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Re: Battlefield 2142 Effects

Posted: 2008-07-24 22:42
by Bringerof_D
why not also add in the sniper's breathing pattern, the whole camera is moving, the HUD stays still so when you fire it's still ont he crossheir. i dont see why PR cant seem to figure out how, i mean its in 1942, and 2142

Re: Battlefield 2142 Effects

Posted: 2008-07-24 22:57
by Sabre_tooth_tigger
Lots of stuff in 1942 and 2142 isnt possible in bf2, why keep bringing that up :p

Re: Battlefield 2142 Effects

Posted: 2008-07-24 23:47
by Rezza
Mora wrote:The head movement should be exactly the same as you see it. Meaning if you see a friendly's head moving his actual view is there. Not just some random movement.

I hope you get my point :\
I really agree with mora thats awesome but i dont it can be put in pr i am not sure :S