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Posted: 2008-03-09 20:43
by OkitaMakoto
But at the same time you cant just ignore the amount of times civilians are there supporting the fighters and use either their understanding of the geneva convention or simply their knowledge that troops will hesitate to shoot towards them to their advantage [somalia]

I agree there should be a bit more punishment for dying, as well as on the blufor, but they still have the ability to do those sorts of tactics.. it all depends on how much they want to risk...

Posted: 2008-03-09 20:43
by RCMoonPie
Clypp wrote:The most important reason is not listen in the poll.

Civilians WANT to be shot. This is very unrealistic. Civilians should have the same death time penalties everyone else to prevent this. Far too often civilians are jumping in front of their teammates to take the bullets, stand on top of technicals and exhibit other suicide-like tendencies.
Thats only half true...civilians WANT to be shot in game because of the reasons in the poll.


Please check out this thread and see if these changes would improve the civie class.
https://www.realitymod.com/forum/f18-pr ... posal.html
Suggests no punishment for killing civies who are ACTIVELY aiding insurgents, but also has punishment with "teeth" for thos Brits who kill "innocent" civies.
Its a little long....but worth the read IMO since it offers practical game-play and solutions.

Posted: 2008-03-09 21:54
by LekyIRL
I've been mowed down by trigger happy people in APCs plenty of times.I'd be standing in plain sight in the middle of a field,and yet,someone would still shoot me.I don't know why they do it.

Posted: 2008-03-09 22:49
by Scorch
Civis get shot because, they act as a medic to other insurgents, they spot squaddies/apcs/tanks/apcs for RPGs and they are often bait for snipers and ambushes.

Posted: 2008-03-10 12:43
by Outlawz7
Or GB thinks they're dumb Insurgents waiting to get sniped ^^
Penalties arent severe enogh to curb shooting civies
People do not hold fire long enough to correctly ID targets by their actions and game-play
I voted second, but these two go together

Posted: 2008-03-10 13:07
by Spec
Penalties arent severe enogh to curb shooting civies
People do not hold fire long enough to correctly ID targets by their actions and game-play
these reasons
(Voted ID)

Posted: 2008-03-10 14:54
by Pluizert
Yep triggerhappy brits! But .6 you could identify them on the map with the star. Why is this no more? This should help a lot to this problem...and yeah way more punishment for killing civs! 3 minutes of solitary at least if you ask me...if you kill 3 or more civs in 1 round your gun will taken away and you can only use the shovel, wrench or medipack/defib...

Posted: 2008-03-10 20:00
by DeltaFart
me, I like being the nice civilian, but I keep getting knifed by some idiot. Most of the time civis seem to run into the middle of a fight, rather than sit put like irl, why run toward the lights? but yeah itchy triggers, guys shooting from far enough you cant see from the draw distance, basically a smorgusporg of all the options

Posted: 2008-03-11 01:23
by DkMick
Clypp wrote:The most important reason is not listed in the poll.

Civilians WANT to be shot. This is very unrealistic. Civilians should have the same death time penalties everyone else to prevent this. Far too often civilians are jumping in front of their teammates to take the bullets, stand on top of technicals and exhibit other suicide-like tendencies.
Quoted for truth.

What's the point of civilians anyway? Just another cool feature that ends up exploited. Long ago, I thought it would be cool to put some indicator on the civie to show he's helping the insurgents, like using a cell phone or something. Once it's determined he's working with insurgents, blast away. If that's even possible, it's probably more trouble than it's worth.

I thought civies were a great idea, but there are lots of great idea's that just don't work in game.

Posted: 2008-03-11 03:31
by RCMoonPie
They would work if structured properly and played by said structure.

https://www.realitymod.com/forum/f18-pr ... posal.html

Posted: 2008-03-11 04:08
by 00SoldierofFortune00
[R-MOD]dunehunter wrote:If I see a civ running around on his own, I won't shoot him unless necessary. But seeing how I usually play with the AR kit, civs being caught in the crossfire is a frequent occurence, which is realistic I think. If you're fighting in a city, and you just blaze away at hostiles, bad stuff will happen. Some buffing of the penalties would be good though.
It is inevitable. I don't care how much the DEVs slow this game down, it will still BF2 at its core and that is itself, a fast paced game. Fact is, you can simply die in PR from jumping off a low object or some random guy seeing you and hitting you once. When people play civis and are running around in a small area like a village or in close quarters with a lot of insurgents around every corner, spawnpoints the Brits are trying to find, and RPG and nade fire everywhere, civis are bound to be killed. I don't care if you are one of the most careful players in the game, this game wasn't designed for being careful, it was based off a game with a lot of careless actions.


I think it is really a combination of the top three choices and even the careless players. It's real easy to say "identify your targets before you shoot them!" when you see 1 or 2 guys moving around in the open, but when you see 5-10 guys moving behind objects and gun fire coming at you with smoke everywhere, it is a completely different story. Just upping penalities isn't always the best solution either.

Posted: 2008-03-11 06:39
by STORM-Mama
One of the main reasons is that civilian players are stupid. They shouldn't run around like idiots in areas where heavy fighting is going on. When I play civie I try to stay away from these areas as much as possible.

Trigger-happy players is also a main problem. One of the main reasons that the civies were introduced was to make the British players insecure, to make them think and analyze their targets before they shoot. Many players play just like they do on other maps and open fire against everything that looks like an enemy.

Posted: 2008-03-11 13:06
by RCMoonPie
SectorNine50 wrote:I've killed 2 civi's by accident because they were crowded into a squad of insurgents behind a hill and I couldn't see them...

Lobbed a grenade...

Woo! Bodyies flyingggg!

BAM! Dead. Aww...

Wait, wtf respawn time?! &@#%!
Stuff like this can happen IRL as well.
What if some insurgents run into a small house for cover and begin firing from the house? Troops would have no choice but to engage the insurgents.
There is no way they could know if civilians were home at the time when the insurgents entered the house.
This is part of "the fog of war". :(

But...if my civie balance idea were implemented...had the civie been actively using his binos or throwing rocks....you would not have been punished. :-?

Posted: 2008-03-11 14:26
by Spec
Increase spawntime of civilians when they get killed!

That will make them be more careful, and rather be arrested than killed, IF it has to be.

The civilians have NO reason to let the brits arrest them, they will ALWAYS try to avoid this. So there is no reason to punish being arrested with long respawn time.

Getting killed should be punished, i'm sure, the number of unauthorized kills will decrease because of this.

Also, increase penalty for killing them. Main thing: Display the civilian-killers name visible to everyone, like a teamkill (xyz civkilled abc).

Yes, i posted it already, but i think it could be a way to fix the problem.

Posted: 2008-03-11 23:57
by RCMoonPie
Spec_Operator wrote:Increase spawntime of civilians when they get killed!

That will make them be more careful, and rather be arrested than killed, IF it has to be.

The civilians have NO reason to let the brits arrest them, they will ALWAYS try to avoid this. So there is no reason to punish being arrested with long respawn time.

Getting killed should be punished, i'm sure, the number of unauthorized kills will decrease because of this.

Also, increase penalty for killing them. Main thing: Display the civilian-killers name visible to everyone, like a teamkill (xyz civkilled abc).

Yes, i posted it already, but i think it could be a way to fix the problem.
see also:
https://www.realitymod.com/forum/f18-pr ... posal.html

Posted: 2008-03-11 23:57
by DkMick
Spec_Operator wrote:Increase spawntime of civilians when they get killed!
I like that idea.

Posted: 2008-03-12 00:01
by 00SoldierofFortune00
RCMoonPie wrote:Stuff like this can happen IRL as well.
What if some insurgents run into a small house for cover and begin firing from the house? Troops would have no choice but to engage the insurgents.
There is no way they could know if civilians were home at the time when the insurgents entered the house.
This is part of "the fog of war". :(

But...if my civie balance idea were implemented...had the civie been actively using his binos or throwing rocks....you would not have been punished. :-?
No it isn't, his situation is different. Once they are next to or aiding insurgents, they become insurgents and the enemy themselves. That is the problem with civis. They would of been shot by UK or US troops in real life if they are receiving fire from them.

Posted: 2008-03-12 00:19
by RCMoonPie
00SoldierofFortune00 wrote:No it isn't, his situation is different. Once they are next to or aiding insurgents, they become insurgents and the enemy themselves. That is the problem with civis. They would of been shot by UK or US troops in real life if they are receiving fire from them.
:roll: SOF....I am not going to give in to your argumentative nature.
I addressed the posters comment....and I gave a legitimate response...The poster can defend his own post if he deems it necessary.
Please refer to:
https://www.realitymod.com/forum/f18-pr ... posal.html

Have a nice day.