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Re: Anti Radiation Missiles
Posted: 2008-05-08 23:13
by ragchan
zangoo wrote:why cus realism is too hard?
Yeah Pretty much.
Uhh... If it were realistic I would have no problem with the AA. And yes realism is hard when the aa is realistic(deadly) and the air assets arn't.
Re: Anti Radiation Missiles
Posted: 2008-05-08 23:53
by Viper5
ragchan wrote:Uhh... If it were realistic I would have no problem with the AA. And yes realism is hard when the aa is realistic(deadly) and the air assets arn't.
He makes a very very good point.
At current according to some testing, bombs cant be dropped from an altitude greater than 1200 ingame units. TBH its more important to have balance between these than realism, meaning I'd rather wait a release to have more deadly AA so we can also have more deadly aircraft, raising them together rather than having a release full of either A. useless air support or B. incredibly overpowered air support.
Re: Anti Radiation Missiles
Posted: 2008-05-09 00:40
by CAS_117
Missiles could be made much more effective, as could aircraft obviously.
Re: Anti Radiation Missiles
Posted: 2008-05-09 02:49
by Psyko
DeltaFart wrote:I bet if they gave us the source to the engine we'd be able to do better. Anyone want to start an donation drive to buy up that engine?
BF3 is coming out soon, just hold onto your panties. and when it does, thry probibly wont give a **** abut BF2.
*buys piggy bank and scribbles "For PR" on the side in crayon*
Re: Anti Radiation Missiles
Posted: 2008-05-09 08:29
by CAS_117
As always, viewers may or may not understand what I am trying to say here.

Re: Anti Radiation Missiles
Posted: 2008-05-09 13:23
by zangoo
lolahahahaahahah cas love the ms paint.