How to fix Basrah for online play

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: How to fix Basrah for online play

Post by Bringerof_D »

why remove the road signs? why not just make them indistructable? i mean this is PR so i'd think walking into a city with no street signs would be kinda awkward even if it is just for nice visuals
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: How to fix Basrah for online play

Post by Sadist_Cain »

What signs?

Spose I wont be missing them...
Image
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: How to fix Basrah for online play

Post by Brummy »

It's just a few, that I would always crash into anyway :p
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: How to fix Basrah for online play

Post by vilhelm123 »

I endorse jayceon515's idea :-D
Lots of love
Vilhelm xx
=[PS]=Ihrocks
Posts: 27
Joined: 2007-09-01 02:09

Re: How to fix Basrah for online play

Post by =[PS]=Ihrocks »

i must say the destructible buildings do effect game play as one time i was in an apc got bored while support my squad (sorry guys) and shot a hole in the corner of a building and boom there was the cache we were looking for. so i saved my squad time and my team tickets therefore deff effecting gameplay =D
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: How to fix Basrah for online play

Post by maverick551 »

Great Post. Revive Basrah!

Perpetual peace is a futile dream."
- General George S. Patton
Defiyur
Posts: 266
Joined: 2008-04-04 18:28

Re: How to fix Basrah for online play

Post by Defiyur »

Aside from all the things already mentioned I'd really like to see the lighting/atmosphere reworked somehow. The lighting just seems so washed out to me (maybe it's just the bf2 engine in general). Maybe try to simulate a different time of day like early morning just after the sun is up and everything is lit well to easily "begin operations" yet not so bright as later in the day.

For the gameplay aspect maybe consider making the Brit APCs/tank a little tougher as 2 RPG hits to detonate an APC seems a little wrong especially since that scimitar has the RPG cage which should nullify any RPG that hits the caged portion. It's really hard for unorganized Brits to beat even disorganized insurgents. Maybe compensate for the Brit team being unorganized (like they usually are). I still think 1 attack helo would really be something to at least try. The excitement that would bring to the map would be HUGE. Give it a HUGE respawn time to balance it's ferocity. Just some ideas.
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