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Posted: 2008-03-21 22:57
by GR34
on my way if u dont kick me I will log in get on server and just leave my comp on

Posted: 2008-03-21 23:01
by Deadfast
GR34 wrote:on my way if u dont kick me I will log in get on server and just leave my comp on
You're late. The test's over. Didn't work out :cry:

Posted: 2008-03-21 23:04
by GeZe
scottp05156 wrote:No you are asuming wrong! We didn't touch the .exe, We need to try the same thing client side. There is no need to .hex edit the server .exe you need to fool it.
Ah, okay then, that's good.

Yes, try it with the same changes to the client and see if it works. Good luck!

Posted: 2008-03-21 23:06
by Farks
Tried to get on with Seagoon, both of us got connection problems...

Posted: 2008-03-21 23:10
by Sergeant_Banner
Maybe a 0.76 patch with client files for 110 players ?

Or will that breach the copywrite ?

Sarge

Posted: 2008-03-21 23:12
by scottp05156
[R-CON]GeZe wrote:Ah, okay then, that's good.

Yes, try it with the same changes to the client and see if it works. Good luck!
So is this worth trying again? We can work on it and have a 65th Client ready. I think it would be cool if we could get it to work. We're trying to do this the right way, without violating ea's EULA

Posted: 2008-03-21 23:18
by Mosquill
May I ask you how exactly where you doing it? I need to know so I could try to help.

Posted: 2008-03-22 01:57
by charliegrs
i also agree a time and date should be announced for this to make it easier to fill up the server

Posted: 2008-03-22 05:23
by Katarn
I was sent the following by a little bird:

Tavu's BF2 Mod Webpage

Posted: 2008-03-22 07:45
by Madhouse
lets test this out tomorrow!

Posted: 2008-03-22 07:54
by markonymous
so are you still working on trying to make it work?

Posted: 2008-03-22 12:39
by Mora
'[R-DEV wrote:Katarn;635198']I was sent the following by a little bird:

Tavu's BF2 Mod Webpage
The link seems to be dead. But if its working for real then we need that!!

Posted: 2008-03-22 12:52
by BloodBane611
Indeed....but looks very interesting nonetheless.

Posted: 2008-03-22 13:49
by Smegburt_funkledink
Is Kashan Desert built from an edited/remade version of Dragon Valley?
If not, I thought DV was the only one that would allow more than 64...
If so.. *zipped up mouth smilie*

Posted: 2008-03-22 13:50
by scottp05156
'[R-DEV wrote:Katarn;635198']I was sent the following by a little bird:

Tavu's BF2 Mod Webpage
Yep, that would be a hex edited server file.

Posted: 2008-03-22 13:52
by Mosquill
Sgt.Smeg wrote:Is Kashan Desert built from an edited/remade version of Dragon Valley?
If not, I thought DV was the only one that would allow more than 64...
If so.. *zipped up mouth smilie*
I don't think it matters, the Street map wasn't built for 64 either.

Posted: 2008-03-22 13:55
by scottp05156
Sgt.Smeg wrote:Is Kashan Desert built from an edited/remade version of Dragon Valley?
If not, I thought DV was the only one that would allow more than 64...
If so.. *zipped up mouth smilie*

I don't think it's that.
The more we look at it, the more we think it's hard coded in the server .exe

Posted: 2008-03-22 13:58
by Mosquill
scottp05156 wrote:I don't think it's that.
The more we look at it, the more we think it's hard coded in the server .exe
And hex-editing that is against eula right?

Posted: 2008-03-22 13:59
by Madhouse
Are we allowed to redistrubit the server .exe?

Posted: 2008-03-22 17:02
by Clypp
If instructions are provided how to hex edit the .exe I don't imagine there will be any problems. The game is old and EA wont care about such a minor issue.

It's worth a shot to see if it works. If it does then the devs can consider whether to distribute this and possibly obtain permission.