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Re: [Static Model] New Sidewalk

Posted: 2008-07-01 13:05
by Onil
Cool Sewer!

Nice job mate.

Re: [Static Model] New Sidewalk

Posted: 2008-07-01 13:05
by Psyko
I Love your sewer!!!

The sidewalk looks okay, but the most important thing is that people dont use up a third of their stamina hopping onto it. To avoid this you can make pedestrian crossings (not with lights and stuff, just a long sloap) so people can sprint up onto the path without causing a dangerous situation for themselves. Without this addition as minimum, i would think it would be a detroment to gameplay and ruin urban combat. Im not being negetive about your model, its cool. but make sure you precognate the gameplay effects of the static/s!

good work :D

Re: [Static Model] New Sidewalk

Posted: 2008-07-01 13:51
by Rudd
Image

excellent!

Re: [Static Model] New Sidewalk

Posted: 2008-07-01 14:07
by Tomato-Rifle
Now that i think of it, did bf2 ever have sidewalks?

And yeah you should make the manhole destructible maby only Shotgun and explosives

Re: [Static Model] New Sidewalk

Posted: 2008-07-01 14:09
by Rudd
Tomato_With_A_Rifle wrote: And yeah you should make the manhole destructible maby only Shotgun and explosives
triggerable (as set by mapper as jonney said) would be better imho

Re: [Static Model] New Sidewalk

Posted: 2008-07-01 14:10
by Oldirti
Pretty cool, mah man, pretty cool.

Re: [Static Model] New Sidewalk

Posted: 2008-07-01 14:23
by Terror_Terror_Terror
Nice dam!

Re: [Static Model] New Sidewalk

Posted: 2008-07-01 16:40
by zangoo
looks good, but after reading the thread about dissapering statics i could just imagine someone throwing a ammo bag down and the static goes away then that tank on top of it falls down with it.

Re: [Static Model] New Sidewalk

Posted: 2008-07-03 01:59
by GhostDance101
I'm having some problems with my model...
This is what it should look like
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This how it looks exported...
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This is it in max
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To be honest I'm not sure whats wrong Please Help :?
Heres the 3ds file

Re: [Static Model] New Sidewalk

Posted: 2008-07-03 14:50
by Waaah_Wah
Can we walk up on those without having to jump? Coz that would be really annoying ;)

Re: [Static Model] New Sidewalk

Posted: 2008-07-03 17:48
by GhostDance101
Waaah_Wah wrote:Can we walk up on those without having to jump? Coz that would be really annoying ;)
Like I said before there is gonna be a colision mesh with a little ramp so you will be able to walk onto it without jumping...
Please someone try and answer my questions on page 3!!!
Edit Ok Nevermind i think I've got it now

Re: [Static Model] New Sidewalk

Posted: 2008-07-05 07:20
by GhostDance101
Progress :)
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Image
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Ghostbusters 2 shot!!!

Re: [Static Model] New Sidewalk

Posted: 2008-07-05 07:28
by Rhino
cool, your texture could be much better and your ladder like that wont work, the player will get off below the point you want him to get off when climbing up, and getting onto the ladder will also be hard when going down. Best to make a custom ladder, I would also make a "dest" man whole cover for that too :)

Re: [Static Model] New Sidewalk

Posted: 2008-07-05 10:13
by SuperTimo
awesome, i can see sewer caches in the near future :D

Re: [Static Model] New Sidewalk

Posted: 2008-07-05 20:51
by rangedReCon
Man that looks sexy

Re: [Static Model] New Sidewalk

Posted: 2008-07-05 21:13
by Mora
Whatever map that is, it looks great already!