[Help!] using L3DT

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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

[Help!] using L3DT

Post by =Romagnolo= »

Hello guys, I want some help how to use L3DT to generate terrian for my map.

I want do a Kashan size map, how do I configure the size options when generating a new land ? I know the BF2editor settings for a Kashan size map are 1024x4.

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And then, how do I set the parameters for a good desert land with montains (like kashan) ? But I'd like to have the montains around the map, not in the middle. Is there anyway to control where to have montains and where to have plain areas ?

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Or should I get terragen ?
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EOD_Security-2252
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Re: Help using L3DT

Post by EOD_Security-2252 »

Best advice with L3DT with cocern to PR - Don't.

L3DT is ok when making maps for vanilla or other mods, but making your own terrain is best. Also, PR devs usually only accept maps that are based on real world places, which L3dt doesn't really do.

Sorry, I know L3DT is quick and great, but it doesn't work well for PR.

Don't bother getting Terragen unless you have money laying around that you've been bathing in.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Rhino
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Re: Help using L3DT

Post by Rhino »

L3DT is good, I use it, but only as a very advanced terrain painter to make a good base texture, then I work on the top of it. It is really best not to generate terrains from it, do them by hand you will have a far better result at the end if you start with a plan, work off the plan, instead of working on the terrain and try and merge that into some kind of plan.

but to configure it into a 4km map, X and Y should be set to 16 like you have it, then the box below it to 4. if you look below that box you will see that the rez is 1024 x 1024 (which it should be), but below it its 10x10kms, but that's cos you have it setup to scale 10 instead of scale 4.
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marcoelnk
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Re: Help using L3DT

Post by marcoelnk »

EOD_Security-2252 wrote:Best advice with L3DT with cocern to PR - Don't.

L3DT is ok when making maps for vanilla or other mods, but making your own terrain is best. Also, PR devs usually only accept maps that are based on real world places, which L3dt doesn't really do.

Sorry, I know L3DT is quick and great, but it doesn't work well for PR.

Don't bother getting Terragen unless you have money laying around that you've been bathing in.
what do you base this statement on? you always sound like youve done 1000 high quality maps... im using l3dt (ITS FREE) for pr aswell.
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marcoelnk
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Re: Help using L3DT

Post by marcoelnk »

[R-DEV]Rhino wrote:L3DT is good, I use it, but only as a very advanced terrain painter to make a good base texture, then I work on the top of it. It is really best not to generate terrains from it, do them by hand you will have a far better result at the end if you start with a plan, work off the plan, instead of working on the terrain and try and merge that into some kind of plan.

but to configure it into a 4km map, X and Y should be set to 16 like you have it, then the box below it to 4. if you look below that box you will see that the rez is 1024 x 1024 (which it should be), but below it its 10x10kms, but that's cos you have it setup to scale 10 instead of scale 4.
see romagnolo...exactly the same as i told you?
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EOD_Security-2252
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Re: Help using L3DT

Post by EOD_Security-2252 »

But doesn't PR only want realistic maps? L3DT is just a randomizer. I love it, but I'd never think to use it with PR.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Rhino
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Re: Help using L3DT

Post by Rhino »

EOD_Security-2252 wrote:But doesn't PR only want realistic maps? L3DT is just a randomizer. I love it, but I'd never think to use it with PR.
no you see its not 100% randomized, you can tell it kinda what you want, but for terrain generating I wouldn't bother tbh. I can make much nicer terrains by hand, as you will see with muttrah :)

But ehhh, like I said I only use it now to do terrain painting. Fools Road I did the painting on it with L3DT then taxi just hand painted over the top and you can see the huge difference it made, epically if you compare the before and after minimaps :)
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Top_Cat_AxJnAt
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Re: Help using L3DT

Post by Top_Cat_AxJnAt »

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Want to know how i did this...black magic! To do "black magic" i suggest you read this tutorial: tutorials:l3dt:fjord [BundyWiki]

P.s damn you Rhino, you got to him 1st.
[R-DEV]Rhino wrote:for terrain generating I wouldn't bother tbh. I can make much nicer terrains by hand, as you will see with muttrah :)
I find creating realistic terrain you Bf2 ed quite difficult but then again im a bit of a noob...so how does everyone else create their sculpt their terrain - Bf2ed, L3DT or some other program?
Last edited by Top_Cat_AxJnAt on 2008-08-24 21:30, edited 1 time in total.
Rhino
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Re: Help using L3DT

Post by Rhino »

I use photoshop and the editor.
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=Romagnolo=
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Re: Help using L3DT

Post by =Romagnolo= »

[quote=""'[R-CON"]marcoelnk;775118']see romagnolo...exactly the same as i told you?[/quote]

Sure, I know you knew, but I posted here to get a more detailed help to work with the L3DT as below

[quote="Top_Cat_AxJnAt""]Image

Want to know how i did this...black magic! To do "black magic" i suggest you read this tutorial: tutorials:l3dt:fjord [BundyWiki]

P.s damn you Rhino, you got to him 1st.

I find creating realistic terrain you Bf2 ed quite difficult but then again im a bit of a noob...so how does everyone else create their sculpt their terrain - Bf2ed, L3DT or some other program?[/quote]


Thank you very much :D
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=Romagnolo=
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Re: Help using L3DT

Post by =Romagnolo= »

Oh guys, I love you wall, I've finally set my montains at north exactly I wanted !

Take a look:

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Now, I'm going to use the Tpaint to paint the map. Does anyone have tips how to do it ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
space
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Re: Help using L3DT

Post by space »

I used a program called geocontrol - it has a free trial and is very noob friendly. I used a customised terrain preset which was very quick, but I had to spend many hours tweaking it in the editor.
marcoelnk
Retired PR Developer
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Re: Help using L3DT

Post by marcoelnk »

everything necessary about t-paint is said here : BF2_TPaint
but if you dont want the default colourtextures to appear (t-paint only accepts your chosen detailmaps but simply uses its default colourmaps) you will either have to edit the colourmapsfiles in photoshop (read through the thread here... there are several posts about it BF2_TPaint - Terrain Painting Made Easy - Official BF Editor Forums )
or if you want to do a desert map (at least a sand-map) then i would dimply use the sand version of t-paint which is posted somewhere on the following pages
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=Romagnolo=
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Re: Help using L3DT

Post by =Romagnolo= »

OW SHI...

Problems guy, halp!


I exported to the editor and look how it looks:

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What happened with that tall and beutiful montains ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
EOD_Security-2252
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Joined: 2008-06-10 23:08

Re: Help using L3DT

Post by EOD_Security-2252 »

Change your level height.

Also, I know L3DT isn't just a randomizer, but you can't actually tell it that you want a mountain at so and so coordinates. So it randomly applies terrain data to the map based on the variables you give it. It's pretty much as random as computers get.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Help using L3DT

Post by =Romagnolo= »

Where do I change my map level height ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
turnpipe
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Re: Help using L3DT

Post by turnpipe »

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=Romagnolo=
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Joined: 2006-12-29 14:52

Re: Help using L3DT

Post by =Romagnolo= »

ah, thank you :D
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Help using L3DT

Post by =Romagnolo= »

Maybe too hihg ?

Image
Image


Now it looks good
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: Help using L3DT

Post by turnpipe »

All i can say is what ever works man.
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