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Re: Help using L3DT

Posted: 2008-08-25 01:44
by =Romagnolo=
Update, Tpaint finally worked for me now.

The textures are a bit wierd, principally the sand.
Image
Image


I'll work on in tomorrow.

Re: Help using L3DT

Posted: 2008-08-25 10:39
by Rhino
=Romagnolo= wrote:Now, I'm going to use the Tpaint to paint the map. Does anyone have tips how to do it ?
the best thing IMO about L3DT is its painting ability, thou it isn't easy to use but far, far better than Tpaint, Tpaint can only use 3 textures and only permits of slop gradient and terrain height. Where L3DT can use as many textures as you like, can also group up many diffrent types of colour textures into 1 single type of detail, so you can have many diffrent colours of grass around your map, but have them using only 1 of your 6 detail textures for grass. It also can go off gradient, terrain height and slope gradient like tpaint, but also can go off many other things that I can't remember all off the top of my head like water level (ie, can set textures only below and just above water, very good for beaches etc) and many other things that i can't remember right now :p

Thou its hard to work out how to use all this stuff when you do, it gives excellent results.

Re: Help using L3DT

Posted: 2008-08-25 14:41
by turnpipe
Yes I would learn how to use L3DT to paint.
It turns out alot better.
To bad you can't put objects in to generate a lightmap.

Re: Help using L3DT

Posted: 2008-08-25 15:04
by J.F.Leusch69
can you use L3DT (the free version) for painting?

and maybe give a link for a good tut for that, thanks :)

Re: Help using L3DT

Posted: 2008-08-25 15:06
by Rhino
J.F.Leusch69 wrote:can you use L3DT (the free version) for painting?

and maybe give a link for a good tut for that, thanks :)
yes you can but you can only export low rez textures, I have the pro version which allows me to export high rez textures. it dont cost that much and is worth it if you know how to use it :)

Re: Help using L3DT

Posted: 2008-08-25 15:23
by space
You can also use terragen with photoshop and tpaint to get more colours and to do the textures. This is the method DICE use on their maps - they also use geocontrol.
Using terragen you can use almost unlimited colours and you have many more controls like sea level etc - Ive not tried L3DT, but it sounds pretty similar.

Re: Help using L3DT

Posted: 2008-08-25 17:17
by turnpipe
*Getting away Scot free*
You can use the Free version and then touch up the low quality to make it high quality with another free program called Gimp. Then you will need the free program Paint.net to convert it to a proper .Tga that Tsplit(found in your tpaint zip file) can use.

Edit:I can't seem to get the color i want so far and perhaps its easier in the in the full paid version of LD3T.

Re: Help using L3DT

Posted: 2008-08-26 01:00
by =Romagnolo=
I changed the tpaint (I was using the sand version) and I god better looking for the land, but the high grounds are green. It doesnt look good for a desert map.

Image
Image

I better user another program to get better terrian color. Where can I find a tutorial to use the L3DT to paint my land ?

Re: Help using L3DT

Posted: 2008-08-26 01:20
by EOD_Security-2252
Where can you find any tutorial?
The BFEditor forums!
Seriously, I've told more people about BFEditor.org in the last couple days than I've done anything in a while.

Anyway, here you go - L3dt Video Tutorial - Official BF Editor Forums

Re: Help using L3DT

Posted: 2008-08-26 09:37
by Rhino
This is what I did 10 months ago now with muttrah terrain painting (already by this point had the full city layout and terrain skulpt more or less final, just tweaks here and there as it went on)

Image

Only real difference from that render is a turned the sand into pebbles on the climate, this one wasn't that much of a complicated climate since it only had like 5 different textures, the one I did for fools road had like 15 different textures hehe :)

In fact here is some WIP ones I did for Fools Road, last one was the one that was used.

Image

Image

Image

can see how you can tell what kind of textures you want where etc, didn't change that much in the settings between each one mainly just the textures to get them to blend better.

Then off that was really easy to get the overgrowth:

Image

Image

Then all taxi had to do was remove the overgrowth off spots he wanted, instead of painting it around all the hills etc (takes ages, OGT took me like a entire week to paint the overgrowth by hand)

I also did muttrah's mountain overgrowth in L3DT but its really only bushes with the odd tree etc.

Re: Help using L3DT

Posted: 2008-08-26 09:49
by marcoelnk
@romagnolo : as i told you 4 times now...read through this thread if you want to know how to fix your problem.you will need to edit the default colourmaps tpaint is using in photoshop.
BF2_TPaint - Terrain Painting Made Easy - Official BF Editor Forums

@rhino : again, you make things way too complicated. i mean it looks great from above but i must say i never noticed this ingmae. i did notice that fools road is using some pretty good lightmaps and colourmaps but no that detailed. ;)

Re: Help using L3DT

Posted: 2008-08-26 10:02
by Rhino
[R-CON]marcoelnk wrote:@rhino : again, you make things way too complicated. i mean it looks great from above but i must say i never noticed this ingmae. i did notice that fools road is using some pretty good lightmaps and colourmaps but no that detailed. ;)
well, I only used 3 detailmaps off L3DT for Fools Road, give Taxi 3 others to hand paint, like stones etc. Only details I put in was grass, rock and water basin / river beach.

and your subconscious notices it more than you think, it believes its real and as a result, you get immersed into the game, if it saw anything that didn't look right, realistic or w/e then that immersion would brake and you would just be looking for more things that are wrong ;)

Re: Help using L3DT

Posted: 2008-08-26 10:23
by marcoelnk
[R-DEV]Rhino wrote: and your subconscious notices it more than you think, it believes its real and as a result, you get immersed into the game, if it saw anything that didn't look right, realistic or w/e then that immersion would brake and you would just be looking for more things that are wrong ;)
nice one Dr.Rhino :D

Re: Help using L3DT

Posted: 2008-08-26 12:34
by space
If any ones interested (probably not :D ) - heres the method I used.

Load heightmap in terragen.
Set the colours in terragen according to height a slope etc ( eg dark rock colours for steep slopes ) You can then add children to the colours to give variation in the colours. This will then produce your colourbig.tga, which you save as a read only in the tpaint folder.

Then go back to terragen and change all the rock colours to pure blue ( 255,0,0, etc ) The grass to pure red ( again 255,0,0, etc ) and beach to pure green ( on my map there is no beach so this was used as another grass texture. This will produce an image like this ( try hand painting this on a 4km map :D ) :

Image]Image[/URL]

The image needs some cleaning and tweaking in photoshop to prevent lag and tidy it up - when this is done save it as detailbig.tga ( again read only ) in the tpaint folder.

Run tpaint and voila - textured and painted map with as many colours as you want ( This method only allows 3 textures - but Ive found this is all I need for basic painting, as the other 3 textures are used for detail eg tarmac.

I used a very similar method for the overgrowth and undergrowth - It saves alot of time ;) For example I have an undergrowth type of rocks for the rocky areas, which was saved as type 3 on my map. This means on the undergrowth.raw, this is represented by the greyscale colour 3,3,3. If you take the picture above and replace all the blue with the colour 3,3,3 and then colour select it, you can then drag it onto you undergrowth.raw, and instantly cover all my rocks with the correct undergrowth.
Hope you guys understand this! If you want to try this method pm me - theres loads of little tweaks needed to get it to work - it would take all day to type them :/

EDIT - from what Ive read of L3DT - it does the same thing - Im not saying this method is any better - its just what I used.

Re: [Help!] using L3DT

Posted: 2008-08-27 22:48
by Top_Cat_AxJnAt
Question semi related to L3DT.

Iv created and exported all my heightmaps/colourmaps/detail/alphas ext. using L3DT and im now trying to use a program called bf2_tsplit. Firstly i cant find this exact program but have found something called tgasplit - are they the same thing. If not where can i find bf2_tsplit?
ks shown the the tutorial where command prompt and bf2_tsplit are used.

Re: [Help!] using L3DT

Posted: 2008-08-27 23:17
by turnpipe
Its found in your zip folder along with tpaint.

Re: [Help!] using L3DT

Posted: 2008-08-31 19:28
by Top_Cat_AxJnAt
Basic photoshop question.

Exported Detailmap_Alpha1 and 2 into photoshop, change image size > increased pixel dimension settings of both width and height to 2048 from 512. Overall file size = about 12mb. Save as TGA file. Then load up a custon palette (L3dt Video Tutorial - Official BF Editor Forums) - this however decreases oversize of file to about 4mb.
While the these 2 files in L3DT Bf2 video tutorial remain at 12mb always.

I guessed this was a problem becuase i got an error using bf2_tsplit.

H.E.L.P. and cheers.

Re: [Help!] using L3DT

Posted: 2008-08-31 23:01
by PeterLorre
Top_Cat_AxJnAt wrote:Basic photoshop question.

Exported Detailmap_Alpha1 and 2 into photoshop, change image size > increased pixel dimension settings of both width and height to 2048 from 512. Overall file size = about 12mb. Save as TGA file. Then load up a custon palette (L3dt Video Tutorial - Official BF Editor Forums) - this however decreases oversize of file to about 4mb.
While the these 2 files in L3DT Bf2 video tutorial remain at 12mb always.

I guessed this was a problem becuase i got an error using bf2_tsplit.

H.E.L.P. and cheers.
I got a feeling your still using the free demo.

Re: [Help!] using L3DT

Posted: 2008-09-03 17:42
by Top_Cat_AxJnAt
-delete-

Re: [Help!] using L3DT

Posted: 2008-09-04 07:21
by HughJass
lazies :P make your own terrian. its fun :)