Not only that, he just saw it and casually magiced it into the game in pretty much no time it would seem.gclark03 wrote:What can't he do?
Finite Countermeasures (Five-plus ! are a sign of mental instability, by the way)
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Limited countemeasures!!!!!!!!!! limit the chaff!!!!!!!!!
Last edited by AnRK on 2008-06-03 19:40, edited 1 time in total.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Finite Countermeasures (Five-plus ! are a sign of mental instability, by the way)
Almost forgot about this, but this gonna make .8? Inherently the DEVs probably won't give an answer, but can always hope.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Finite Countermeasures (Five-plus ! are a sign of mental instability, by the way)
They're not known for being a good 'customer' service team, but that's not in the contract, so I guess they're justified.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Finite Countermeasures (Five-plus ! are a sign of mental instability, by the way)
I thought chaff could confuse radar even
Yea here we go, havent read it yet but I guess the game presumes use of both
Chaff (radar countermeasure - Wikipedia, the free encyclopedia)
Yea here we go, havent read it yet but I guess the game presumes use of both
Chaff (radar countermeasure - Wikipedia, the free encyclopedia)
