Nuclear Device?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Warmagi
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Post by Warmagi »

Another idea: Not the defuse the NUKE mode but objective mode.

Just regular objective like destroy that, capture this, after a few more, final objective: capture information from their server, or mainframe computer or a laptop or a leaders pocket pc :D
When forces start to download the information (It would take something like 3 minutes and once started cant be stopped) insurgents, militia or such will get the message to place the suitcase in desired place (they could be handling it and moving for the whole game until the alied forces start downloading intel). When the download copletes the suitcase is dropped (it can be a kit of some kind) in a place that it currently is. The allied forces get an information (an e-mail discovered in files or a message) that enemy have set a nuclear device somewhere in the area and they need to find it and disarm it.

So the final objective gathering the intel triggers the placement of nuke which need to be defused in order to save civilians, allied military base that is nearby or whatever that forces troops to search for it instead of F%*k it and run as fast and far as they can using every peace of equipment they have to do it faster.

What do you think?
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DeltaFart
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Post by DeltaFart »

how would they pull it off though? Not sure how much coding that would take
DannyIMK
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Post by DannyIMK »

i think that its hardcoded making objectives.. maybe possible.. i think that there objectives in FH2 but i not sure
Jantje|NL^
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Post by Jantje|NL^ »

DannyIMK wrote:i think that its hardcoded making objectives.. maybe possible.. i think that there objectives in FH2 but i not sure


Ever played insurgency?..
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KingLorre
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Post by KingLorre »

disarming nukes is more of a thing for the special, special forces. maybe even the very special forces.

assaulting an empty nuke silo by conventional forces is posible i guess, but no fun.>.>

so i think it should be an ingame weapon not an objective, if it is even allowed/ posible.

now for my seperate awnser, Why dont we give the specops a portable nuke suitcase? :P and fastropes on blackhawks! :P
Saobh
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Post by Saobh »

Frankly the nuke objective would feel really Gimmicky in a game which strives for "Reality".
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Major._Spork
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Post by Major._Spork »

i personally do think that the Black Hawks need fast ropes..

for me, i really would like to see a nuke in the game, mabye have one map thats not totally reality...

mabye have it like, a leader of the Insurgent forces in the area has ambushed a british convoy that had uncovered a nuclear bomb, they had been transporting it back to the al basarah [say thats the map] when they got ambushed.... before the bomb was take, one of the British soldiers inadvertently armbed the bomb, the bomb was set to go off after 2 hours, 1 hour is left on the bomb... the ultimate defeat for the forces in Iraq would be if the bomb was to go off...


thats just my idea for IF it was on al basarah
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DeltaFart
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Post by DeltaFart »

Love how my half ***** suggestion has taken some real discussion while my serious ones seem to always be closed! :D thats hilarious, maybe I should do mor elike this
supahpingi
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Post by supahpingi »

[R-PUB]MrD wrote: Maybe instead of pure nukes, there should be dirty nukes for visual effect. A large explosion, then darkening of the sky with a cloud of dirty radiated clouds, then colours go to grey and troops in the path get wounded slowly, then die. But I very much doubt the engine would allow changes in environment mid round and of course clouds mean lagging!
YEEES,and then bloodsuckers and stalkers arive and we have to find artifacts instead of caches?

P.S. strelok limited on map kit??
Sundance Kid
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Post by Sundance Kid »

i would looove to see more explosions like jdam,airstrike stuff,mortars and such,but there is so many answers why not to add these kind of stuff (not realistic,causes lag etc.) what comes to this nuclear warhead thing..dude dont even dream about it. :roll:


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Liquid_Cow
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Post by Liquid_Cow »

Oh, where to begin...
Tannhauser wrote:Fact : At that distance, you'd be dead long before even hearing or seeing the atom mushroom spreading. The heat would just melt anything over the whole map to the point it would be a flat molten land.
[quote=""'[R-PUB"]MrD;650185']On the size of current maps, unless the biggest map available, even a battlefield nuke might just vaporise the entire landscape in mere seconds.[/quote]

Gentelmen, please join me for a sesion of Nuke 101, where we will attempt to unbrainwash you from years of liberal media exposure that a nuke would be instant death to all.

1st off, a Nuke is nothing but a very big bomb, nothing magical about its effects on you and the area where is it detonated. The radiological effects of a nuke are mostly contained to the initial blast radius. Any bomb bigger than 1kt you will be killed by the blast effects before radiation sickness gets you if you are in the blast zone. Fallout is a special problem, if you are down wind of the bomb you are in trouble when the fallout hits, but there is time for you to move, and closer to the bomb (especially small nukes) the plume is small and easily avoided (its more of a problem when you are dozens or more miles down wind or don't know exactly where the bomb went off).

2nd, if we are talking about an easily portable warhead (nukes are very heavy and hard to transport) we're not talking about megaton yields. The W-54 warhead used in the David Crocket initially had a yield of 10-20 tons,
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and in its final incarnation (the infamous back pack bomb) was selectable for 10-250 tons. By compairison, the fertilizer bomb used at the Oklahoma Federal Building had a 5 ton yield, it certianly didn't vaporize the entire city, it didn't even take down the whole building. The recent test blast of the Russian "Father of all bombs" yielded 44tons, more than twice the initial power of the Crocket.

Here is the "suit case" bomb pack
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For argument's sake, lets use the Russian test resulted as a benchmark and call it a 40ton yield bomb. That results in a 300m lethal blast radius, on a 4km map that would result in a kill area of .07sqkm, or 4 tenths of one percent of the map, hardly wiping the map. In fact, I'd be willing to bet the current configuration of the JDAM in game is close to that.

Within the time scale of the game fallout would not be an issue (it takes time for radiation sickness to show up).

It would take a bomb of more than 60Kt to do serious damage to the entire 16sqkm map, but these weapons are far too large to be easily transported.

[quote="Enderjmu""]Anyway, with a nuke, anything within 5 miles is vaporized, 20 gets the 200 MPH winds, and anything beyond that gets a ton of radiation in the stratosphere...[/quote]
You'd need a yield of 35Mt to achieve a 5 mile blast radius with an overpressure of 15psi (enough to destroy all structures, not make a hole that big). The largest bomb built by the US, the B-41 was 25Mt, it was 12 feet long, 4 feet wide, and weighed 10,000lbs. It was so big there were only 2 planes that could carry it (B-52 could carry 2 and B-47 which could carry just 1). Not the sort of bomb terrorist could smuggle around.
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Ghost1800 wrote:Maybe it's just me... but don't you think WMD disarmament would be a special forces job?
Not really, the troops charged with handling nukes are not SF, they are WMD techs or Nuke techs. If the allied forces knew about a nuke in the area they would certianly have a nuke team activated and brought to them. No doubt, SF would be brought in to secure the bomb, simply because of the extreme urgency of the situation, but they would not be required. For the purposes of the game, the nuke techs could be NPC's, we'd have to secure the nuke and let them go to work.

Conventional nukes are not that hard to disarm (arming is much harder and is part of the protection built into the whole bomb thing).
DannyIMK wrote:in real life i dont think that armys using nukes agaisnt insurgents..
You sir are absolutely correct, however if Osama got ahold of a nuke you can be assured we will be the first to know, and it would be in the form of a mushroom cloud.
Last edited by Liquid_Cow on 2008-04-12 19:54, edited 1 time in total.
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Fabryz
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Post by Fabryz »

This is :rotfl:
General_J0k3r
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Post by General_J0k3r »

lol. i like that nuke suicide truck. we could make a satire version of PR :D
Enderjmu
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Post by Enderjmu »

Liquid_Cow wrote:You'd need a yield of 35Mt to achieve a 5 mile blast radius with an overpressure of 15psi (enough to destroy all structures, not make a hole that big). The largest bomb built by the US, the B-41 was 25Mt, it was 12 feet long, 4 feet wide, and weighed 10,000lbs. It was so big there were only 2 planes that could carry it (B-52 could carry 2 and B-47 which could carry just 1). Not the sort of bomb terrorist could smuggle around.
darn... well, my knowledge is little-to-none.

Well, thanks for the correction.

Oh well, how about we just make a neutron bomb? eh? Kill all living things, but NO blast!
agentscar
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Joined: 2007-06-25 04:26

Post by agentscar »

This idea is...No comment...This would be tight in WTF mod...I think this type of gamemode is already in Point Of Existence or soemthing...But personally,I don't this is fitting at all for PR...
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Tannhauser
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Post by Tannhauser »

Thanks for all the info on nukes, I learned quite a lot with you!
Still, the effects of a medium nuke would still be lethal at long term. Second, with the gamemode discussed here, I dooubt that we'll see any nukes detonating during the game, but more at the end of the game if it's not defused, like when you destroy the Titan in 2142. Also, I doubt they'd send conventional forces because then, the missile can be launched easily if the alarm goes on.
Finally, PR ain't political reality, it's strategic/combat reality. I guess it's possible for some sort of scenario, but it wouldn't fit the PR-Teamwork mood as Rebels+Nukes is overlooked and exploited by most other Ego FPS.
ReaperMAC
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Post by ReaperMAC »

So am I suppose to cut the red wire... or the blue wire??? :? *snip* hmm.... *Boom*
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KP
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Post by KP »

OMGZ liek teh COD4 nuk3?

And good post, Liquid, one of the most interesting I've read on the forums ever. :D
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Liquid_Cow
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Post by Liquid_Cow »

KP wrote:OMGZ liek teh COD4 nuk3?

And good post, Liquid, one of the most interesting I've read on the forums ever. :D
Wow, thanks... hmmm, that looks like a good sig line :twisted:
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