Battlefield 2142 Effects

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Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Battlefield 2142 Effects

Post by Rezza »

Hello there i was playing bf 2142 the last day and i noticed some effects that may be put in Project Reality i am not sure though.The first one is The Screen Shake while running with shift which makes it more realistic and gives a better atmosphere.The second one is when a squad leader puts an attack mark his hand marks the attack mark with the attack motion thats also a nice feature.The Third is the sniper zoom its really nice adjustable by the mouse scroll slowly zooming not pr style click zack zoom :( i hope that can be added too its realistic and if you put the sound on cod 4 on the sniper mission zoom sound(sniping zakhaev) that would be a combination.Can these feautures be put in Pr? If yes what do you think about them? 8-) :grin: :shock:
Last edited by Rezza on 2008-07-24 15:43, edited 3 times in total.
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Craz3y|Assasin
Posts: 170
Joined: 2008-06-20 14:18

Re: Battlefield 2142 Effects

Post by Craz3y|Assasin »

What I wonder does 2142 use the same egine as battlefield 2
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Battlefield 2142 Effects

Post by Outlawz7 »

BF2142 = mod for BF2 with a few tweaks.

Also,why the thumbs down icon?
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google
Posts: 335
Joined: 2008-02-18 21:40

Re: Battlefield 2142 Effects

Post by google »

I like the shake idea very much
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: Battlefield 2142 Effects

Post by Rezza »

Yes sorry about the thumb down a failiure of mine and yes the shake is really realistic
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Battlefield 2142 Effects

Post by Rudd »

some of the 2142 effects, especially weather are really good. But I doubt that they can be ported over
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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Re: Battlefield 2142 Effects

Post by RCMoonPie »

2142 uses a totally different engine if I am not mistaken.
It would probably be easier to mod and reskin 2142 into another version of PR.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Battlefield 2142 Effects

Post by Masaq »

RCMoonPie wrote:2142 uses a totally different engine if I am not mistaken.
It would probably be easier to mod and reskin 2142 into another version of PR.

Nope, same engine, just tweaked.

2142 effects can't be ported directly across although there are other ways of reaching the same effect with some of them I believe.

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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: Battlefield 2142 Effects

Post by 77SiCaRiO77 »

the shaking head when running can be done via animation
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Re: Battlefield 2142 Effects

Post by RCMoonPie »

Thats good to know....
Maybe some of the 2142 stuff could be usefull!
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Battlefield 2142 Effects

Post by Sabre_tooth_tigger »

2142 is a hardmod of bf2 just like bf heroes is going to be. So it was made with access to the original source code and cant easily be replicated afaik.
My wish list would be something like blurred focus for iron sights so you cant zoom onto the entire picture, thats a shader effect the guy who did the bleed out effect did I think
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: Battlefield 2142 Effects

Post by Rezza »

I uploaded the stuff i suggest the most -http://www.vimeo.com/1401200-

It needs a bit more shake thats too less but still if you play it kills your concentration you dont understand that from the video but it disturbs (__-reality-__) :)
Last edited by Rezza on 2008-07-24 17:02, edited 2 times in total.
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Rudd
Retired PR Developer
Posts: 21225
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Re: Battlefield 2142 Effects

Post by Rudd »

lol, would be nice for those bit to be put in (and also that sniper stabilisation thing...but I know thats a pipe dream)
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buk
Posts: 26
Joined: 2008-01-04 11:14

Re: Battlefield 2142 Effects

Post by buk »

i suppose the adjustable scroll zoom would be realistic in that your concentrating more on the scope but i dont like it.. i dont even like the 2 click zoom on the sniper kit.. why not just put on a high power zoom and be done with it?

bleh
FeldwebelSchultz
Posts: 42
Joined: 2008-04-11 18:36

Re: Battlefield 2142 Effects

Post by FeldwebelSchultz »

im against the ajustable zoom... cause this is a idear of the future....
hey if its ownly a thing of the animation with the headmoving is it then not able to rebuild the headmove on zooming???
this mean move the head to weapon not the weapon to head
that will be a good addition to the movment animation :-) )
Napoleon_TR
Posts: 303
Joined: 2008-03-18 13:10

Re: Battlefield 2142 Effects

Post by Napoleon_TR »

good idea
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: Battlefield 2142 Effects

Post by Rezza »

Yes feldwebel good idea and buk erhm click zooming isnt realistic i havent used a sniper though but they zoom slowly as i know i am not sure ofcourse correct me if i am wrong still zooming slowly is better in my opinion
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Battlefield 2142 Effects

Post by Sabre_tooth_tigger »

I remember with the HAT scope, it used to have two levels but was changed partly because the actual system can only use one fixed zoom anyway.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Battlefield 2142 Effects

Post by Mora »

The head movement should be exactly the same as you see it. Meaning if you see a friendly's head moving his actual view is there. Not just some random movement.

I hope you get my point :\
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Battlefield 2142 Effects

Post by Conman51 »

i like the running shaking very much...i think its in the AIX mod..just not that noticible

the scroll zoom might be hardcoded...and same w/ the Sl moving his hands
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