Alternate Limited Kits?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: Alternate Limited Kits?

Post by jOHNNYdOUBE »

SOUCY.......give it a rest....i mean really... . read it ....then comment...otherwise don't friggin' put your misspelled writings in there.



Different loadouts would work out nice because us . . . . . . responsible people know which ones we needed.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Alternate Limited Kits?

Post by Spec »

Okay, lemme think...

Could be fun, but probably too much work to be really useful... or useful at all.

Sniper could, instead of having no sidearm, rather get a choice on his colthes, and maybe the choice between frags or trip flares
Special Operations: Could be one stealth and one air guy. Stealth would have explosives, carbine, suppressed pistol, hook. The air support version would have a scoped rifle and a SOFLAM, could also operate as spotter.
Crewman: 3 Field dressings dont make much sense. Though the choice between rifle/pistol would be okay, IF a pistol is realistic for crewmen.
Marksman: Also, choice between flares or something else, like smoke grenades or something less important.
Anti-Aircraft: Extra missile, less rifle ammo seems okay
Anti-Tank: Coding an entire laser guided system doesnt make much sense. Maybe give the choice between 2 rockets and pistol or 1 rocket and rifle.
Rifleman AT: Dunno, i think that one is okay as one-shotter. Maybe just a simple ironsight or not choice.
Pilot: No real need for much of a change.
Auto Rifleman: Scoped machine guns are not going to get in here i guess. No need for a change then.
Officer: A carbine? And what's with the army then? They get a rifle? Nah, i think its fine.

But after all, I highly doubt the devs are going to do this.
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