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Re: [WIP-MAP] Dragons Mouth
Posted: 2008-05-17 16:56
by Oldirti
give usmc 3 apc's and 2transport little birds.
Re: [WIP-MAP] Dragons Mouth
Posted: 2008-05-17 18:55
by marcoelnk
small advice :
finish the map (terrain,statics...etc) first and then worry about the vehicles and flags.
doing it now makes no sense

Re: [WIP-MAP] Dragons Mouth
Posted: 2008-05-17 19:11
by HughJass
marcoelnk wrote:small advice :
finish the map (terrain,statics...etc) first and then worry about the vehicles and flags.
doing it now makes no sense
it preatty much is finished...just a few touchups here and there
Re: [WIP-MAP] Dragons Mouth
Posted: 2008-05-17 20:05
by HughJass
Jonny wrote:Just upload it, I will pick it appart when I get time....
Just like Khara and Wuzhai.
patiance, this is my first "actual" map. I still have to get it to work in game.
Re: [WIP-MAP] Dragons Mouth
Posted: 2008-05-18 04:57
by HughJass
Jonny wrote:I will try to beat rhinos post size by actually posting the images, not just links (like Khara) this time.
sounds good!

thanks, It will be very helpful.
Re: [WIP-MAP] Dragons Mouth
Posted: 2008-05-18 10:20
by SuperTimo
Super-Timo approves but demands harrier!!!!

Re: [WIP-MAP] Dragons Mouth
Posted: 2008-05-18 20:40
by =Romagnolo=
Sorry, not big enough for planes I think.
Re: [Map] Dragons Mouth [WIP]
Posted: 2008-05-19 11:53
by Tomato-Rifle
Looks good, but is it just me or do i see chinese apcs under the carrier 0.0
I think the U.S should get 2 hueys and 1 little bird, then mabey a 1 cobra?
Re: [Map] Dragons Mouth [WIP]
Posted: 2008-05-19 12:13
by AnRK
Yeah I thought I saw that too.
No Hueys though, what with it being a USMC map (Army uses Hueys, Marines use Littlebirds as far as I know)
Re: [WIP-MAP] Dragons Mouth
Posted: 2008-05-19 12:41
by fuzzhead
marcoelnk wrote:small advice :
finish the map (terrain,statics...etc) first and then worry about the vehicles and flags.
doing it now makes no sense
Wise advice!
So far it looks cool, could very well be a replacement for the aging oman...
Just remember to make sure the carrier is as far off shore as possible... to avoid all the problems that oman and jabal have... the carrier should be tucked away in the furthest possible corner imo. Remember shoulder AA can target out to 800 meters and its very easy to lock onto the carrier with AA on both of those maps.
Also, moving the chinese main base as far from the carrier is a good idea. the further away the 2 main bases are to each other, the better. the closer the bases, the more spammy the map will get, especially mid-to-late game.
Re: [WIP-MAP] Dragons Mouth
Posted: 2008-05-19 12:47
by Rhino
marcoelnk wrote:small advice :
finish the map (terrain,statics...etc) first and then worry about the vehicles and flags.
doing it now makes no sense
ehhh not really. You should always have a very good idea about what you are planning on doing to get the best out of your map. The final tweaks on the amounts of vehicles you want etc, but flag areas, cap orders, types of vehicle combat, choke points etc is essential for getting the most out of your terrain and static layout.
Re: [Map] Dragons Mouth [WIP]
Posted: 2008-05-19 18:43
by [T]Terranova7
AnRK wrote:Yeah I thought I saw that too.
No Hueys though, what with it being a USMC map (Army uses Hueys, Marines use Littlebirds as far as I know)
It's the other way around actually. The USMC uses Hueys, the U.S Army makes use of blackhawks. The littlebirds are also a U.S Army helicopter, but it's only in use with the Special Forces.
__________
If anything, I'd go 4 APCs and 2 RIBs. Then have 2 Hueys and possibly a Cobra on 10 to 20 minute delayed spawn. The Cobra attack chopper would be a welcome addition considering the overall demand to see more attack choppers around.
Definitely have the rivers flow from the ocean itself into the landmass, it would make a nice alternative route for the APCs and RIBs.
Overall though, I like the concept of having to fight through a beach, through a woodland area and the small town itself. What's the flag layout going to look like?
Re: [Map] Dragons Mouth [WIP]
Posted: 2008-05-19 20:05
by =Romagnolo=
Jonny wrote:I would avoid the delayed spawn on this map. It could well end with players waiting for the choppers before they attack.
If you want to actually FORCE a beach assault then attach the spawner to the beach flags.
There are a lot of cover on the beach, some big enough for setting a rallypoint.
Re: [Map] Dragons Mouth [WIP]
Posted: 2008-05-19 20:30
by =Romagnolo=
That's the exactly idea.
And dont worry about the fight can only happen on the beach, a smart player will not front the fight.