[Texture] PLA Desert Vehicles

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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Texture] PLA Desert Vehicles

Post by DeltaFart »

'[R-DEV wrote:AfterDune;967612']Image
hahahahahahhahahah that's awesome!
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Texture] PLA Desert Vehicles

Post by Psyko »

Looks fantastic, looks like a lot of work was put in. Nice one mate.

is there a map in progress that would suit this?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Texture] PLA Desert Vehicles

Post by Rudd »

Well it could always be used for a community match on kashan or something :D PLA defend Jabal! :D
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Texture] PLA Desert Vehicles

Post by Snazz »

I'd like to see all the PLA assets and their desert skins on Kashan training at least.

Same for the British assets.

*Considering a suggestion thread.*


Anyway, the skins are looking great. :)
Last edited by Snazz on 2009-03-19 12:38, edited 1 time in total.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Texture] PLA Desert Vehicles

Post by Tannhauser »

Agent Parker wrote:I am sooooo making a PLA desert map next
You're not the only one :wink:
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Texture] PLA Desert Vehicles

Post by Rudd »

DeltaFart wrote:any one realize this is a bloody revive?!
no...it wasn't dead...just asleep in teh shadows...
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SodaUnion
Posts: 11
Joined: 2009-03-14 21:46

Re: [Texture] PLA Desert Vehicles

Post by SodaUnion »

It'll be cool if this is for PLA vs MEC
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Re: [Texture] PLA Desert Vehicles

Post by fludblud »

Dr2B Rudd wrote:no...it wasn't dead...just asleep in teh shadows...
pff, someone walked into the 7th pit of hell and dragged this sorry thread out of it, if that wasnt a necropost i dont know what is.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Texture] PLA Desert Vehicles

Post by Tannhauser »

''I agree''

hah lol.

Necro or not, those skins are begging for a map to be used on!
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [Texture] PLA Desert Vehicles

Post by master of the templars »

fludblud wrote: if that wasnt a necropost i dont know what is.
haven't you seen he ones from 2004 in Off Topic? this one was only 2008 lol
Make nukes, Not war
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Texture] PLA Desert Vehicles

Post by Tomato-Rifle »

Why do the nanjing and the AA? i thought they were permanently taken out of pr?
Image
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Texture] PLA Desert Vehicles

Post by crazy11 »

These were done before they were taken out.
Image
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Pte.Paynter
Posts: 150
Joined: 2009-03-03 23:25

Re: [Texture] PLA Desert Vehicles

Post by Pte.Paynter »

Looks Good hope to see more in the future

PR FTW :P

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MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Re: [Texture] PLA Desert Vehicles

Post by MarineSeaknight »

Tomato_With_A_Rifle wrote:Why do the nanjing and the AA? i thought they were permanently taken out of pr?
AA's still here on Qinling.
Image
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Texture] PLA Desert Vehicles

Post by Tomato-Rifle »

MarineSeaknight wrote:AA's still here on Qinling.
Ohh really? i thought they were to much omgwtfpwninf? like the MEC ones..
Image
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Texture] PLA Desert Vehicles

Post by DankE_SPB »

PLA is shite in comparison to Tunguska ingame, iirc it has 20 or 25mm guns, while Tunguska is 30mm
ThePieSpy
Posts: 48
Joined: 2007-03-04 20:15

Re: [Texture] PLA Desert Vehicles

Post by ThePieSpy »

one thing other than dust to make it more "deserty" is to lighten all the upper surfaces, any paint left in constant harsh sunlight will eventually begin to fade.
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