In 0.6 Basrah was changed significantly (for all you out there that didn't have the chance to try out 0.5 Basrah you have absolutely no idea what you missed). Map got a new game mode and around 1300 objects were added. Including the completely destroyable village.
Some of you may think that there is something wrong with the insurgency mode and that it causes the crashes. Wrong. It's really a coincidence that both insurgency maps - Basrah And Op Archer - crash very often but that's because they both have too many networkable objects.
How I understand the meaning of a networkable objects is that that's an object that you can either move or destroy/kill which means that all networkable objects are: destroyable statics (Afghan village objects, destroyable fences, road signs, destroyable bridges), vehicles, weapons caches, rally points, commander assets, pickup kits, deployable ammo crates from certain vehicles and player models (the little coalition or insurgent soldiers running around the map you're trying to shoot).
Current version of Basrah has 706 destroyable objects (at least that's what the editor says). Now add 15 British vehicles, 38 insurgent vehicles, 15 insurgent rally point which contain one pickup kit, 9 weapons caches (3 at a time) which also contain a pickup kit and player controlled commander assets (some of which spawn another vehicle) and deployable ammo crates and RP's. The number of these on the map and the number of players on the server usually make the difference whether in the end of the round the server will crash or not.
Basrah 32 doesn't crash. That's mostly because there are far less vehicles, insurgent RP's and less weapons caches to destroy. Only the 64 size does and it does quite often.
Now the get to the point of this suggestion (the explanation above is for everyone else who don't know that so you can get the point now).
There are some destroyable statics on the map that don't really affect the gameplay and don't make the map any better just because they are there. I'll only point out the ones that have no lightmaps and would only need to be found and removed.
1) 4 destroyable rail bars at industry that don't really affect the gameplay.

2) 24 destroyable fences north of industry. I really don't know why they're. They don't make the map look any better or don't affect the gameplay at all. You can't take cover behind etc.


3) 2 destroyable fences at former Suburbs flag which I remember weren't there in 0.5

4) another destroyable fence just across the river from hotel. That fence is pretty much useless since it doesn't block you from entering that area.

5) 2 identical road signs at hotel. There should really be just one. There are quite a few more road signs around the city. Maybe some if them could get removed as well. All of them are destroyable of course.

6) 2 destroyable fences at former Facility flag. Only the right one shows up in game. The left one isn't there. It only shows up in the editor so if there's only the right one it servers no purpose.

7) destroyable container door at former South VCP flag. Same as above. It doesn't show up in game only in the editor.


9) 4 destroyable sandbags on both sides of the bridge just north of VCP. I never really understood why they are there. Server no purpose and since they are destroyable you can't really take cover behind.

Let me remind you that every networkable object counts
And as I've already said in another thread some insurgent vehicles should get removed. They have 38 vehicles including the boat which is useless and pretty unrealistic. Dirt bikes should IMO go too. They're useless since the don't serve their purpose of driving of road because they explode and also promote very unrealistic tactic - ambusher on the back seat dropping IED's next to the tank and the driving away blowing the tank up. Definitely happens in Iraq everyday. Not!
And there's another suggestion unrelated to the one above. Basrah sky was changed after 0.4 and 0.5 but now we have this ugly lightning for 2 releases. I think it's about time to change that to make it fell "fresh". It only takes about 2 o 3 seconds to put a sky.con in the server.zip.
Current Basrah lightning:




Very bright sky and terrain against very dark buildings. Very realistic
Current Basrah with 0.5 lightning (got it from 0.5 Basrah from SP map pack)







Same view distance, a bit thicker fog that makes it feel more dusty and more realistic lightning for buildings. Brings back the good memories of 0.5 aka the "golden age" of Basrah.
Also note the color of the Challenger on 0.5 lightning.
Compared to this RL picture taken in 2003 in Basrah.

Sorry for the long post. Hope it is constructive enough and I want some replies from the devs.







