is just simply too fast paced to have these magical coordination tactics you are talking about.

Don't get me wrong, there can be plenty of tactics imployed in PR, but what wins firefights most of the time is being accurate or shooting first or having more numbers, not squad fireteam manuvers usually.



That's the fun... A good game is stressed out everyone is shouting over VOIP the medic is going crazy keeping his eye on everyone along with his SL, supporting fire going apeshit... Then all of a sudden the round is over and win or lose your heart is pumping and your physically exhausted.
You completely missed the point of that entire argument. Most of the people that play PR do not know each other or have ever played with each other before. They do not have coordination or tactics like a real life infantry unit would have. That is why some SLs have to resort to nagging and yelling at their squadmembers in order to keep them from doing stupid things. Even then, these guys are not bound by military law or court martial, so they can do whatever they want.

It's fegging hard work but dam rewarding at the end, Most SLs are too nice to Order people what to do in game, As an SL you should make those 6 people do what they need to do, but make it FUN whilest they do it, that way no matter wtf they do its fun and that means you can have them very disciplined without them knowing
Lol, the whole point of the SL is to order people around. If they are not, than they are weak SLs and those are the squads that are going off in different directions and doing their own thing.







Best bit of advice, it is easy to do when no one is around so do it alllllll the time. I'll still make a squad approach a flag in full on formation even if we're 99% sure no one is there. The 1% time there is someone, or we know there will be someone. All my boys are in position like they have been before and they've been itching on their trigger so they're ready


Formations do not exist in this game. I have been in 4 PR Tournaments and there has never been a time when those formations or realistic infantry type tactics work. The game is simply too fast paced to do that and once a squadmate is being ingaged by an enemy, he is not going to just suddenly get up and move to a position you designate by a move marker because this is not the REAL MILITARY! They have not been to bootcamp and are not used to taking orders on the spot and have no consequence for them.
I'm lost now, too many quote

Basically I'm confused... I've never seen such coordination and teamwork in pubby games since after 0.7b.
Sword and shield tactics in use with armour and people actually agreeing to do them!
my most favorite part is something NO ONE used to do for me in 0.7... take the minimap of them and they're singing like lil Canaries...
Kiss that armor support goodbye if the minimap goes away. Just like the ease of spotting armor too from the previous patches.
"OK now lads lets go, what are your directions? get locked down, Sadist_cain SL on the north north east side watching the main road"

"Teknesh, East side, main entrance"

"Mr. N1ce, western side covering the hills"

" Heskey, support gun south side "

"Exorch, Medic available, watching north western side"

"Good stuf fellows you guys who aren't on a covering angle lay down and look south west for me, I need nowhere else, just south west closed down"

And that's a typical defensive conversation...
Nice in theory, but that goes out the window in a second. You really think everyone is listening to that fancy talk either or paying attention when it is said? You really think people are going to instantly know where to go? Hell no. You can't simply point to an area like you could in real life. You seem to keep forgetting that this is NOT A REAL MILITARY. We practice tactics beforehand in the real military so that we know them. There is no practice with pubbies in PR.

And the most practical reason why your argument here makes no sense is because PR is so spontanious and the players lack military discipline. If someone comes around the corner on that guy to the east, you think the guy to the west is not going to go after him? What if a jihad car or technical comes blazing by or armor rolls in out of nowhere? All those tactics go out the window because people are too busy fighting to pay attention to them.

when attacking it's give or take with the medic but it isnt hard to split into two teams with an auto rifleman + optics (or the SL himself) providing overwatch whilest the other half move for the flag.


Leadfrog.. I don't know dude, just do something!

I'm sure we've played before and I know you're a decent guy so this ain't a flaming but you seem to have lost your way with 0.7 man, pop on the server and check out what me and Masaq are talking about, we do tend to do things very differently
Again, all those tactics you talk about do not work ingame. Like I said, I have been in 4 PR Tournaments and we have always gone over tactics like leapfrogging, fireteams, etc. but the game will always be too fast paced to do it effectively. Unless you can read each others thoughts which is not possible, you will always fall victim to a quicker and more fast paced, less tactical squad.


Me losing my way lol? No, I get the best squad the majority of times in the server and we usually end up winnng the match and my style of play has worked since 0.2, so why change it now? We win by old fashioned common sense tactics and knowing where to go and having a good squad and all the tactics you commonly refer to now do not work ingame and by taking out the minimap, it will only hurt the player's awareness ingame.


And trust me, if it cannot be done in the tournament with people on TS who are veterans and know each other, it sure isn't going to be done ingame with a bunch of strangers.

Posted: 2008-02-17 17:09
by Masaq
Sorry Soldier - it can be done in-game with pub-strangers.

I spent a large amount of yesterday doing it, at one point with two guys in the squad who barely spoke english.