110 player test Server (test completed at 19:00hrs EST)

General discussion of the Project Reality: BF2 modification.
scottp05156
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Joined: 2007-07-04 19:49

110 player test Server (test completed at 19:00hrs EST)

Post by scottp05156 »

Need some testers: We're putting a test server online now 69.12.76.129 kashan
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PARAMEDIC.CA
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Post by PARAMEDIC.CA »

enroute... thx for the effort, Scott!
Paramedic
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PlatinumA1
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Post by PlatinumA1 »

Already in the server :D
CAS_117
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Post by CAS_117 »

I'm in man.
Katarn
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Post by Katarn »

I've CTD'd twice already.
GeZe
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Post by GeZe »

This was tried before, and the server just crashed when the 65 person tried to join.

I am assuming you guys are trying with a modified server executable?

That is what they tried, and it turns out it was hard coded into the client as well, so you would need to modify the client executable as well and distribute it.
ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

CTD 2x as well
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Masaq
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Post by Masaq »

Epoch had problems getting in too.

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Rico
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Post by Rico »

58 so far... keep coming
Deadfast
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Post by Deadfast »

You have failed to connect. Please check your network connection(s) and try again
As a 65th player...

In the other words - it doesn't work :cry:
zangoo
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Post by zangoo »

yha i was 65th as my clan mates told me but i just got a error.
blud
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Post by blud »

Yup, I also tried to join as a 65th, and it does start to try to join (it doesn't say it's full) but then after a few seconds an error box comes up saying "You have failed to connect. Please check your network connection(s) and try again.
Mosquill
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Post by Mosquill »

So why kashan desert? I thought only dragon valley is configured for 128 players.
PARAMEDIC.CA
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Post by PARAMEDIC.CA »

[R-DEV]Katarn wrote:I've CTD'd twice already.

indeed.... I have evidence suggesting otherwise :)

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scottp05156
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Post by scottp05156 »

[R-CON]GeZe wrote:This was tried before, and the server just crashed when the 65 person tried to join.

I am assuming you guys are trying with a modified server executable?

That is what they tried, and it turns out it was hard coded into the client as well, so you would need to modify the client executable as well and distribute it.
No you are assuming wrong! We didn't touch the .exe, We need to try the same thing client side. There is no need to .hex edit the server .exe you need to fool it.
Last edited by scottp05156 on 2008-03-21 23:15, edited 1 time in total.
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bosco_
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Post by bosco_ »

Doesnt really surprise me. :(
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Eddiereyes909
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Post by Eddiereyes909 »

well, it was worth the shot, if you can get it to work scott i shall name my first child after you.
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Deadfast
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Post by Deadfast »

So sad it didn't work out :-/
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