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Re: Wounded casualties
Posted: 2008-08-06 19:57
by AnimalMother.
cyberzomby wrote:Well I like the black screen. Makes ambushin better. When you can look around while wounded ( keep in mind wounded people will stay around longer in .8 ) you can relay everything to the squad!
the idea is not the crystal clear view that you ahve in vBF2
its on the borderline of not being able to see anything at all, mostly just black and with bits of white where light is
you wont be able to see much past 2m so unless they camp your body you aint relaying jack
[R-DEV]dbzao wrote:
please tell me thats a real

and not a fake on just coz i mentioned it in my post

Re: Wounded casualties
Posted: 2008-08-06 20:33
by dbzao
Re: Wounded casualties
Posted: 2008-08-06 20:44
by Scot
Goddam teases these DEVs are

Re: Wounded casualties
Posted: 2008-08-06 22:52
by (HUN)Rud3bwoy
I like the idea also. To keep the downed slodier from relaying info, it may be good to make the blurry screen gradually fade out to black as the time passes from critically wounded to dead.
Re: Wounded casualties
Posted: 2008-08-07 00:50
by Bringerof_D
i suggest a white light
Re: Wounded casualties
Posted: 2008-08-07 01:04
by SGT.JOKER
Bringerof_D wrote:i suggest a white light
now would this white light represent heaven or the muzzle flash of being executed? lol
Re: Wounded casualties
Posted: 2008-08-07 02:42
by JayGar
I like both ideas you suggested, and I also think it would be good if you could kill wounded, to stop them from relaying information.
Re: Wounded casualties
Posted: 2008-08-07 03:38
by Psyko
Salah ad Din wrote:I think the reason for the black screen, was that when you get killed, your view centers on the location you were killed from or something like that, bascially you were able to locate where you were shot from.
NOw, if there can be two different screens, one for downtime and one for "dead"time, the first being blurry, the second black, that would be ok.
Even better if the downtime screen would be at first very blurry with black and/or red (initial shock of being shot), then, as the adrenaline kicks in, you get a slightly better view, but still blurry. Finally, as blood loss is taking its toll, the screen starts to fade more and more into black, until you actually die and get the completely black "death" screen.
Not sure, but i dont know if the camera follows the corpse or what. it kinda feels like its not centered on the head in the previous versions.because when you ragdolled off a ledge and you know that your corpse hit the ground, it would slowly fall to center withing those small fractions of a second.
Re: Wounded casualties
Posted: 2008-08-07 06:44
by eztonia
[R-DEV]dbzao wrote:
Do you really want me to kidnap you. Oh... you will talk.
Re: Wounded casualties
Posted: 2008-08-07 06:58
by maverick551
Sweet, The infamous wink of, "Its in the works"
Re: Wounded casualties
Posted: 2008-08-07 07:26
by Airsoft
I'd like to have a camera when you get critically wounded fall down,tilt head to the right then top at the sky and the black fades in.. or something like that
Re: Wounded casualties
Posted: 2008-08-07 09:25
by Bonsai
SGT.JOKER wrote:i like this idea, quite a bit
...what Joker said.
Re: Wounded casualties
Posted: 2008-08-07 13:29
by Chimpanzeeee
JayGar wrote:it would be good if you could kill wounded, to stop them from relaying information.
psycho!
I think you can do that already - at some point everyone has had their critical wounded time ended by a closeby grenade explosion.
Sars99 wrote:Next idea was to have man down animations, so a soldier on the floor will have some small movements (legs wiggling, small arm or head movement) so the medic knows that they are still 'revivable' and haven't been killed by a headshot etc or pressed the suicide button.
Excellent idea!
This reminded me of good ole times on wolfenstein ET. The player's camera would track any nearby medics while they were down + they would wave their arm in the air
Chimp.