[Map] Dragons Mouth [scrapped]
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Oldirti
- Posts: 310
- Joined: 2007-08-06 14:37
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marcoelnk
- Retired PR Developer
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- Joined: 2007-03-03 11:30
Re: [WIP-MAP] Dragons Mouth
small advice :
finish the map (terrain,statics...etc) first and then worry about the vehicles and flags.
doing it now makes no sense
finish the map (terrain,statics...etc) first and then worry about the vehicles and flags.
doing it now makes no sense

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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [WIP-MAP] Dragons Mouth
it preatty much is finished...just a few touchups here and theremarcoelnk wrote:small advice :
finish the map (terrain,statics...etc) first and then worry about the vehicles and flags.
doing it now makes no sense![]()
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [WIP-MAP] Dragons Mouth
patiance, this is my first "actual" map. I still have to get it to work in game.Jonny wrote:Just upload it, I will pick it appart when I get time....
Just like Khara and Wuzhai.
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HughJass
- Posts: 2599
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Re: [WIP-MAP] Dragons Mouth
sounds good!Jonny wrote:I will try to beat rhinos post size by actually posting the images, not just links (like Khara) this time.
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SuperTimo
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=Romagnolo=
- Posts: 4765
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Re: [WIP-MAP] Dragons Mouth
Sorry, not big enough for planes I think.
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Tomato-Rifle
- Posts: 2091
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Re: [Map] Dragons Mouth [WIP]
Looks good, but is it just me or do i see chinese apcs under the carrier 0.0
I think the U.S should get 2 hueys and 1 little bird, then mabey a 1 cobra?
I think the U.S should get 2 hueys and 1 little bird, then mabey a 1 cobra?

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AnRK
- Posts: 2136
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Re: [Map] Dragons Mouth [WIP]
Yeah I thought I saw that too.
No Hueys though, what with it being a USMC map (Army uses Hueys, Marines use Littlebirds as far as I know)
No Hueys though, what with it being a USMC map (Army uses Hueys, Marines use Littlebirds as far as I know)
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fuzzhead
- Retired PR Developer
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Re: [WIP-MAP] Dragons Mouth
Wise advice!marcoelnk wrote:small advice :
finish the map (terrain,statics...etc) first and then worry about the vehicles and flags.
doing it now makes no sense![]()
So far it looks cool, could very well be a replacement for the aging oman...
Just remember to make sure the carrier is as far off shore as possible... to avoid all the problems that oman and jabal have... the carrier should be tucked away in the furthest possible corner imo. Remember shoulder AA can target out to 800 meters and its very easy to lock onto the carrier with AA on both of those maps.
Also, moving the chinese main base as far from the carrier is a good idea. the further away the 2 main bases are to each other, the better. the closer the bases, the more spammy the map will get, especially mid-to-late game.
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Rhino
- Retired PR Developer
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Re: [WIP-MAP] Dragons Mouth
ehhh not really. You should always have a very good idea about what you are planning on doing to get the best out of your map. The final tweaks on the amounts of vehicles you want etc, but flag areas, cap orders, types of vehicle combat, choke points etc is essential for getting the most out of your terrain and static layout.marcoelnk wrote:small advice :
finish the map (terrain,statics...etc) first and then worry about the vehicles and flags.
doing it now makes no sense![]()
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
Re: [Map] Dragons Mouth [WIP]
It's the other way around actually. The USMC uses Hueys, the U.S Army makes use of blackhawks. The littlebirds are also a U.S Army helicopter, but it's only in use with the Special Forces.AnRK wrote:Yeah I thought I saw that too.
No Hueys though, what with it being a USMC map (Army uses Hueys, Marines use Littlebirds as far as I know)
__________
If anything, I'd go 4 APCs and 2 RIBs. Then have 2 Hueys and possibly a Cobra on 10 to 20 minute delayed spawn. The Cobra attack chopper would be a welcome addition considering the overall demand to see more attack choppers around.
Definitely have the rivers flow from the ocean itself into the landmass, it would make a nice alternative route for the APCs and RIBs.
Overall though, I like the concept of having to fight through a beach, through a woodland area and the small town itself. What's the flag layout going to look like?
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=Romagnolo=
- Posts: 4765
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Re: [Map] Dragons Mouth [WIP]
There are a lot of cover on the beach, some big enough for setting a rallypoint.Jonny wrote:I would avoid the delayed spawn on this map. It could well end with players waiting for the choppers before they attack.
If you want to actually FORCE a beach assault then attach the spawner to the beach flags.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Dragons Mouth [WIP]
That's the exactly idea.
And dont worry about the fight can only happen on the beach, a smart player will not front the fight.
And dont worry about the fight can only happen on the beach, a smart player will not front the fight.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."






