[Map] Dragons Mouth [scrapped]

Maps created by PR community members.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

[Map] Dragons Mouth [scrapped]

Post by HughJass »

Evening, here is the map I have been working on for sometime now. The original starter of the map is =Romagnolo=, but ever since he quit mapping he gave the map to who ever wanted it and well I took it. We have been ever since closley working together on the map.


References:
http://img502.imageshack.us/img502/6002/imagem1iq0.jpg

This map is largely based on omaha beach, and will be a full a amphibious attack. There will be 2 or 1 huey just incase of a stalemate, etc.

Romas thread:
https://www.realitymod.com/forum/f66-co ... -pics.html


Settings:
USMC vs PLA
Counter-Attack

Description:
As the push in to now-chinese-occupied-russia, not too far off is an opening in the mountain terrain of (code name) dragons mouth. The chinese have just taken and evacuated the city and are now fortifying the beach. The usmc now sees and oppertunity to strike the chinese forces.

http://i27.tinypic.com/2rqcdj6.jpg

1. Carrier
(Cap 2,3,4)
2. West Beach
3. Central Beach
4. East Beach
(Cap 5)
5. Farm
(Cap 6,7)
6. West City
7. East City
(Cap 8 )
8. Chinese Base

Loadout:
2-4 apcs, 5 ribs, 1 huey and 1 rocket huey

0-1 tank, 2-4 apcs, 2-3 FAV, AA

Screenies in the editor:

carrier
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spawn cam
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beach
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close up
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view from bunker
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another close up
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tow nest
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view from buddahs hill
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outpost view
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zoom out of the east outpost (yes, you can blow em)
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west side (5 min rally area)
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farm (no idea why the paddies dont show up after i save)
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another side
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close up of farm (once again, no idea why the paddies dont show up, they are there as an item but dont show)
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city
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city, close up on train
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chinese fob
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omfg sunken carrier??!!?
http://i30.tinypic.com/2a6mu6u.jpg

Video Preview:

By Roma

http://www.youtube.com/watch?v=I3Ka2dAEYMU[/youtube]

thanks! :mrgreen:

Known issues:
some terrain on the mountains is stretched out and wierd, working on it.
paddies dont show up, no idea why.
the beach needs some work, as you can see that is the part i touched up least.
the minimap is ****, i gotta do rhinos tut on it.

Concerns: This is one of my first maps, and I am still a novice at the editor, so bear with me :D

Thanks
Last edited by HughJass on 2008-06-11 20:04, edited 5 times in total.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [WIP-MAP] Dragons Mouth

Post by Ironcomatose »

Awesome. If done right, this could indeed be epic. :)

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [WIP-MAP] Dragons Mouth

Post by PRC_Heavy_Z »

Nice looking map. The map description is..."special", especially considering the statics don't exactly look very Russian

but good map nonetheless.

Keep it up comrade
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP-MAP] Dragons Mouth

Post by HughJass »

PRC_Heavy_Z wrote:Nice looking map. The map description is..."special"

but good map nonetheless.

Keep it up comrade
sure is :D dragons mouth is located in russia tough, so i wanted to put that in somehow
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battlepepsi
Posts: 75
Joined: 2007-11-09 06:54

Re: [WIP-MAP] Dragons Mouth

Post by battlepepsi »

no doubt this needs to be in the next update
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [WIP-MAP] Dragons Mouth

Post by Rudd »

Looks like the chinese are getting significant numbers of APCs, could be hard for the hueys to get drops in, remember that jabal only has a couple of APCS..

Or is it too early to say what kind of vehicle assets will be assigned?
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PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [WIP-MAP] Dragons Mouth

Post by PRC_Heavy_Z »

May I suggest adding some soviet style apartments or cement block houses to give the map a more Russian feeling... Also, the Buddha seem slightly out of place if this is in Russia.
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: [WIP-MAP] Dragons Mouth

Post by Cyrax-Sektor »

Wow, very nice work! :mrgreen: Rice paddy fields with water, never saw that before.
Superior Mind
Posts: 161
Joined: 2007-02-15 01:55

Re: [WIP-MAP] Dragons Mouth

Post by Superior Mind »

The rice paddies seem a bit out of place in south east Russia. The beach is way to boxy, it looks very unnatural. The woodland seems too thin, it should be denser I think, unless this area is a steppe environment, if it is then put a lot of work in to the grass and shrubbery. Make the city look less standard Chinese. If this is near the border of China, in Russia, I expect architecture to be similar to Chinese, but not Chinese. The idea of a Buddha statue is plausible, but the city defiantly needs different statics. Some Russian writing on buildings and billboards might be cool.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP-MAP] Dragons Mouth

Post by HughJass »

PRC_Heavy_Z wrote:May I suggest adding some soviet style apartments or cement block houses to give the map a more Russian feeling... Also, the Buddha seem slightly out of place if this is in Russia.
actaully, IRL the place is very vietnamese looking. There is no russian themed buildings and I doubt an actual russian white man lives there :D
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP-MAP] Dragons Mouth

Post by HughJass »

Superior Mind wrote:The rice paddies seem a bit out of place in south east Russia. The beach is way to boxy, it looks very unnatural. The woodland seems too thin, it should be denser I think, unless this area is a steppe environment, if it is then put a lot of work in to the grass and shrubbery. Make the city look less standard Chinese. If this is near the border of China, in Russia, I expect architecture to be similar to Chinese, but not Chinese. The idea of a Buddha statue is plausible, but the city defiantly needs different statics. Some Russian writing on buildings and billboards might be cool.
Well I based it on pics roma gave me, and there was a rice paddies type place in there, with very chinese looking architecture.
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Superior Mind
Posts: 161
Joined: 2007-02-15 01:55

Re: [WIP-MAP] Dragons Mouth

Post by Superior Mind »

ImageShack - Hosting :: imagem7rd4.jpg
That doesn't look like Vietnam at all.

Besides making the city look more authentic, I would elongate the beach as seen in the reference photo. Have bases and bunkers at only like 3 points along the beach so the Marines have a chance of cutting through the Chinese defenses and hitting their rear flank. As seen in the reference picture the city is to the south, and to the north is forest. Model your map like that so there could be three types of fighting: beach, city, woodland. The city CPs and the forest CPs could be capped at the same time so the battle would be spread out, more realistic in a beach assault. You would focus all of your forces in one line and go from one CP to the next, you would spread out and attack many points at the same time.
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [WIP-MAP] Dragons Mouth

Post by agentscar »

Yea,this could turn out to be an awesome map.

Good looking so far! :)
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP-MAP] Dragons Mouth

Post by HughJass »

Superior Mind wrote:ImageShack - Hosting :: imagem7rd4.jpg
That doesn't look like Vietnam at all.

Besides making the city look more authentic, I would elongate the beach as seen in the reference photo. Have bases and bunkers at only like 3 points along the beach so the Marines have a chance of cutting through the Chinese defenses and hitting their rear flank. As seen in the reference picture the city is to the south, and to the north is forest. Model your map like that so there could be three types of fighting: beach, city, woodland. The city CPs and the forest CPs could be capped at the same time so the battle would be spread out, more realistic in a beach assault. You would focus all of your forces in one line and go from one CP to the next, you would spread out and attack many points at the same time.
good suggestions but wait, what? Kinda confusing wording, and english is my second language.
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [WIP-MAP] Dragons Mouth

Post by [uBp]Irish »

it is? thats amazing!
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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [WIP-MAP] Dragons Mouth

Post by Polka »

I just got that Normandy feel...lol
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [WIP-MAP] Dragons Mouth

Post by =Romagnolo= »

Guys, go in google earth and look at the chinese costal line, IT IS CROWED EVERYEWHERE !!!

So, we used a russian place because it has the ideal place to do an amphibius invasion, there is only one place to gain access to the land, the beach, the rest are just cliffs.
Superior Mind wrote:ImageShack - Hosting :: imagem7rd4.jpg
That doesn't look like Vietnam at all.
I used those pictures just to have an idea how the terrian would be, but it is an chinese map.




@ Topic:


Hugh, the map is amazing, you gave it life! The city is very well made. The few bunkers behind the bunkers line looks very good.

The statics with a viatnam looking at the paddies are great too.

Nice work :D
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP-MAP] Dragons Mouth

Post by HughJass »

Thanks guys, johnny I'm looking in to your suggestions.

Little update:

Loadout:

There is currently 6 apc's and 3 boats for USMC
2 tanks, 2 apcs, and an AA for the chinese.
A tank, and an apc spawn for counter attack.
Not sure what to do for the AA?
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