Little detail needed to be change before 0.8.
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: Little detail needed to be change before 0.8.
Afaik there is already 50x zoom. Not too sure about that tho but it wouldn't help much. Stabilization would help though
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Little detail needed to be change before 0.8.
That figures, theres alot of detail on themBritish soliders aren't EA models, they're completely custom jobs.
The insurgent rpg kit is also good, is that a pr skin then
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: Little detail needed to be change before 0.8.
I suppose adding children to the original model won't work like the new .8 Blackhawks?[R-DEV]Masaq wrote:The stock EA models (USMC, MEC, Insurgent, Militia, etc) can only be re-skinned, and not altered themselves, it breaks BF2's EULA.
Sabre: I think the whole RPG is a new model, because it doesn't have the scope from the Special Forces model. The skin looks great as well, also custom.
Last edited by Cyrax-Sektor on 2008-08-09 15:31, edited 1 time in total.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: Little detail needed to be change before 0.8.
50x zoom would be a ***** without stabilization.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Little detail needed to be change before 0.8.
On the move it would but the big attack helis are very good at staying still and the cannon and rockets give no recoil so it could be of use on maps with high view distance. On kashan it might give some of the advantage back over tanks
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Little detail needed to be change before 0.8.
to sad, but childobjects can only be added to weapons and vehicles but not to the player kit geometry, and well, that still means you can not remove anything but only add. The only possible solution would be giving the US Specops a different kitgeometrie (perhaps one of the US Navyseal Geos from BF2SF ?Cyrax-Sektor wrote:I suppose adding children to the original model won't work like the new .8 Blackhawks?The helmet is swiveling out of place or something, I bet.
Sabre: I think the whole RPG is a new model, because it doesn't have the scope from the Special Forces model. The skin looks great as well, also custom.
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: Little detail needed to be change before 0.8.
Ah, I see. I was thinking of just putting a helmet over the hat, and hope nobody'd notice.Maxfragg wrote:to sad, but childobjects can only be added to weapons and vehicles but not to the player kit geometry, and well, that still means you can not remove anything but only add. The only possible solution would be giving the US Specops a different kitgeometrie (perhaps one of the US Navyseal Geos from BF2SF ?
SF Seals: BF2 FREE GFX - BF2 SF CLASSES - US NAVY SEALS. Not sure how it could be done, not too knowledgeable in the models department.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Little detail needed to be change before 0.8.
Question is; does the Navy SEAL geometry fit the USMC player models.




